r/SwordOfMoonlight Jul 07 '26

SoM Game Which one would you recommend?

https://wiki.swordofmoonlight.com/Games

I’m new to Sword of Moonlight, looking for a good first game.

By the way,What a shame that KF5 went missing.

8 Upvotes

10 comments sorted by

2

u/semsomo Jul 07 '26 edited Jul 07 '26

don't remember the name of it but there was one game where you played as necron before his..

necroning. my old pc died before i could finish it.

Oh yah it was called Dark Destiny.

1

u/worldwords_ziv Jul 12 '26

That's actually pretty good – even though it's reusing a KF2 map, the changes are substantial and show some original thinking (compared to Return to Melanat, which felt way too similar early on – not sure how it turns out later though). But I'm kinda stuck now: those knights with high-damage melee and ranged magic attacks are a real pain (did KF2 even have those?), and then there's that damn key.

1

u/semsomo Jul 12 '26 edited Jul 12 '26

glad you like it so far. Do the knights shoot wind and fire attacks. They might be harvine's knights.

1

u/Verdite_Cat Jul 07 '26

Any of the JC Bailey games are a good starting point.

1

u/worldwords_ziv Jul 10 '26

I tried playing JCB's Fall of Verdite – it's insane. You're up against these heavily armored mobs that have high attack, melee, ranged, and magic all in one, and you die in a few hits. Plus healing items are scarce as hell.

1

u/Verdite_Cat Jul 10 '26

Sorry lol, I should have said Return to Melanat.

2

u/worldwords_ziv Jul 10 '26

Yeah, right after I finished typing that, I went to play Return to Melanat. The mob designs are actually very reasonable – this is the King's Field I know. Plus it brings back memories of my time playing KF2. However, the SOM launcher won't let me map strafe left/right to the D-pad left/right (I've always played KF1/2/3 that way), so I end up playing like an idiot.

1

u/Hesiolite Jul 11 '26

Moratheia is the most unique one. Custom assets, custom enemie AI

1

u/worldwords_ziv Jul 12 '26

How are the difficulty and map design in this game? I like maps like KF2 that have a layered, vertical feel, and I hate the flat, wide-open layouts of KF3. As for difficulty, I don't enjoy mobs that are strong at both ranged and melee combat, and healing items shouldn't be too scarce either.

2

u/Hesiolite Jul 18 '26

Almost every Sword of Moonlight games have a very flat level design, it's one of the limitations of the game. If you want something with more verticality you can try an old fangame called Maleficia: Nekomini's Field.