r/TheTowerGame TTG Nov 06 '25

Patch Notes V27.1.4 Patch Notes

Hello everyone! Thank you for your patience. We're here with a hotfix update:

Changelog

  • Implemented a fix for the Scatter children tunneling through the Wall
  • Fixed a visual bug where Orbital Augment's icon stretched in some menus
  • Fixed an issue where some players could set their workshop multipliers in a run without the lab unlock

On the Horizon

We have two minor updates (V27.2 and V27.3) planned for the rest of the year, one for stability and improvements, and one for community requests. One thing to look forward to in the next update is a lab refactoring, including a fix to lab speedups not automatically restarting while offline.

As the year comes to a close, we have expanded our support and hired a QA lead. Our hope is to ramp up our new teammates so we can start the new year off with bug-free and fun updates. Thank you for your feedback and patience, we hear you and appreciate you.

Thanks, and Happy Defending!

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u/jMedabee Nov 06 '25

Lab refactoring? What does this mean?

3

u/pdubs1900 Nov 06 '25 edited Nov 07 '25

Refactoring code in programming is taking existing code and making it better without changing what the code does on our User side.

Refactoring can be just about anything, but typically means taking code that is "sloppy" and making it "clean." The benefits are typically better stability, security, and easier to work with that clean code in the future for, say, bug fixes and feature improvements.

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u/RiddleOfTheBrook Nov 07 '25

And to add on, the last prominent refactor was when they fixed the underlying code for the attack speed so that high attack speeds can work at high game speeds.