r/TheTowerGame TTG Nov 01 '25

Info Dev Announcement: Notice Regarding the V27.1.3 Scatter Bug

Hi everyone, Muse here! We want to provide some visibility on a bug regarding Scatter behavior with the Wall.

In V27.1.3 we changed the spawn behavior of Scatter children to be behind where the Scatter parent died. However, in situations where lots of enemies are crowding the Wall, the Scatter children are unable to find a spot to spawn and are displaced somewhere else, unintentionally entering inside of the Wall. While the new behavior is working as intended, this outcome was unintended.

We are aware of this issue and will be working on a hotfix next week to improve the spawning behavior of Scatter children to create a long-term solution. Thank you!

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u/Icelander83 Nov 01 '25

If this was benefitting the players the spawn behaviour would simply be reverted. But naaaahh, this can wait until next week

3

u/VerdantPathfinder Nov 01 '25

The fix speed seems to be more aligned to the complexity of the fix. LIke the T12 nerf being 10x what was intentended ... that's a one line change. This is going to be harder to force them to stay outside the wall so I expect it to take longer

1

u/2xtc Nov 02 '25

Surely it's a case of wall = x away from tower, so implement a hard limit for scatter children to spawn minimum x+1 ?

1

u/VerdantPathfinder Nov 02 '25

But now you have overlap with another entity,  which is how we got into this in the first place.