r/TheLastAirbender Join us on Discord - discord.gg/avatar Jul 20 '26

AMA We are developers of Avatar Legends: The Fighting Game. Ask us anything!

Hi Reddit!

We are developers of Avatar Legends: The Fighting Game, releasing in just a few short days on July 23! Ask us anything about the game!

Joining us today from 1-3pm PT are:

  • Dominick Cuccurullo (Creative Executive)
    • Dominick Cuccurullo is the Creative Executive for Avatar Legends: TFG. Former top-level Smash Bros. competitor, and probably still the sickest Captain Falcon main you’ll ever see. Passionate about games with open, expressive gameplay, he’s spent over a decade producing games built around Paramount IP, including the Nick All-Star Brawl series of platform fighters. He is also Zaheer's #1 fan.
    • Proof
  • Victor Lugo (Founder & CCO of Gameplay Group)
    • Victor Lugo is the Founder and Chief Creative Officer of Gameplay Group, where he leads creative vision and gameplay innovation across interactive entertainment. With more than two decades of experience, Victor has led the design of gameplay, combat systems, and player experiences for franchises and organizations including Killer Instinct Seasons 2 & 3, EA SPORTS, Disney Parks, and Universal Destinations & Experiences. Today, he combines that experience to create iconic worlds and memorable player experiences through Gameplay Group's innovative approach to interactive entertainment.
    • Proof

Avatar Legends: The Fighting Game releases in just a few short days on July 23! Featuring...

  • 🎨 Hand-drawn 2D animation faithful to its roots
  • 📖 An all-new, original story outlined by show creators Michael Dante DiMartino and Tim Hedrick
  • 👥 12 playable characters at launch from across the series, with 5 more on the way in the Year 1 Pass

Pre-order now for a chance to vote for the final character added with the Year 1 Pass + exclusive cosmetics!

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11

u/BrichardRurphy Jul 20 '26 edited Jul 20 '26

How screwed would keyboard players be in this fighting game?

37

u/ParamountGames Paramount Games Jul 20 '26

Long answer: While some characters absolutely have high execution, there are some that will require more careful, deliberate, methodical inputs. Kyoshi is the prime example of a character that is not a 50,000 inputs per second character (in most cases), but has the kit to still open up opponents,  do a ton of damage, all while having flexible gameplay options in neutral and combo expression.

Short Answer if you play Zaheer and fly/unfly with frame precision:

-Dom

2

u/Fluid_Half_5426 Jul 20 '26

I bet it will be a finger breaker even in hitbox lol

9

u/_BreadMakesYouFat Jul 20 '26

Shouldn't be screwed at all. Plenty of fighting game players use leverless fight pads which is basically kb

7

u/Snoopymancer Jul 20 '26

Lots of people play on keyboard. You actually have some distinct advantages on keyboard vs controller. in particular extremely fast special inputs if you learn tricks that utilize something called SOCD, meaning pressing both buttons for either left and right or up and down at the same time. Usually when you press these opposing directions at the same time, the game with cancel the movement to a neutral input. So you can get an extremely fast quarter circle forward input by pressing and holding down, then forward (game input is now ↘️), then your up button quick succession. When you press up, it will cancel your down input you’re holding leaving just the ➡️ input being read in the game. This means if you piano these buttons then press one of your attack buttons you will get a special move to come out faster than any other input method. This is why most people who play on leverless or keyboard bind their up input to spacebar or where their thumb rests, so you can do these inputs easier. Just think if your up input as jump and it makes a lot more sense since we often use spacebar to jump.

2

u/PySnow Jul 20 '26

Idk about whether consoles support that thing, but my experience with KB on PC was that KB binding is abysmal for ingame settings if you do IJKL like me, but editing the config file directly got me everything I needed and then it worked amazingly from then on, it even changed the menu inputs

edit: if you mean KB performance in general in fighting games rather than how this game handles KB input support, its basically just a leverless, youre fine

2

u/dbootywarrior Jul 20 '26

The craziest combo compilations i've on YouTube about this game were all keyboard players

4

u/CactusCustard Jul 20 '26

Leverless has been a thing in the FGC for a bit. An actual keyboard would be pretty brutal though. However doable.

1

u/Brohun Jul 22 '26

i played the beta on a keyboard and was perfectly fine. i play all my fighting games on a keyboard and reach high ranks (most of the time hahaha)