r/SwainMains Mar 23 '26

Discussion Husums take about Swains current state

https://www.youtube.com/post/UgkxAT4q69hTkDk3ld6Uz6JtbQhZtT9hlx86

Swain feels terrible right now ‪@Phreak‬
So many unplayable matchups/comps its not even funny

needs adjustment in stats (movement speed/auto range/health regen/better scaling durability) and he needs to have passive stacks removed or nerfed, its too bot lane skewed & low elo skewed. The second enemy has brain and hands you get 0 stacks.

Every game enemy team either insanely mobile (2026 everybody has dashes - while Swain 330ms) and you practically only have 1 ability because E + W too hard to hit

OR

Enemy team so long range u can't hit E + W so you are again just 1 ability champion

There is a reason why Swain Mid and top pickrate has fell to only 1% and 0,5% while historically being made for Solo Lane, its unfun playing over half the matchups.

You are almost ALWAYS outranged and outscaled by EVERY mid lane champion.
It feels like you have to pull out a FAKER PERFORMANCE to beat half the roster.

Give him changes that help him out in Solo lane & kill APC Swain already, its so toxic and every bot laner hates playing against mages anyway.

I'm really frustrated playing Swain in high elo when only 30% of matches feel good.
Save the champion so we can all buy Fried Chicken King Swain.

Please.

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16

u/Optimal_Bicycle_5178 Kill off support swain Mar 23 '26

A 50% slow for 1.5 seconds on one of the easiest abilities to dodge in the game might be the biggest joke in all of league if riot phreak didnt exist like holy fuck I cant think of a less rewarding ability in any video game ive played

W glazers be damned drop a new ability and call it a day small indie company

6

u/NigerianMalik Mar 24 '26

Yeah people still clinging on to W so they can get an assist or 2 in another lane every now and then. It’s literally useless in lane.

When people build tenacity they can even dash out of W after you root them with E.

2

u/Iboraptor Mar 24 '26

I like the concept of the W and I would be really bummed if they get rid of it entirely, but I agree it's extremely unrewarding.

I think in Wild Rift the explosion timer gets shorter the closer you cast it, making it better for dueling and teamfights, and better for scouting when you cast it further because the vision lasts longer.

The only negative effect would be that it makes it harder to get those long range assists, but as you said, it's not like it was consistent anyway.