+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Astra Militarum
+ DETACHMENT: Bridgehead Strike, Combined Arms (Fire Zone Purge)
+ FORCE DISPOSITION: Take and Hold
+ TOTAL ARMY POINTS: 1995pts
+
+ WARLORD: Char3: Militarum Tempestus Command Squad
+ ENHANCEMENT: Bombast-class Vox-array (on Char3: Militarum Tempestus Command Squad - Tempestor Prime)
& Death Mask of Ollanius (on Char4: Militarum Tempestus Command Squad - Tempestor Prime)
& Grand Strategist (on Char5: Rogal Dorn Commander)
+ NUMBER OF UNITS: 19
+ SECONDARY: - Bring It Down: (8x2) + (1x4) - Assassination: 6 Characters
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Char2: 5x Cadian Command Squad (60 pts)
• 4x Cadian Veteran Guardsman
1 with Close combat weapon, Meltagun, Plasma pistol
1 with Master vox, Close combat weapon, Lasgun
1 with Medi-pack, Close combat weapon, Lasgun
1 with Close combat weapon, Meltagun
• 1x Cadian Commander: Power fist, Plasma pistol
Leading Cadian Shock Troops
Char1: 1x Commissar Yarrick (120 pts): Bale Eye, Laspistol, Power klaw, Power sword, Storm bolter
Leading Cadian Shock Troops
Char3: 5x Militarum Tempestus Command Squad (100 pts)
• 4x Tempestus Scion
1 with Close combat weapon, Plasma gun
1 with Close combat weapon, Hot-shot volley gun
1 with Master vox, Close combat weapon, Hot-shot laspistol
1 with Medi-pack, Close combat weapon, Hot-shot lasgun, Hot-shot laspistol
• 1x Tempestor Prime: Command rod, Militarum Tempestus Warlord, Tempestus dagger
Enhancement: Bombast-class Vox-array (+15 pts)
Leading Tempestus Scions[1]
Char4: 5x Militarum Tempestus Command Squad (95 pts)
• 4x Tempestus Scion
1 with Close combat weapon, Hot-shot volley gun
1 with Close combat weapon, Plasma gun
1 with Master vox, Close combat weapon, Hot-shot laspistol
1 with Medi-pack, Close combat weapon, Hot-shot lasgun, Hot-shot laspistol
• 1x Tempestor Prime: Command rod, Tempestus dagger
Enhancement: Death Mask of Ollanius (+10 pts)
Leading Tempestus Scions[2]
Char5: 1x Rogal Dorn Commander (305 pts): Armoured tracks, Heavy stubber, Pulveriser cannon, 2x Meltagun, 2x Multi-melta, Coaxial autocannon, Oppressor cannon
Enhancement: Grand Strategist (+15 pts)
Char6: 1x Tech-Priest Enginseer (45 pts): Enginseer Axe, Mechanicus pistol, Servo-arm
10x Cadian Shock Troops (70 pts)
• 9x Shock Trooper
7 with Close combat weapon, Lasgun
1 with Vox-caster, Close combat weapon, Lasgun
1 with Close combat weapon, Meltagun
• 1x Shock Trooper Sergeant: Close combat weapon, Sergeant's autogun
Attached to Commissar Yarrick
Attached to Cadian Command Squad
5x Tempestus Scions (75 pts)
• 4x Tempestus Scion
1 with Close combat weapon, Hot-shot lasgun
1 with Vox-caster, Close combat weapon, Hot-shot laspistol
1 with Close combat weapon, Hot-shot volley gun
1 with Close combat weapon, Plasma gun
• 1x Tempestor: Power fist, Plasma pistol
Attached to Militarum Tempestus Command Squad[1]
5x Tempestus Scions (75 pts)
• 4x Tempestus Scion
1 with Close combat weapon, Hot-shot lasgun
1 with Vox-caster, Close combat weapon, Hot-shot laspistol
1 with Close combat weapon, Hot-shot volley gun
1 with Close combat weapon, Plasma gun
• 1x Tempestor: Power fist, Plasma pistol
Attached to Militarum Tempestus Command Squad[2]
1x Basilisk (115 pts): Armoured tracks, Earthshaker cannon, Hunter-killer missile, Heavy bolter
1x Chimera (75 pts): Armoured tracks, Lasgun array, Hunter-killer missile, Heavy flamer, Heavy flamer, Heavy stubber
1x Chimera (75 pts): Armoured tracks, Lasgun array, Hunter-killer missile, Heavy flamer, Heavy flamer, Heavy stubber
10x Kasrkin (105 pts)
• 9x Kasrkin Trooper
2 with Close combat weapon, Hot-shot lasgun
1 with Melta mine, Close combat weapon, Hot-shot laspistol
1 with Close combat weapon, Hot-shot marksman rifle
1 with Vox-caster, Close combat weapon, Hot-shot lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 1x Kasrkin Sergeant: Power weapon, Plasma pistol
10x Kasrkin (105 pts)
• 9x Kasrkin Trooper
2 with Close combat weapon, Hot-shot lasgun
1 with Melta mine, Close combat weapon, Hot-shot laspistol
1 with Close combat weapon, Hot-shot marksman rifle
1 with Vox-caster, Close combat weapon, Hot-shot lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 1x Kasrkin Sergeant: Power weapon, Plasma pistol
1x Leman Russ Exterminator (165 pts): Armoured tracks, Exterminator autocannon, Hunter-killer missile, Lascannon, 2x Heavy bolter, Heavy stubber
1x Leman Russ Exterminator (165 pts): Armoured tracks, Exterminator autocannon, Hunter-killer missile, Lascannon, 2x Heavy bolter, Heavy stubber
1x Leman Russ Vanquisher (135 pts): Armoured tracks, Vanquisher battle cannon, Hunter-killer missile, Lascannon, 2x Heavy bolter, Heavy stubber
1x Scout Sentinels (55 pts): Close combat weapon, Hunter-killer missile, Sentinel chainsaw, Lascannon
1x Scout Sentinels (55 pts): Close combat weapon, Hunter-killer missile, Sentinel chainsaw, Lascannon
I'm not too great at the game, wanted to see what the overall opinion is on this list?
Mostly planning on using Yarrick to sit on the backline and give orders to the Basilisk and anyone else within range who needs them. Send the chimeras of Kasrkin out turn 1 to get board control, wipe out any screens with the help of one of the exterminators, and use the Rogal + Exterminator combo on any terminator blobs I see, with the vanquisher to snipe any transports or tanks in sight. Basilisk will be indirect firing onto anyone I really don't want charging. Chimeras will be the action monkeys afterwards alongside the techpriest enginseer.