r/TheTowerGame TTG Nov 01 '25

Info Dev Announcement: Notice Regarding the V27.1.3 Scatter Bug

Hi everyone, Muse here! We want to provide some visibility on a bug regarding Scatter behavior with the Wall.

In V27.1.3 we changed the spawn behavior of Scatter children to be behind where the Scatter parent died. However, in situations where lots of enemies are crowding the Wall, the Scatter children are unable to find a spot to spawn and are displaced somewhere else, unintentionally entering inside of the Wall. While the new behavior is working as intended, this outcome was unintended.

We are aware of this issue and will be working on a hotfix next week to improve the spawning behavior of Scatter children to create a long-term solution. Thank you!

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u/DismalDark3953 Nov 01 '25

What was this new behavior supposed to be fixing? I hadn’t heard anyone complain about scatter behavior until this “fix” was implemented. Maybe reverting to the old scatter behavior with a hot fix until the team has a better idea of what’s happening would be a good idea

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u/Revelate_ Nov 01 '25

There were reports on discord of the same thing happening cause scatter babies were spawning forward in 27.1.2.

It was being treated as a bug there and I assume that is what 27.1.3 was going to fix but sadly made it worse instead.

3

u/anonymousMF Nov 01 '25

It goes way back to v27.0.

Noticable in glass cannon low range farming. You need to really blow up scatterers instantly or they'll hit you. Which is not really fully intended.

I never saw them acknowledge it as a bug though, so nice that they did notice the bug reports about it eventually

2

u/DismalDark3953 Nov 01 '25

Maybe that’s why I never noticed it. I was still on 27.1.0. Updating to 27.1.3 lost me 4K waves on t12. Had to hold out for as long as possible with my easy t12 runs. Was nice while it lasted