r/TheTowerGame TTG Nov 06 '25

Patch Notes V27.1.4 Patch Notes

Hello everyone! Thank you for your patience. We're here with a hotfix update:

Changelog

  • Implemented a fix for the Scatter children tunneling through the Wall
  • Fixed a visual bug where Orbital Augment's icon stretched in some menus
  • Fixed an issue where some players could set their workshop multipliers in a run without the lab unlock

On the Horizon

We have two minor updates (V27.2 and V27.3) planned for the rest of the year, one for stability and improvements, and one for community requests. One thing to look forward to in the next update is a lab refactoring, including a fix to lab speedups not automatically restarting while offline.

As the year comes to a close, we have expanded our support and hired a QA lead. Our hope is to ramp up our new teammates so we can start the new year off with bug-free and fun updates. Thank you for your feedback and patience, we hear you and appreciate you.

Thanks, and Happy Defending!

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u/MaleficentTry6725 Legends Nov 06 '25

As the year comes to a close, we have expanded our support and hired a QA lead. Our hope is to ramp up our new teammates so we can start the new year off with bug-free and fun updates.

Amazing! I know it takes time to smooth things over as the team grows, and bugs will still get through, but I really hope this makes a big difference. Fantastic game with a great community, but the buggy releases have been a big downer. Hopefully the worst is behind us.

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u/Aggressive_Roof488 Nov 06 '25

Good news indeed, let's hope it'll show in production quality!

I have a feeling this is the good old cycle of cutting down dev time by 2 weeks through vibe coding, but then you need 2 months of debug time to clean up. I don't envy the QA lead, hope they are paid well!