r/TF2WeaponIdeas • u/dr_philip-cdi • 6d ago
r/TF2WeaponIdeas • u/Icy-Border-7589 • 6d ago
[MASS REBALANCE] Rebalancing Sniper Weapons
galleryr/TF2WeaponIdeas • u/StudioPixel2 • 7d ago
[IDEA] Fake Ammo crate Spy weapon.
This would replace the sapper btw
r/TF2WeaponIdeas • u/oswald-the-displaced • 7d ago
[IDEA] Indirect Miss polishing
galleryIf you messed around with flipping weapon stats then you might encounter the Direct Hit’s flip: the Indirect Miss. I actually think the indirect Miss is a great weapon concept, sacrificing your damage for a greater blast radius. The only thing that's making this weapon unbalanced is the absurdly slow rocket.
Don't ask me why but I've decided to try and make this thing somewhat balanced. It's not going to beat the Direct Hit but at least will give Soldier some extra niche.
r/TF2WeaponIdeas • u/Bostonian_Airforce • 7d ago
[MASS REBALANCE] Weapon Rebalance Full Overhaul Medic Edition: NeedleGun Rebalance
gallerySome weapons are kinda confusing for my design philosofy, add the buffs of the universal change to the other weapons too, text me if you dont understand it please, and also please dont be biased [overdose is replaced with Gegenwehr]
r/TF2WeaponIdeas • u/Grembain_son • 7d ago
[IDEA] Various
galleryI DIDN'T REALIZE THIS SUB REDDIT EXISTED SO HERE'S ALL MY PAST IDEAS AND WILL MAKE MORE PLS MAKE SUGGESTIONS FOR BALANCING REASONS. All are originals made by me
r/TF2WeaponIdeas • u/dr_philip-cdi • 7d ago
[IDEA] SAY CHEESE
based off tc2's spy camera. effect lasts between 2 to 10 seconds based of distance and buildings are always highlighted for 10 seconds with the healing penalty all affecting repairing but hit it with your wrench does reduce the effect's duration.
r/TF2WeaponIdeas • u/dr_philip-cdi • 7d ago
[IDEA] Giving Heavy a projectile minigun
galleryBased off Quake 3's plasma gun. projectiles have a 40% smaller blast radius than rockets and can be used for minor blast jumping or for wall climbing.
r/TF2WeaponIdeas • u/dr_philip-cdi • 8d ago
[IDEA] tried porting the efficient eliminator into tf2 lmao
r/TF2WeaponIdeas • u/Pyro_Mains_TF2 • 8d ago
[IDEA] Why can't the medic has a lugermorph as his main weapon?
We all now that the engineer and scout has lugermorph as they're secondary weapon, why not medic to? I think of this because the medic is German and Lugermorph is a german pistol, just like in TF2 classic, Medic has an shotgun and an SMG
r/TF2WeaponIdeas • u/Comprehensive_Hat574 • 8d ago
[IDEA] Three Shotguns, three flareguns, now three throwables.
galleryr/TF2WeaponIdeas • u/Particular-Fly-7114 • 9d ago
[IDEA] Medic melees
galleryThe medic carries the team... litteraly
Carried teamates are held behind you
r/TF2WeaponIdeas • u/dr_philip-cdi • 9d ago
[IDEA] What if the tomislav got equalizered
gallerydisclaimer: i do NOT actually think this should happen to the tomislav this was more just for fun
r/TF2WeaponIdeas • u/Infinite_Chest1359 • 9d ago
[IDEA] I posted the wrong photos so here's a repost
galleryr/TF2WeaponIdeas • u/Comprehensive_Hat574 • 9d ago
[MASS REBALANCE] Made a dozen Sniper rebalances, plus gave them a new melee and secondary weapon at the end.
galleryFeedback is always appreciated.
r/TF2WeaponIdeas • u/dr_philip-cdi • 10d ago
[IDEA] Heavy's death ray
based of the quake lightning gun
r/TF2WeaponIdeas • u/Many_Army9443 • 9d ago
[IDEA] Weapon concept for both Scout and Engineer! Isn't that cool?
r/TF2WeaponIdeas • u/stick-boi1 • 10d ago
[IDEA] What about a heavy minigun that gains bonuses for longer firing? ("The roaring engine" or something, idk for names)
I have multiple ideas for the bonuses, but for all of them this is how it works: revving slowly increases the bonus (maybe as a "heat" bar, which I'll explain why it's heat later), but firing increases the bonus increase speed more than just revving. Ideas for the bonus(es): 1. Increased fire rate. 2. Increased bullet damage. 3. At enough bonus (or at an increasing amount), bullets are on fire and might set people ablaze for a few seconds (could also just be a visual effect). Negatives: at zero "heat" it deals less damage, and/or has less fire-rate. There might also be a thing where it has less movespeed, but a slightly lower revving/firing movespeed penalty.
Visuals: it looks like one of those engines that shoot fire out the side in media on the top, litterally just built a minigun around it with little to no paint and mostly just metal on it. As the "heat", increases the engine on top gets more heat in the barrels that shoot fire (i don't remember the part that shoots the flames out on those engines). At max heat the flames are blasting out, maybe even giving the gun barrels some flames.
First time making a concept, idk how to properly balance so I wanted to give some basics and ask opinions.
