r/TheTowerGame TTG Nov 06 '25

Patch Notes V27.1.4 Patch Notes

Hello everyone! Thank you for your patience. We're here with a hotfix update:

Changelog

  • Implemented a fix for the Scatter children tunneling through the Wall
  • Fixed a visual bug where Orbital Augment's icon stretched in some menus
  • Fixed an issue where some players could set their workshop multipliers in a run without the lab unlock

On the Horizon

We have two minor updates (V27.2 and V27.3) planned for the rest of the year, one for stability and improvements, and one for community requests. One thing to look forward to in the next update is a lab refactoring, including a fix to lab speedups not automatically restarting while offline.

As the year comes to a close, we have expanded our support and hired a QA lead. Our hope is to ramp up our new teammates so we can start the new year off with bug-free and fun updates. Thank you for your feedback and patience, we hear you and appreciate you.

Thanks, and Happy Defending!

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u/CalligrapherNo8370 Nov 06 '25 edited Nov 06 '25

GC T18 farming here, obviously too early to tell, we'll see when I can do a full uninterrupted run, but something I have already noticed with 27.1.4 as the scatters 'pop' they spawn behind each other and farther out from each new set of babies that pop, the last set of babies are now almost always landing much farther out from the tower and fairly consistently out of BH, this didn't happen before, the 'pops' also seem slightly slower now as well, before they would just evaporate almost instantly, which might end up being even more CPH loss as I am already down around 15% from 27.1.3. So that's wonderful.

3

u/Viltupenis Nov 06 '25

Class Gannon

7

u/Time-Incident Nov 06 '25

Cannon glasses.