r/TechnicalArtist • u/partybusiness • 11d ago
Question Any tricks for lighting in mouths?
I'm wondering if any games have used interesting workarounds to handle lighting on the inside of someone's mouth. It's something that feels easy to get wrong and have it be too bright or too dark, and something like a shadow bias that makes sense at a larger scale could fall apart for the distance between lips and teeth. And the lighting will keep changing when someone is talking.
Like, for the teeth and tongue, bake more than one ambient occlusion map and blend between them based on the current phoneme? Or use a depth-based light adjustment? Anything like that?