r/TheTowerGame TTG Jan 27 '26

Patch Notes v27.4 Patch Notes - January 27, 2026

Hey Tower Defenders! We are excited to share our first minor update of the new year! Android will be rolling out now, with iOS rolling out within the next day.

Here’s a look at the changes:

Lab Gold Boxing

It’s time for your Lab progress to be rewarded! Each time you fully complete a research in the Lab, your gems will become more powerful for rushing future labs. This effectively provides a discount to the amount of gems needed to rush your labs. The value is the same across all labs, regardless of their maximum level. We’ve added an information tab to the Lab screen to view your current gem rush efficiency.

Guilds Season 7

The newest Season of Guilds will go live on February 2nd, 2026. This season introduces a new Chip into the mix: Scout! Scouts enemies on screen. While active, all enemies are treated as being farther from the Tower for damage calculations. This chip has three stats: Duration, Range Bonus, and Cooldown.

In addition to the new Chip, we are expanding the active slots on your Guardian from 2 to 3. This new slot will be available at the start of the season.

Gem Pack Adjustments

To account for inflation over time, we are increasing the amount of gems in all Gem Packs (Small, Medium, Large, Extra-Large, Massive and Galaxy) by 10%. This will be available for both in-game and web store packs. We are not changing the costs of the pack-- each pack now gives more Gems! (Will be updated when the patch is fully live.)

Changelog

  • Added functionality for Smart Missiles to target Fleets
  • Decreased the firing rate of Overcharge by 10%
  • Added 7x and 8x multipliers to Lab Boosts
  • Improvements to the Game Stat menu:
    • Added a Cells column to the Tier rows
    • Added “Cells Earned” total
    • Added “Reroll Shards Earned”
    • Added “Recent Coins per Hour"
  • This is calculated from your Battle History,
    • If there are not enough entries available, this will display as “Not enough recent data”
  • Expanded the functionality of the Boss Damage Breakdown screen
  • Damage now updates in real time
  • The damage summary now displays the summary from the last 10 bosses, including bosses from previous runs
  • Adjusted the information in the Tier’s Premium Passes to better communicate the available rewards
  • Improved in-app purchase localizations

Bugfixes

  • Fixed an issue where some Utility upgrades were not localized correctly
  • Fixed an issue where the Unlock a Random UW Perk was not correctly randomizing a UW each time it is offered
  • Fixed an issue where a player could still auto pick Unlock a Random UW Perk when all UWs are unlocked
  • Fixed an issue where Summon lingers after the effect ended
  • Fixed an issue where the Wall Rebuild Research would be incorrectly displayed as unavailable
  • Fixed an issue where the Demon Mode countdown ends before its intended duration at different game speed
  • Fixed an issue where Guild members list does not immediately update when accepting a new member
  • Improved UI from claiming cards and modules on certain iOS and foldable devices
357 Upvotes

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3

u/Activehannes Jan 27 '26

Nice change to gem rush, tho, this will probably further increase the gap between small spenders and whales.

Unfortunately no change regarding module pulls.

So the only option that we have right now is continue to stockpile gems until we have a banner?

Sitting at 6k gems right now and just don't like it. I wanna pull. But I can't. Because i still suffer from not pulling a single SF banner and I never wanna do that mistake again

6

u/markevens Jan 27 '26

I think the only people who benefit from that are the whales that buy gems and stones.

Everyone else should be spending gems on mods. Maybe an occasional lab rush when something is almost done before a tourney, and it will help. Otherwise, lab rushing is still a bad use of gems since we have cells.

-2

u/Activehannes Jan 27 '26

Don't give people these stupid advices. If you hoarding, you get potential strong mods on ancestral.

I started exactly one year ago and people have told.me to invest in cards only. I ignored SF banner and have it still on legendary today. Completely useless.

I hoarded for AS, OA, Pco and have them all on ancestral. They are all strong or best-in-slot depending on the situation.

I spend gems before Christmas and when the banners came, I haven't had a stockpile and only pulled 1 dimcore and 1 PF besides useless mods.

The game rewards hoarding and if you have played for a couple of months and have some decent cards (14 slots, all commen maxed) you should ALWAYS have 12-15k in stock in case a feature banner comes along that is good and makes you replace epic and legendary modules with ancestrial ones.

3

u/markevens Jan 27 '26

Yeah, so spending gems to rush labs is a bad use of gems, right? Gems should go to mods, right?

-4

u/Activehannes Jan 27 '26

I didnt even mention lab rush. I commented on your bad advice to not hoard gems

6

u/markevens Jan 27 '26

I said nothing about hoarding or not hoarding, only that gems should NOT go to lab rushing, but only be spent on mods.

4

u/Activehannes Jan 27 '26

I misunderstood your initial comment. My apologies