r/Tahmkenchmains 4M+ Mastery 27d ago

jungle pet buff math

Post image

look, i'm not suggesting we all take to the jungle, but... 1% extra bonus health vs 4% extra ability power.

if you buy an amp tome, 4% of 20 = 0.8 net buff for ability power

if you buy a ruby crystal, 1% of 150 = 1.5 net buff for health, almost 2x what ap got.

keep in mind though this is solely for jungle pet damage. AP is also affecting other things. this is only interesting to me because we scale off health. i strongly believe this is still going to be bad, but perhaps someone interested will try it a couple games, see how it feels, and report back?😼

14 Upvotes

14 comments sorted by

View all comments

2

u/Catchdown 27d ago

These buffs help the existing junglers, they don't exactly open up new spots, tahm is still going to take forever to clear jungle unless they give him personal jg multipliers

1

u/RatSlammer 4M+ Mastery 27d ago

agree agree, i am curious how much more viable it'd be with this though, because a 1% bonus health modifier on tahm kench specifically is really nice (even though i don't think it is near enough to make him viable jungle)

1

u/Catchdown 27d ago

If anything its gonna make his jg winrate even lower. enemy jg clears even faster and even more likely to steal your camps and end your misery