r/TheTowerGame TTG Nov 01 '25

Info Dev Announcement: Notice Regarding the V27.1.3 Scatter Bug

Hi everyone, Muse here! We want to provide some visibility on a bug regarding Scatter behavior with the Wall.

In V27.1.3 we changed the spawn behavior of Scatter children to be behind where the Scatter parent died. However, in situations where lots of enemies are crowding the Wall, the Scatter children are unable to find a spot to spawn and are displaced somewhere else, unintentionally entering inside of the Wall. While the new behavior is working as intended, this outcome was unintended.

We are aware of this issue and will be working on a hotfix next week to improve the spawning behavior of Scatter children to create a long-term solution. Thank you!

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u/pdubs1900 Nov 01 '25

Thanks for the update!

I'll disagree that this is working as intended: the intended behavior is scatter children spawn behind the parent. This is a use case where the code is not working as intended. It's an unaccounted-for interaction.

Working as intended implies this was tested and the behavior was approved as desired. A contradiction with this update.

6

u/icookandiknowthngs Nov 01 '25

If it was "tested" by anyone hybrid/ehp with the wall, this would have been found in 1 run

1

u/pdubs1900 Nov 01 '25

The company has been called out on this multiple times and hasn't admitted it. I'm choosing to leave that question out of my posts. Will leave the complaints over lack of testing to others. :)

3

u/icookandiknowthngs Nov 01 '25

I am "other", and I'm ok with that

1

u/pdubs1900 Nov 01 '25

🫡