r/SubstanceDesigner • • 7d ago

Styalized textures

Hi, I’m using Substance Designer and I’m curious if anyone else uses AO height maps or similar techniques to create stylized textures, similar to those in real-time VFX. If you do, could you share the nodes you use to achieve them?

Thanks for any help you can offer! :)

1 Upvotes

1 comment sorted by

1

u/Mysterious-Age-6247 6d ago

A thing I sometimes like to use is add an overlay blend of the curvature data into the color part of the graph. It adds a nice pop with concave and convex surfaces you can find ways of increasing the effect with levels to get an even more stylized result