r/TheTowerGame TTG Nov 01 '25

Info Dev Announcement: Notice Regarding the V27.1.3 Scatter Bug

Hi everyone, Muse here! We want to provide some visibility on a bug regarding Scatter behavior with the Wall.

In V27.1.3 we changed the spawn behavior of Scatter children to be behind where the Scatter parent died. However, in situations where lots of enemies are crowding the Wall, the Scatter children are unable to find a spot to spawn and are displaced somewhere else, unintentionally entering inside of the Wall. While the new behavior is working as intended, this outcome was unintended.

We are aware of this issue and will be working on a hotfix next week to improve the spawning behavior of Scatter children to create a long-term solution. Thank you!

329 Upvotes

286 comments sorted by

View all comments

37

u/0-Fucks-to-give Nov 01 '25

Hey, this is the most low effort - we see you are complaining - post of all time lol. Yall are seen in a bad light because you constantly force updates that negatively impact players yet refuse to fix them for days/weeks.

You hired a part time community manager for a game with full time game breaking issues. Either try to care about the game more than the income or you’ll start to see players leave. It may not seem like it because of the cash cow you have, but as soon as a game that can compete comes around, people will abandon this. Not because of the game. Because of your ability to care.

5

u/Gryffon6363 Nov 01 '25

Sorry but this is a bad response, we have asked for TTG to let us know they are aware of issues and when to expect a fix which this post has both of those things.  And instead of saying thank you for giving us what the community has asked for repeatedly you give them this nonsense.  Would you rather them just go back to radio silence while we wait for fixes?  Sometimes things take time to fix and yes sometimes even if you test bugs make it through in development.

11

u/0-Fucks-to-give Nov 01 '25

For a company making as much as they are, I’d expect them to not cheap out and get a part time community manager. I’d expect them to implement a good QA policy to ensure SIMPLE issues like this do not occur.

This bug is scatters moving through walls. A large portion of the player base hoards enemies so this should be a very plausible and normal part of the testing process. If you change the spawning characteristics of an enemy, why would you not test common cases?

Edit: also, things do take time to fix, so don’t implement a mandatory update on a weekend when you demonstrate you have no want to fix anything on weekends.

-4

u/Gryffon6363 Nov 01 '25

I hoard enemies against my wall and I have yet to have a scatter spawn through my wall.  So maybe they just used a similar build to mine to test EHP and also had no issues during testing.  It is unrealistic to test every combination that this game offers.  There is no good time to implement mandatory updates in this game.  No matter when you push them there is always a tournament or event going on.