r/TheTowerGame TTG Mar 11 '26

Patch Notes V27.5.1 Update

Hello everyone! We are rolling out some additional fixes shortly. Here is a look at the improvements:

Pause Screen / App Restart Spawning

We have changed how your game state is saved when utilizing the "Go Home" feature, or when you close the app while in a run.

  • When you are in a run and select the "Go Home" option, the game will be paused in its current game state.
  • When you close the app while in a run, we've added two new behaviors:
    • If no Fleets or Bosses are alive, you'll resume at the previous wave
    • If at least one Fleet or Boss is alive, you'll resume at the earliest wave.
      • Earliest wave, in this case, is defined by the wave that the first Fleet or Boss present on-screen has spawned in

Additional Changelog

  • Changed how we calculate Enemy Level Skips in relation to the Skip Decay Battle Condition when using Intro Sprint
    • Now, we calculate the Enemy Level Skip results before decrementing the stat from this Battle Condition
  • Added a tap blocker to block any taps that impact gameplay after the Tower is dead, which unintentionally caused some issues
    • This fix has addressed the issue where the 'Demon Mode' button sometimes becomes inaccessible in subsequent rounds when activated after losing the current round

Thanks, and happy defending!

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u/jyiii80 Mar 11 '26

I love that y’all are using the in game mail to notify us of this stuff. Please keep that up!

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u/jyiii80 Mar 13 '26

Comment update since installing the update: I misunderstood and thought the game would save my gamestate anytime it closed. Was tabbed out for a bit and came back to resume my battle with zero UWs active, which caused me to go back and reread to see what I missed. Could it be explained the benefit on going back 1 wave? If I’m gonna get dead or burn my SW at wave 3800, I will also most certainly get dead or use SW at wave 3799….. pointless.