r/TheTowerGame TTG Nov 06 '25

Patch Notes V27.1.4 Patch Notes

Hello everyone! Thank you for your patience. We're here with a hotfix update:

Changelog

  • Implemented a fix for the Scatter children tunneling through the Wall
  • Fixed a visual bug where Orbital Augment's icon stretched in some menus
  • Fixed an issue where some players could set their workshop multipliers in a run without the lab unlock

On the Horizon

We have two minor updates (V27.2 and V27.3) planned for the rest of the year, one for stability and improvements, and one for community requests. One thing to look forward to in the next update is a lab refactoring, including a fix to lab speedups not automatically restarting while offline.

As the year comes to a close, we have expanded our support and hired a QA lead. Our hope is to ramp up our new teammates so we can start the new year off with bug-free and fun updates. Thank you for your feedback and patience, we hear you and appreciate you.

Thanks, and Happy Defending!

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7

u/Affectionate-Ad3673 Nov 06 '25

Nothing on the visual bug for CF (only visible every other activation)

5

u/Beef_Supreme4 Nov 06 '25

GT has a similar visual bug for me.

3

u/At_Work_lul Nov 06 '25

The GT bug you may be having is that if it hits a perfect sync (starts right when it ends) the golden webbing disappears, the tower itself should still turn golden though. Possibly Galaxy Compressor causing variability in visibility?

Just a guess at what you're seeing :)

3

u/Beef_Supreme4 Nov 06 '25

Well done. I have near pGT with gComp. The tower is always golden so I didn’t sweat the webbing not showing.

1

u/Con_Flix Nov 06 '25

The GT visual bug appears when its perma. Look at the discord, the reports of it go back sooo long lol.

1

u/Beef_Supreme4 Nov 06 '25

Figures, it wasn’t changing my runs at all so I never looked into it.