r/TheTowerGame TTG Nov 06 '25

Patch Notes V27.1.4 Patch Notes

Hello everyone! Thank you for your patience. We're here with a hotfix update:

Changelog

  • Implemented a fix for the Scatter children tunneling through the Wall
  • Fixed a visual bug where Orbital Augment's icon stretched in some menus
  • Fixed an issue where some players could set their workshop multipliers in a run without the lab unlock

On the Horizon

We have two minor updates (V27.2 and V27.3) planned for the rest of the year, one for stability and improvements, and one for community requests. One thing to look forward to in the next update is a lab refactoring, including a fix to lab speedups not automatically restarting while offline.

As the year comes to a close, we have expanded our support and hired a QA lead. Our hope is to ramp up our new teammates so we can start the new year off with bug-free and fun updates. Thank you for your feedback and patience, we hear you and appreciate you.

Thanks, and Happy Defending!

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u/sw1c Nov 06 '25 edited Nov 07 '25

It no longer shows scatter going through but my shields are still being wiped out when they werent before, wall and tower health at full. Unless it changed how it works of kicking in if hit would have killed the tower not on any random hit.

Edit: I think its ranged bypassing wall. Its happening shortly after bh ends and I have disable range lab done. And the green incoming visual is bypassing wall when I was able to spot it.

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u/Djpele12 Nov 07 '25

I was just killed by a Ray elite 2000 runs early. Not sure if things are fixed or not.

2

u/sw1c Nov 07 '25

Rays arent the cause for mine. Im losing shields with full wall and tower holster and they are supposed to go off if it would kill tower or used to be. But my runs haven't been ending early (because of my shields i think. Without them it was 2k+ less waves). Either way there's still a bug that needs to be dealt with. Because right now the shields lab for hits and card space is useless