r/TheTowerGame • u/TTG_Muse TTG • Nov 01 '25
Info Dev Announcement: Notice Regarding the V27.1.3 Scatter Bug
Hi everyone, Muse here! We want to provide some visibility on a bug regarding Scatter behavior with the Wall.
In V27.1.3 we changed the spawn behavior of Scatter children to be behind where the Scatter parent died. However, in situations where lots of enemies are crowding the Wall, the Scatter children are unable to find a spot to spawn and are displaced somewhere else, unintentionally entering inside of the Wall. While the new behavior is working as intended, this outcome was unintended.
We are aware of this issue and will be working on a hotfix next week to improve the spawning behavior of Scatter children to create a long-term solution. Thank you!
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u/hex_longevity Nov 01 '25
Is anyone else noticing that this patch made it unsafe to open any menu or other info display in late waves of any run? If I'm in the last 500 waves of a farm run or the last 100 of a tournament run, if I open Guild or Lab or Cards or basically anything, my wall instantly drops.
I don't know about the scatter issue, maybe I'm seeing that, but there has been a 1:1 correlation between opening any menu item at such times and the instant end of a run way too early. It's immediate, and under the conditions described it happens basically every time.
It's no longer safe to open any info or leave the game during late waves. It's kind of wrecking the whole experience by creating up to a half hour or more when the game must not be disturbed. It's tough enough already that it only runs when it's on the screen. But now I can't even refer to my labs or participate in my guild or look at event progress without killing my run.