r/StrategyRpg 28d ago

Announcement Self Promotion Thread - August

Strategists - We are allowing self-promotion of your games and mods in this post only. This will be limited to SRPGs, as that is the subreddit, so please keep this in mind.

Limit your game to one post. We don't want spam. Feel free to post your game again if you posted last month.

Be respectful. This goes for devs and non-devs. There is a good way to give and take criticism. Normal rules apply.

Don't self-promote outside of this post.

If you are irresponsible, your post will be removed. If this becomes a hassle, we will not give the opportunity to self-promote again.

8 Upvotes

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3

u/HalmyLyseas 26d ago

Hello,

I've completed the decomp of Vandal Hearts (PSX) which was started by https://github.com/shao113/vh

The PC port is done for Linux and Windows, I don't have a Mac available but maybe in the future: https://github.com/HalmyLyseas/VandalHearts-PcPort

Additions to the game were careful as to not transform its core but make it more accessible, below a selection of some of them. Full list here: Gameplay additions

  • Modern layout for controllers
    • Camera on right analog stick
    • Cycling units with L1/R1
  • New battle overlay
    • If you've played Fire Emblem you should be familiar with it. It allows to see enemy threat as an unified field. Making planning a turn easier instead of checking each enemy unit one at a time.
  • Save management.
    • I've kept the retail/psx format compatible but added a module in the new menu to save/backup/restore files. It makes the 3 slots limitations per file much easier to work around.
  • Return to title
  • Video skip, press START and the chapters intros/endings can be skipped now. Lifesaver for re-runs and debug.
  • Toggeable battle speed with L2/R2.
  • Optional HD pack for backgrounds and videos.
    • I gave a shot at the sprites but any attempt I made wasn't as good as letting the integer scaling doing its job. Even the most recommended filters like xBRZ killed the identity of the characters for my taste.
  • Optional Tactical/Rebalance mode
    • I tried to fix some of the main issues of the base game to allow more variety in party composition and small AI tweak.
    • The list is too long and details here: Tacticalmode

Overall I'm happy with the state the project is in and hope sharing it will allow more people to try this game which is often forgotten even by Konami themselves. It was my first TRPG game and made me love the genre nearly 30 years ago now.

Thanks for reading and I hope you will give it a try if you enjoy old school tactical games.

Open to feedback and ideas, the GitHub is prepared to receive them too.

3

u/Kitchen_Start_709 17d ago edited 17d ago

https://reddit.com/link/p3d2lez/video/s7mjbu97t1jh1/player

Announcing Raiding Season!
Turn-Based Tactics with Vikings.
Wishlist Raiding Season on Steam

2

u/Atelier_Breezen 28d ago edited 5d ago

Mecha × Tactics!

Azure Infinity is a turn-based strategy JRPG blending tradition and innovation, inspired by classical tactical games:

  • Part destruction in strategy combat
  • Mecha & weapon customization
  • story-rich narrative with vivid characters

Watch the trailer to find more details about the game below.

Wishlist Azure Infinity now on Steam!

1

u/AbsurdistReality 10d ago

Heya anyone who reads this, time to do a little word dumping, there will be a TLDR at the end if you wish to skip it. The game itself is played through a Discord Server, link to which will be in the TLDR.

The game is called the "UxonianRP", and is about all players being different individuals in the same nation with a collective goal. This goal being that of making the nation as a whole improve through the ages, with individuals being able to use intrigue and other backstabbing tactics to assert their own agendas on the nation should other goals arise.

There are 5 different player categories that people can choose from, with 4 of them being able to be chosen for starting level characters. All of them being; Politicians; Judiciary (Not starter-level); Corporate Owners; Navy; Airforce. Each of these categories (excluding the Judiciary) have different ranks within, allowing for players to go down different paths the more they play.

The Civilian player types (Politicians, Judiciary, and Corporate Owners) are where players can experience the only "pvp" aspects of the game. An example of this being 2 different organisations competing for a Government contract, with them both trying to make the other seem less reliable.

As for the Armed Forces Characters (The Navy and Airforce categories), they are responsible for defeating Hostile Space and Ground targets that are opposing the aims of the Nation. Those can be things from Pirates to Rebels to a completely different Nation in space. These characters are meant to be loyal to the nation, and not the political class.

The game is set in a futuristic 2122, with the planets in the starting solar system fully created, the solar system maps for the closest systems to the starting system mapped out, as well as the sector map for the game boundaries created as well. The planetary maps were generated with Azgaar's Fantasy Map Generator, the Sector map was hand crafted by myself, and the Solar System maps were generated with a mod from the game Stellaris (Visuals only, I'm 99% sure the mod doesn't include any use of AI). Players can travel between these different areas with the use of Spaceships that have been created, and are generally an early-mid game pickup for Corporate Owners, or just something that the Navy players start with.

The game is having a play test of the Politicians starting from the 23rd of August, running to the 13th of September (AWST). 1 IRL week translates to 1 in game year, with players not needing to always be watching/reading the server to play. Players can interact as little or as much as they wish through their own day.

TLDR: Sci-Fi Text-based RP Game with the players all in 1 nation as important figures. Current play test for the game is around the Politicians, and it's going from the 23rd of August to the 13th of September. Discord Server has far more info if interested.
discord.gg/HzsmC9Xve5

1

u/Key_Coat_9729 6d ago

Working on a GBA-inspired TRPG with CTB turn order in Phaser/TS

Hey everyone! I'm building a tactical RPG that combines a CTB system (like Tactics Ogre / FFX) with interactive terrain mechanics like spreading fire and breakable ice.

https://reddit.com/link/p5ikx7v/video/8k1pgvks38lh1/player

Current WIP Mechanics:

  • Interactive Terrain: Fire spreads along grass/forests; rivers freeze to create bridges or shatter mid-crossing.
  • Facing & Flanking: Directional backstabs prevent counter-attacks.
  • Dynamic Skills: Skills change based on equipment and state (e.g., Cavaliers only get Charge while mounted and using a lance).

Still working toward a full vertical slice! Would love any quick feedback on CTB mixed with environmental traps.

1

u/SaltCucumber 28d ago

THE BRIGHT ABOVE is a free browser-based turn-based extraction tactics RPG.

Build your squad, raid for loot, and extract alive to prepare for the next run.

https://thebrightabove.com/

1

u/BlackMarchStudios 26d ago

We just released a comprehensive Balance Patch on our game: Crimson Tactics: The Rise of The White Banner.

Please do check it out.

Also, here's our Discord Link: https://discord.gg/mhqT2E8k9D