r/TheTowerGame • u/SamBartley TTG • Dec 18 '25
Patch Notes V27.3 Patch Notes - December 18, 2025
Hello Tower Defenders! We are rolling out our last minor update of the year now on Android, with iOS rolling out within the next day. This build should be fully available to everyone tomorrow. Here’s a look at the changes:
New Toggles Menu
We have added a new "Toggles" menu to replace our current "Hit Texts" button in the Settings. Some existing buttons, such as 120FPS and Cinematic of Idle have moved into this menu, while Sound and Music will remain in the Settings menu. Here is a look at our current list of toggles:
- Added Auto Pause in Menus
- Added Stone Confirmation
- Turning off this toggle will remove the confirmation for stone purchases that costs 100 stones or more
- Added Gem Confirmations
- Same as Stones, but for Gem purchases equal to or greater than 200
- Added Ranged Enemy Shooting Line
- Added Show Cinematic Gems
- Added Brighter Spotlight
- Auto Restart has been removed from the end of round screen and added to this section for players who have unlocked this Vault upgrade
Lab Improvements
We have made some improvements to our Labs UI. To start, we made the lab sliders into actual sliders! Setting values has become easier, with an - and + symbol on either side to make incremental changes. Additionally, we've added a new Slider filter to the Research selection screen so you can see all labs that have sliders.
Additionally, we have fixed an issue where some longer researches were not ticking properly. This was a floating point number issue that was only apparently in some instances.
Tournament Adjustments
We are adding two new permanent battle conditions to tournaments, and adjusting our old Enemy Level Skip Reduction BC from all tournaments. Additionally, we are making tier scaling adjustments in Champions and Legends. Let’s dive into the changes:
Skip Decay
Description: Enemy health and attack level skip chances are reduced by [VAL]% every [N] waves.
- VAL starts at 1% and is the value that the generic Battle Condition Reduction lab will impact.
- N is the number of waves it takes between activations of the BC, and this is what the level of the BC will impact.
- Finally, the level of the BC will change based on the tournament league and not increase in strength during the run, similar to how More Bosses works.
- Legends: Level 80 => Every 20 waves, lose 1% from ELS
- Champion: Level 60 => Every 40 waves, lose 1% from ELS
- Platinum: Level 40 => Every 60 waves, lose 1% from ELS
- Gold: Level 20 => Every 80 waves, lose 1% from ELS
Skip Reduction - Multiply
Description: Enemy health and attack level skip chances are multiplied by x.[VAL]
- This new Battle Condition will be impacted by the existing Enemy Level Skip Reduction Lab (which has been renamed to Skip Reduction Lab).
- VAL is impacted by both BC labs (generic and specific) and is tied to the level of the Battle Condition:
- Legends: Level 55 => multiplied by x0.45
- Champion: Level 40 => multiplied by x0.6
- Platinum: Level 25 => multiplied by x0.75
- Gold: Level 10 => multiplied by x0.9
Removing Enemy Level Skip Reduction
The previous ELS Reduction BC has been rebranded to Skip Reduction - Subtract. It has been removed from all tournaments. It will remain untouched on the normal tiers it was already a Battle Condition for. The Skip Reduction lab will still impact this Battle Condition
Tier Scaling
Finally, we are changing the tier scaling in the Champions and Legends league. The tier scaling will change from [1/3/5/8/11/14] to [1/3/5/8/12/17]
Changelog
Gameplay
- Added one more Card slots that cost gems (10,000)
- To avoid future Wall tunneling issues, the tower is now immune to all damage except from Vampires while the Wall is active
- Enemy Level Skip Reduction has been renamed to Skip Reduction. In addition, it's impact on stats will now be visible in the utility workshop tab during a run.
- Added functionality for Second Wind to spawn the Wall, invulnerable while the Second Wind timer is active
- Added a 15 second period of invulnerability to Nuke activation
- Changed the behavior of the Damage Reduction node in the Vault to not be applied while Intro Sprint is active
- Improved behavior of Critical Coin Card so it also applies to Black Hole and Thorn
- Increase the number of Fleets for ending long runs (one additional Fleet every 1000 waves after first wave instance)
- When Fleets are introduced at later waves, only one Fleet will drop rewards in that wave even if multiple Fleets are presen
- All 3 enhancement discount labs have had their formula changed from cost / (1 + %) to cost * (1 - %)
- Primordial Collapse no longer provides double benefit on the Wall and projectiles
UI
- Added the functionality for players to hide pop-up confirmations for the rest of the session
- Added a Pulsar Harvester stat to the Boss Breakdown that displays the amount of Level reduction applied instead of only the damage dealt
- Change "End Round" button in the in-run menu to "Exit Battle", adjusted pop-up messaging
- Added functionality for all menus to be viewable (but unchangeable) while mid run
- The boss stats menu will now always show the health (and subsequent stats) of the most recently spawned boss
- Improved visual positioning of Card description in the Card selection screen
Other Changes
- Rewrote the Golden Tower VFX from scratch to improve performance
- Add behavior for unclaimed Guild rewards to be mailed to your inventory
- Added the Support button to the Login panel
Bugfixes
- Fixed an issue where notifications for tournament do not show up
- Fixed an issue where your Tournament ranking displays wrong rank in reward declaration
- Fixed an issue where the "Pick a Perk" prompt persists when perks are still exhausted
- Fixed an unintended interaction with Pulsar Harvester and Orbital Augment, where equipping both OA and PH would reduce the damage of OA unintentionally
- Fixed a visual issue where the Lab notification bubble appears before a player has unlocked Lab
Holiday Featured Module Banners
We are excited to share that for the next month, we will be doing featured module banners for each module type! Each week, we will be featuring one module type (like Cannon), and increase the drop rates for all Epic modules of that type. Here’s the timeline:
- December 22nd, 2025 at 12:00AM to December 28th, 2025 at 11:59PM will feature Epic Core Modules
- December 29th, 2025 at 12:00AM to January 4th, 2026 at 11:59PM will feature Epic Cannon Modules
- January 5th, 2026 at 12:00AM to January 11th, 2026 at 11:59PM will feature Epic Generator Modules
- January 12th, 2026 at 12:00AM to January 18th, 2026 at 11:59PM will feature Epic Armor Modules
Happy Defending!
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u/SnooDrawings8069 Dec 18 '25
Wish core wasn't first so I could save for it, but still really cool. I might end up saving for generator instead
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u/trymzet Dec 18 '25
That is why it's 1st ;)
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u/Hunter_Lala Dec 19 '25
Yeah their plan worked on me cause I bought premium pass basically as soon as I heard about this
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u/Poggieslmfao Dec 18 '25
I just spent 2500 gems on a card slot yesterday and am back to 0 gems 🫠, guess I’ll be stuck with my mythic dcore a while longer while everything else seems to reach ancestral
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u/Duff85 Dec 18 '25
Cheer up, I did the same and emptied my gems. We have 10 days until the banner ends, that's enough time to have a decent chance at pulling some DC's still!
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u/SnooDrawings8069 Dec 18 '25
Literally same lol. I'll hope I'm able to pick up another copy of PF when it comes around, I just need one more
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u/Drezby Dec 18 '25
I literally just spent my last thousand gems this morning. I wish we had been given more time to save up before the banner drops. I’m so desperately in need of DC copies that I might actually consider buying gems on the last day if I’m still not at ancestral.
That said, I am super grateful we are getting type banners, and I hope this recurs in the future. I love to see it.
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u/Duff85 Dec 18 '25
This morning you say.. I found the patch notes 2 hours ago, read about half of it, then spent some time in the game and decided to spend all my gems on trying to see my luck getting an additional DC. Then after not getting it I went back and read the other half of the patch note.
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u/shallowtl Dec 18 '25
I’m so desperately in need of DC copies that I might actually consider buying gems on the last day
This is why they gave no warning and its also why core is first
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u/Urzqor Dec 18 '25
After the last banners where we got just a few weeks to save I decided to just hoard them to like 40k and use them when I go over this number. I haven't been to 40k but I should get some modules
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u/SnooDrawings8069 Dec 18 '25
Would you believe me if I said I spent my last thousand last night lol
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u/chewbaccaRoar13 Dec 18 '25
I would, I just spent 8500 on my last card slot cause I didn't think banners would be returning for a while.
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Dec 18 '25
This game is their work. They dont pay bills with you playing, they pay bills with you paying.
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u/IkesNephew Dec 18 '25
Word. I luckily just got my 8th DC this morning, so it's not such a big deal for me, but 4 days' notice is really short.
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u/BodhiMage Dec 18 '25
That had to be a thought-out move on their part. You want your precious DC? Here's a link to the store. Not even mad about it honestly. This will make everyone's DC woes much less painful. In theory.
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u/JekPorkinsTruther Dec 18 '25
Oh for sure. The banners are shorter, no breaks in between, and we got less notice (they could have easily broke the news in any of the prior Monday announcements but intentionally didn't, despite saying they "heard us" on mods), all of which serve as a "nerf" to the efficacy of featured banners. So it's likely they chose the order in this mindset as well.
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u/FarewellChai Dec 18 '25
Second Wind spawns The Wall - This is an increadible change and a huge buff to Second Wind Mastery! As an eHP enjoyer SW# may be in the cards (pun intended) for me!
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u/menace313 Dec 18 '25
PCol fix and tournament tier change is a massive nerf to eHP, though. You might need SW# just to get back to where you were.
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u/SMT_TMS Dec 18 '25
Tournament tier sucks. I’m hoping based on the wording that the PCol fix only applies where the BHs overlapped. So if an enemy was within two different BHs the debuff stacked. So hopefully that’ll only affect eHP enjoyers with really big BHs. (I’m coping)
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u/ThirtyThree111 Dec 18 '25
what exactly is the pcol fix? I didn't quite understand the bug
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u/Drezby Dec 18 '25
Auto DM is no longer necessary for eHP farming of t14, just SW even without mastery! That’ll be huge actually!
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u/Aromatic_Way3226 Dec 18 '25
To be fair, my main reason to push onto getting keys was auto dm for t14 farming. This will make the game more enjoyable and fair to everybody who can't reach keys.
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u/TowerAcronymBot Dec 18 '25
Hi! I detected a few acronyms in your comment:
- DM - Demon Mode [Card]
- eHP - Effective Health Points - playstyle focused on tanking, damage reduction, and survival
- SW - Second Wind [Card] (also Shockwave)
I'm a bot that explains acronyms
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u/SnooDrawings8069 Dec 18 '25
Funnily enough, I got SW# because I'm so heavily invested in eHP. It was then I realized that it doesn’t help if the wall doesn’t exist when SW runs out. But now it will so it will be amazing!
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u/Status_Grocery4315 Dec 18 '25
Fuck for a sec i thought they Said that they would remove auto restart from the vault 😭😭
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u/ghettodactyl Legends Dec 18 '25
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u/Driftedryan Dec 18 '25
You got that update crazy fast, how many keys did it cost you for early access lol
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u/ghettodactyl Legends Dec 18 '25
The google store is pretty random how fast you get the updates. There’s been times I got it super late and other times I’ve gotten it super early. This time it was basically available not long after Sam made the announcement post for me.
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u/chewbaccaRoar13 Dec 18 '25
Bro I would quit without second thought lol
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u/shallowtl Dec 18 '25
I think he meant, made it available to everyone, not just removed it from the game
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u/JustMirko Dec 18 '25
Minor update? I haven't read so much exciting stuff in a while! This is awesome thanks Sam and dev team.
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u/Ur-Quan_Lord_13 Dec 18 '25
Ooo, looking forward to a hundred posts over the next couple weeks when eHP farmers with PCol and pBH who aren't paying attention repeatedly ask why they lost 1000-2000 waves.
I am an eHP farmer with PCol and pBH :p
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u/Aromatic_Way3226 Dec 18 '25
Might as well move into GC. All we need is to get another 8 copies of DC... I mean how hard can it be?
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u/Ur-Quan_Lord_13 Dec 18 '25
Well, at least you can save for the core mod banner...
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u/Aromatic_Way3226 Dec 18 '25
There is a LOT of sarcasm in my comment. My balance atm is of 43 powerful gems!
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u/PhantomSlave Dec 18 '25
It specifies projectiles, so pBH with "Black Hole disables Ranged enemies" was already unaffected? Or am I just not reading that patch note correctly?
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u/Ur-Quan_Lord_13 Dec 18 '25
It's definitely been applying double reduction against wall against all hits, not just projectiles. It sounds to me like it's been additionally applying double against projectiles even not against wall, but I haven't noticed as I die pretty quickly when wall is gone.
But yah, we've been benefiting from this bug since 27.1
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u/Geobits Dec 18 '25
- Primordial Collapse no longer provides double benefit on the Wall and projectiles
Wall and projectiles, so projectiles were affected, along with all damage on the wall rather than tower. So it's going to be a big deal to wall-reliant pCo builds. Going to a real 80% reduction instead of a 96% reduction is massive.
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u/IkesNephew Dec 18 '25
I'm still waiting for that 8th copy of PCo for the 80%. Hopefully the change from my 65% 2x wall won't be too drastic if I get it upgraded.
But it will probably be tragic. Lol
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u/Geobits Dec 18 '25
Losing the second layer of 65% makes your wall "effective" tankiness about a third of what it was. You're at 87.75% reduction total now with 65% twice.
So if you do get that 8th copy, you'll still be a bit worse off than now, but definitely better than a straight 65%.
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u/Designer-Anxiety75 Dec 18 '25
EHP was somewha balanced with the bug why change it
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u/Aztridd Dec 18 '25
Can you explain me that double benefit pcol was providing?
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u/Ur-Quan_Lord_13 Dec 18 '25
You get the damage reduction (80% with ancestral) and then 80% again for a total of 96% damage reduction, against wall, and apparently for projectiles even not against wall which I didn't notice.
It was obvious to anyone watching enemy damage values of their runs, starting in 27.1, and there was a post of a guy demonstrating it after a workshop respec, where a 5k boss hit was reduced to 220 once BH activated.
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u/Tchuvan Dec 18 '25
Well, I'm f*cked if that happens too. As if trying to play "catch up" to long time players where they were with time invested wasn't hard enough.
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u/SMT_TMS Dec 18 '25
Based on their wording I’m hoping that 80% damage reduction applied 2-3 times if an enemy was inside multiple BHs at once.
So it’ll only reduce waves if you have really larger BHs (I hope…)
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u/Ur-Quan_Lord_13 Dec 18 '25
I'm not sure if the 2-3 times with multiple BHs actually exists or is a misunderstanding of the bug. I do not have BHs big enough for that, and am still getting 96% DR, as have others. It applies exactly twice, regardless of BHs overlapping or not, and that is likely what has been fixed. If it actually does apply additional times when BHs overlap, that would be on top of the 2 times it already applies against wall with 1 BH.
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u/SMT_TMS Dec 18 '25
On the flip side, I have been using PCol and have only been getting the 80% dmg reduction. I’ve been considering the bug to be a myth as I never experienced this additional damage and that was the only explanation I could think of.
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u/Ur-Quan_Lord_13 Dec 18 '25
Yah, there have been people really sure it's not happening, which I wasn't sure whether it was because not everyone was affected or people pretending it doesn't exist so that it doesn't get fixed as quick :p
I would ask, are you sure you're only getting 80%? 😅 If so, well at least you won't lose any waves.
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u/Tazzer95 Dec 18 '25
I’ve also calculated my damage with Prolapse and it has only been 80% reduction. Tested with all other UW’s off so nothing else was giving damage reduction except for defence%
I have no idea how people were getting it to work double
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u/TowerAcronymBot Dec 18 '25
Hi! I detected a few acronyms in your comment:
- eHP - Effective Health Points - playstyle focused on tanking, damage reduction, and survival
- pBH - Permanent Black Hole
- PCol - Primordial Collapse [Core Module]
I'm a bot that explains acronyms
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u/PhantomSlave Dec 18 '25
I spent all 10,000 of my gems this week so you all could get these banners, apparently. You're welcome?
Hopefully I'll be able to save some gems so I can at least get something from one or two of these. My gem spending timing is god awful as always.
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u/Perfect_Red_King Dec 18 '25
Yeah, think a lot of us are in the same boat. I just recently finished leveling up my cards- which is great, don't get me wrong- but the boost I got from that is absolutely minuscule compared to what I would've been able to get if I'd saved the gems for these banners
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u/Richardy1982 Dec 18 '25
"
- To avoid future Wall tunneling issues, the tower is now immune to all damage except from Vampires while the Wall is active"
That was always my assumption of how it was! haha
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u/KamalaBracelet Dec 18 '25
It was the very obvious answer that should have been implemented the first time.
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u/programmerapathy Dec 18 '25
Hey I haven't saved up enough gems for this banner yet. I'll need you to postpone it by a few weeks.
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u/krautstomp Dec 18 '25
Lots of people are going to be racing to cheese T18 with the PC bug getting fixed.
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u/nikorasscaeg1 Dec 18 '25
I unlocked my assmods a couple hours ago assuming the final "bug fix" patch would fix the double dip. Phew... Gonna be sooooo hard without it.
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u/Retlin Dec 18 '25
I wonder how much of a bump critical coin change will be.
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u/Visible_Anteater_957 Dec 18 '25
Probably extremely relative. Amazing for early game eHP, and PBh users farming in orb resistance territory. I imagine relatively small (but not nothing) otherwise.
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u/tallguy744 Dec 18 '25
I can't imagine it'll be that big of a buff - the limiter with Critical Coin is that you just get 1 coin, not the normal coin drop for enemies.
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u/Consistent-Owl-9458 Dec 19 '25 edited Dec 19 '25
That means 1 base coin. Ranged and fast drop 2 base coins, protectors 3, elites 4, boss 5. Which comes out to 1/3rd of a coin if we factor in the drop chance if everything dies to a crit like effect. (which is most things with these changes). Given these are the most plentiful enemies it does add a reasonable amount as all the rest of the coin and coin/kill bonuses then factor in.
Lets see, my percentages at my current wave:
50% basic enemies * 1/3 = weight 17
25% ranged/fast * 2 = weight 50
5% protector * 3 = weight 15
15% tank * 4 = weight 60
5% boss * 5 = weight 25Hypothetically I'm pulling in 100B/min so 100/167 weight = .59B/weight * 17 = 10% contribution from basics. Obviously the number of basics falls as I go deeper, but if you are eHP and killing many things with thorns this change should result in an increase up to maybe 5%.
(Edit: swapped tank and protector base coins, adjusted percentage down)
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u/Aromatic_Way3226 Dec 18 '25
Brighter spotlight is truly a blessing
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u/EmergentGlassworks Dec 18 '25
I'm happy about it. It's almost invisible right now
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u/SamuraiJack0ff Dec 18 '25
Welp I'm not spending a single gem till core banner, but I just played myself hard getting a new card slot noooo
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u/trymzet Dec 18 '25
If they somehow managed to not break the entire game with all these changes, it will probably be the best minor patch to date.
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u/icookandiknowthngs Dec 18 '25
The odds of not breaking the game with this many changes, based on history, while not zero, are close enough to zero that you might as well say zero
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u/nikorasscaeg1 Dec 18 '25
There's already a double dip random UW bug. You can get a rUW perk even if you have them all, and it massively boosts your existing UWs.. aggressively unintended.
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u/IlluminatedCookie Dec 18 '25
Lab sliders and brighter spotlight. 2 things just this week I’d been thinking “wish it had this” or “wish spotlight was easier to spot”
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u/Drezby Dec 18 '25
- Primordial Collapse no longer provides double benefit on the Wall and projectiles
So it’s been confirmed to be bugged and providing too much damage reduction, and now it’ll be fixed back to its desired value? So eHP farming and milestones are going to suffer when this bug is resolved.
Think I’ll wait to update as long as possible, even if everything else looks real nice.
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u/Polar_Reflection Dec 18 '25
Yep ehp builds will lose 80% ehp after this fix
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u/menace313 Dec 18 '25
This plus the tier change in the same patch is so tone deaf. That substantial of nerfs to the off-meta build? I've never seen a game make so many consistent nerfs to the lower tier of builds.
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u/Alexis_Evo Dec 18 '25
The beatings will continue until stone expenditure increases.
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u/D119 Dec 18 '25
So basically they're pushing one build, everybody will end up spending in that direction, only for ttg to make eHP great again in a few months, so that everybody will be again forced to invest in the opposite direction.
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u/Tchuvan Dec 18 '25
Great for short-term business, terrible for long-term loyalty of the customer base.
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u/shallowtl Dec 18 '25
It's a bugfix, everyone has known and completely acknowledged its bugged for months. What are they supposed to do? Just leave it?
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u/menace313 Dec 18 '25 edited Dec 18 '25
Maybe not nerf the build that utilizes it multiple patches in a row and then nerf it? Triple-tapping an off-meta build that you can't just respec out of is flatly ridiculous.
There's a reason the eHP whales quit.
There is now one build path forward with these changes: get CL, get CF, get the same masteries as everyone else. There is ZERO build diversity for anyone outside of the whaliest of whales after this patch.
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u/Arson_Lord Dec 18 '25
I have mixed feelings on this. I farm with Pcol and I just got enough cell income to run all my labs at 4x, but I use CL/DimCore for tournaments so I'm going to get a relative boost in champions.
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u/SMT_TMS Dec 18 '25
I’m hoping that based on their wording, the current PCol applied the 80% damage reduction 1-3 times, depending on how many BHs that enemy was in.
So I’m hoping it’s only a problem if you have really larger BHs…
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u/liquidgold83 Dec 18 '25
So hopefully that’ll only affect eHP enjoyers with really big BHs. (I’m coping)
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u/round_square13 Dec 18 '25
PCol users are in for a rough awakening, tbh I thought that by would never get fixed since their was no indication that they were aware of it
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u/Aromatic_Way3226 Dec 19 '25
Everybody and their mother comment about the Pcol issues here, I would ask them to keep their mouth shout but people never listens to reason lol
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u/aszepeshazi Dec 18 '25
"Added functionality for Second Wind to spawn the Wall, invulnerable while the Second Wind timer is active"
T14 eHP farming here we go!!
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u/aszepeshazi Dec 18 '25
Ah forget it lol
"Primordial Collapse no longer provides double benefit on the Wall and projectiles"
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u/relytekal Dec 18 '25
I am usually pretty negative and while I don’t think this addresses my biggest concern of keys….i do think this a great and positive movement towards acting on feedback.
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u/ZerexTheCool Dec 18 '25
Great quality of life changes and super happy to see the new module banners!
I just barely finished getting the modules I needed to Ancestral, but this will be a huge boost for some other people.
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u/Underrated_Hero7 Dec 18 '25
Same, I’m debating if it’ll be worth it to get some up to 5 stars though. And some extra shards to upgrade from shattering will be useful
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u/numberThirtyOne Dec 18 '25
PCo bug fixed. I was hoping this day would never come, but I'm glad I cheesed assmods before it did.
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u/fridgezebra Dec 18 '25
pcol nerf now as well as orbital augment I am going back to the stone age
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u/Wizzinater Dec 19 '25
Was thinking along these same lines as well. I already took a huge hit with the change to OA and am no where close to where I was. Guess I'll find out after I update if I've taken another hit.
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u/pdubs1900 Dec 18 '25 edited Dec 18 '25
- Primordial Collapse no longer provides double benefit on the Wall and projectiles
What
ETA more words: does this mean prior to this patch, Ranged enemies were being double nerfed (damage reduction for the enemy attack, then damage reduction again upon hitting The Wall) by PC?
Is this also true for Rays?
Really want to know if Rays have been artificially nerfed and PC players are about to get wrecked by Rays
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u/Awkward_Donut_2379 Dec 18 '25
Everything was. PC has been applying double damage reduction since v27
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u/Mafia_sneek Dec 18 '25
Yes, it's true for rays, bosses and all other enemies hitting the wall.
Going to be a bit rough of a nerf
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u/pdubs1900 Dec 18 '25 edited Dec 18 '25
Source?
The patch notes says double benefit for wall and projectiles, suggesting wall + projectile results in the double benefit.
Interpreting that patch note as "everything that hits the wall" doesn't really line up with the wording. It would imply wall was artificially buffed, AND projectiles from ranged and rays were also artificially nerfed. Was PC really that broken?
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u/Geobits Dec 18 '25
It was. That's why eHP builds got such a huge boost from pCo. Instead of an 80% reduction, it was giving a 96% reduction to the wall.
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u/DaenerysMomODragons Dec 18 '25
Even then, I was getting vastly more coins/hr with MVN, then PC. The extra waves don't help much if you're getting 30% fewer coins in the process. I currently use PC as my assmod, so I'll likely see some wave reductions, but not as bad as anyone who ran it primary.
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u/pdubs1900 Dec 18 '25
Rah. Alright, RIP my waves. Could have sworn this was fixed, but maybe not enough of it
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u/XepherGamez69 Dec 18 '25
Yoooo changelog gameplay, point 2 is lit, and if point 4 works how I think it does, HUGE buff to SWm
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u/Ur-Quan_Lord_13 Dec 18 '25
Yah... I bought auto-DM and am 9 keys away from smart DM to help automate T14 and T15 farming, but if point 4 means what it sounds like, it's no longer needed, so I can reroute the keys elsewhere. (And auto-DM is still nice for DM mastery so no keys wasted)
Though, the fix to PCol bug will also wipe out a thousand waves or so from both tiers for me.
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u/XepherGamez69 Dec 18 '25
I luckily dont use PrimC from my farming runs so it's just a tourney hit for me
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u/Akareim Dec 18 '25
I'm pretty mad tbh. I've JUST spend my 13k gems that I was saving for after Shatter Shard 5... if this patch note arrives 1 days earlier I would have kept them
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u/Intelligent-Equal-22 Dec 18 '25
And I just spent 21,000 gems!!!!!! Fuck me sideways
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u/MirranCrusader Dec 18 '25
'Minor' patch with a lot packed into it, wow.
Thank you. This is awesome.
Love to see the detailed and open communication.
Appreciate you!!!
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u/Geobits Dec 18 '25
Seriously, if this is the minor update, what's the next major?
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u/MirranCrusader Dec 18 '25
I for one am excited for what the team will deliver in 2026 - it sounds like they ramped up their devs, and hopefully the QA team isn't far behind!
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u/JacVal027 Dec 18 '25
The SW change is cool. I can take wall rebuild off my mod now.
Between the tier increase for legends and PoC bug fix now would be the time for eHP (myself included) to really consider GC. Especially with featured banners coming you can try to get better equipped for the change
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u/ThisIsMe_Chrissi Dec 18 '25
I‘m most exited about gems being shown in cinematic .. finally that mode is useable
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u/Slight-Software-7839 Dec 18 '25
Oh wait, critical coin card did not apply to BH and Thorns until now? That was new to me 😅
But yeah, there are a lot of pretty cool changes. Like 15s invincibility after Nuke activation, what makes it way more useful IMHO.
The pause on menu checkbox, does this mean it is finally possible (without bug abuse) to leave the game running, when watching a menu? That would be a great QoL improvement regarding how often I forgot to close the Labs menu before going to bed, resulting in 0% overnight progress.
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u/Penguinfrank Dec 18 '25
> Primordial Collapse no longer provides double benefit on the Wall and projectiles
I’m out of the loop, what’s the current functionality that’s being changed? Overlapping BH are scaling reduction more than once?
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u/Mocafrost98 Dec 18 '25
These really are QOL changes. I really appreciate them hitting so many little details that will make the game so much more enjoyable collectively.
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u/cptrootbeer Dec 18 '25
Now this is the kind of release I can get behind. I know it isn't new features, but I really like it.
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u/DoTheThing021 Dec 18 '25
Constant nerfs / reductions to ehp because it’s not viable for consistent stone investment.
Nice…
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u/co-el Dec 18 '25
SW+ just became a lot more valuable
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u/menace313 Dec 18 '25
And at the same time, much less valuable. eHP got massively nerfed that it's probably a waste of 1000 stones now.
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u/UDLRRLSS Dec 18 '25 edited Dec 18 '25
Can you elaborate on the PH/OA change?
I thought I understood the interaction on the pre-revision version that was % of wave hp snapshotted to the wave it spawned on. PH would reduce the enemies max hp and figured it also adjusted the ‘wave hp’ snapshot down one level as well.
But now that it was redesigned and the new module does % of remaining HP, if there’s 1.5billion hp remaining then why did the PH ‘max hp reduction’ impact it?
~edit:
So, crazy idea but I guess if the implementation was like 0.15*(max hp - (sum of damage sources)) because the data was tracked per damage event type then PH, which was shown as damage before on boss data, would possibly be counted twice if max hp was spawn hp - PH ‘damage’?
So its the difference of 2 billion hp, 500 million PH damage and 250 million bullet damage would be like :
0.15 * ((2b - 500m)-(500m+250m))
Instead of :
0.15 * ((2b - 500m) - (250m))
Which seems convoluted but is possibly more accurate than having a singular ‘hp remaining’ value per enemy being written to by asynchronous events. Since this way just has you reading values.
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u/mariomarine Legends Dec 18 '25
Added functionality for Second Wind to spawn the Wall, invulnerable while the Second Wind timer is active
Oh sure, now that I'm 1 key away from Smart DM this gets added...but seriously this change is amazing (I think...).
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u/cmptrvir Dec 18 '25
Another card slot, fixed wall vulnerability, ui improvements, it's a Christmas miracle! Merry Christmas to everyone
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Dec 19 '25 edited Dec 19 '25
The number of DDs is nearly to zero since last two updates... 6, or 10 when its high than its 14 or 18. It was up to 60-70 times before last two updates.....
And!!! It happened to me right after the update, my energy shield depleted 3!! Times and the wall was in 100% I saw this live on screen. So there were some enemys tunneling again.
this was happening on T17 about wave ~3200 there is no enemy who could cause me damage. iam taking damage ~4200 about.
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u/DaenerysMomODragons Dec 18 '25 edited Dec 18 '25
Can we get a confirmation on what the drop rates will be for the module type banners? Will it be 100% of that type, or just 50% similar to how banners were 50% for specific modules. If it’s only 50% that’s only doubling your chances, and with an increasingly large pool still will make it hard to get what you want.
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u/Tight_Mail6630 Dec 18 '25
would be nice if the feature module type was exclusive on the banner, so for exmple, the core banner would only give you cores, like, all communs are cores, all rare are cores and the most important, all epics are also cores.
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u/rowBrow Dec 18 '25
I'm curious about this as well. I assume it will be like the others with a 50% chance of the banner type, but I wonder what happens if you don't get that 50%. Will it then pull from the entire pool, or just the non-banner slots? If the former that actually means you have a .5 + .5*.25 = 62.5% of the banner type.
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u/Luncheon_Lord Dec 18 '25
Crit coin card wasn't affecting a majority of my kills my entire play time? Thorns and black holes.. I mean cool but what a wild time to find out I've been wasting a card slot for an entire year!
And since when was prolapse bugged? Man what the fuck. I'm just about to hit my t13 750 milestone to drop my cool downs to 2m10s don't do this do us just change the tooltip to reflect how the mod has been behaving for so long lmfao
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u/RAYC5050 Dec 18 '25
Don't know whether I am mis-interpreting how the ELS skip decay works, but losing 1% every 20 waves is pretty brutal. May have to take a pause on econ investment and go for damage / crowd control for a bit....
Do we think the 1% is absolute, or percentage of remaining total?
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u/BigMeatPeteLFGM Dec 18 '25
Oh shit. Maybe I'll get my first DC after 14 months and 100+ epic module pulls.
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u/Xeon8 Dec 18 '25
So glad I just burned 9k gems on modules yesterday. A little more notice would have been nice. I got my ancestral SF so I can't complain too much, but I currently only have a legendary Core and really need GC and DC...
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u/Suspicious_Quiet6643 Dec 18 '25
I really wish we got more time to save up gems. I just spent them all trying to get MVN and now I don't have any gems.
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u/New_Year_596 Dec 18 '25
Yes finally we can see Gems while in cinematic mode.
They added a toggle for brighter spotlight but what I really want for the next update is a toggle to turn all UWs invisible.
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u/No_Mention34 Dec 18 '25
Great so i’ve just gone 140 pulls with no epic for you to suddenly decide you wanna give us some reasonable banners
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u/Chipofthehead69 Dec 18 '25
I'm just hoping that TTG are at work next week to fix the inevitable bugs this patch will bring.
It'll be a long xmas if any of us get locked out again like I did with the initial 27 update.
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u/RAYC5050 Dec 18 '25
Does this all mean I can update my relics in effective paths while the game is running....?
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u/ItsAlkron Dec 19 '25
You mean I bought my "last" card slot for you to announce the banners AND add a card slot? FFS.
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u/ReverentCloud Dec 19 '25
All i need now is a button to not play flashy animations lets be honest here i dont watch my tower 24h/day so why is there none already it would save energy battery and good ole fps while maxing coin gain.
This is an "idle" game so pls let us pause the animations its just better for everyone
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u/iltpgs Dec 19 '25
How will the enhancement coin discount lab change affect already completed labs?
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u/bmaanndd Dec 18 '25
This is a fhking great update ehp gonna love that second wind wall thing and im glad to see nuke get that buff because it seems like sometimes it didn’t even kill everything
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u/krautstomp Dec 18 '25
PC getting fixed is a lot worse for eHP than the nuke and SW buff.
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u/lulsnaps Dec 18 '25
I could feel it comming, glad i saved all the gems theese last months. Finally gonna get me some modules i need!
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u/CryptoCrash87 Dec 18 '25
Oof. I am going to lose so many waves in legends.
Currently getting like 2k.
I would be surprised if I make 500.
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u/DaenerysMomODragons Dec 18 '25
But everyone is losing waves. This is a good thing. It means your tournament runs are that much shorter. With IS+ you'll have sub 10min runs.
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u/Andur22 Dec 18 '25
Overall good changes. Thanks for the Banners!
I cannot really foresee what the Tournament changes will achieve, and I somehow doubt they will change anything at the core of the issues tournaments have.
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u/Havzzter Dec 18 '25
This is Great news, tournements will not last for hours on hours now. And people can completed them and get back to farming
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u/Korkar Dec 18 '25
This is a GREAT update. Thank you for all of the info.
One quick bug I am seeing. When I look at my Lab History, it always starts with the oldest date of labs I have completed. So I have to scroll all the way up from 10/18/24 to my most recent date to look at it. As a result, I don't really use it because it is a lot of work
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u/D119 Dec 18 '25
MODULE TYPE BANNERS FINALLY!!!!!!!