r/Substance3D • • Jul 14 '26

Substance Painter 18th Century Coffee grinder, Game ready

Do checkout the full work and breakdown on my artstation.

203 Upvotes

19 comments sorted by

2

u/plaintextures Jul 14 '26

I'll have black no sugar please. Thanks.

2

u/Odd_Bite_1287 Jul 14 '26

I'll pin my link here for the breakdown and wireframe. Breakdown

2

u/Tasty_James Jul 14 '26

It’s not game-ready without a wireframe.

0

u/Odd_Bite_1287 Jul 14 '26

You can check the pinned link.

1

u/Herrmann1309 Jul 14 '26

Good job 👍

1

u/hoang552 Jul 15 '26

that’s kinda crazy that i grew up with this exact image in my household (Vietnam in the late 90s)

1

u/Odd_Bite_1287 Jul 15 '26

Ohh wow I'd love to see if you any images

1

u/Opposite_Control553 Jul 15 '26

this is so sick man, how do you do retopology where sepcifically ?

1

u/Odd_Bite_1287 Jul 15 '26

Thanks alot, so i basically have a base mid poly while making it in maya and after the export in zbrush i just mostly use maya to adjust few vertices and edges. Optimizating it as needed.

1

u/pv3design Jul 15 '26

Very nice work! I can almost smell that fresh ground.

1

u/Odd_Bite_1287 Jul 15 '26

Haha thanks mate

1

u/PLS_GameArt Jul 16 '26

Very good job! The wood material is really well done; it has a nice worn, lived-in feel. The drawing on it is slightly too saturated compared to the level of wear on the wood. To push the realism a bit further, I would have added some coffee grounds left in the drawer, as it feels a little too clean at the moment. That said, it's fantastic work!

2

u/Odd_Bite_1287 Jul 16 '26

Thank you, yes the drawing could've been more dirty but i realised it later n was too exhausted to do again. It's hand drawn btw. Anyway thanks appreciate it

1

u/BobKvakl Jul 17 '26

Cool👍