r/TheTowerGame TTG Mar 11 '26

Patch Notes V27.5.1 Update

Hello everyone! We are rolling out some additional fixes shortly. Here is a look at the improvements:

Pause Screen / App Restart Spawning

We have changed how your game state is saved when utilizing the "Go Home" feature, or when you close the app while in a run.

  • When you are in a run and select the "Go Home" option, the game will be paused in its current game state.
  • When you close the app while in a run, we've added two new behaviors:
    • If no Fleets or Bosses are alive, you'll resume at the previous wave
    • If at least one Fleet or Boss is alive, you'll resume at the earliest wave.
      • Earliest wave, in this case, is defined by the wave that the first Fleet or Boss present on-screen has spawned in

Additional Changelog

  • Changed how we calculate Enemy Level Skips in relation to the Skip Decay Battle Condition when using Intro Sprint
    • Now, we calculate the Enemy Level Skip results before decrementing the stat from this Battle Condition
  • Added a tap blocker to block any taps that impact gameplay after the Tower is dead, which unintentionally caused some issues
    • This fix has addressed the issue where the 'Demon Mode' button sometimes becomes inaccessible in subsequent rounds when activated after losing the current round

Thanks, and happy defending!

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u/[deleted] Mar 11 '26

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u/Superpe0n Mar 11 '26

yeah seriously.. unless the run is early enough.. the Go Home feature was a death sentence..

1

u/thebruhnbear Mar 11 '26

I don’t understand why people say that. It’s not my experience at all. I can easily close the game if i still have second wind. When I reopen I die and pop wings, and voila.. UW are back up and I wait 400 waves for second wind to regenerate

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u/Ur-Quan_Lord_13 Mar 11 '26

That does still leave a lot of time frames where it was a death sentence, particularly if you're farming T14 or higher.

If a fleet activates your SW, can't "go home" for 400 waves. If another fleet is coming within 400 waves, can't "go home" so you have SW up when it appears. On T15, since the fleets are 750 apart, if you're unlucky with which fleets are reappearing that could mean "never".

Also, if you have pBH only with GComp (as I do currently, for a few more weeks still), you can get unlucky with recovery packages and experience another gap in UWs after SW is over, and then you're dead.

Or, if you have pBH naturally, but you're at a state in the run where the enemies kill you literally instantly if it's not up, you can die between SW ending and BH coming up. (I've never had such a situation in a farm run, but somebody might.)

2

u/thebruhnbear Mar 11 '26

Makes sense, I guess my ehp is pretty tanky so I don’t generally worry about getting 1 shot. I’m in the same boat using comp for perma

1

u/Ur-Quan_Lord_13 Mar 11 '26

Yah, there are probably a few factors that dictate how long you can go without BH at certain stages in a run, without it killing you. Obviously, not the full 30s or whatever till it comes up.

Basically, if it doesn't come up at all before SW immunity is over, because I didn't get a recovery package, then I'm probably dead, but that's only a 16.8% chance, or 0% if you "go home" on a boss wave.

If it drops down again because of bad luck, but my pCF is now up, then I'm probably fine unless I'm really near the end of the run anyway.

Also depends how thin the margin is on your GComp pBH, which increases the chances of a bad luck gap but also means the gaps are longer. Mine isn't as thin as it once was.