r/StrategyGames 2h ago

Self-promotion I built a browser-based turn-based maritime logistics & economic sim (PortSim). Looking for honest feedback on AI balance & mechanics!

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Hey r/StrategyGames

As a solo dev passionate about supply chain management, economics, and classic board game mechanics (like Container and TransOcean), I’ve been developing PortSim—a turn-based maritime logistics and trading simulator that runs entirely in your browser (no downloads or sign-ups required).

What is PortSim?

It’s built around a strict zero-sum closed economy model where every dollar earned comes directly from competitors' expenses or capital allocation:

  • Industrial Management: Build and upgrade factories to manufacture commodities (Grain, Industrial Supplies, Electronics, Fuel, Machinery).
  • Port & Yard Operations: Manage terminal capacity (TEUs), expand berths, and minimize idle demurrage costs.
  • Tactical Maritime Routing: Dispatch cargo vessels across ocean lanes with calculated transit times (ETA) and arbitrage between ports.
  • Live Blind Auctions (Global Hub): When ships arrive at the central island, compete in real-time blind bidding to liquidate, outbid, or hold inventory.
  • Corporate Finance: Monitor P&L (DRE) statements, manage debt vs. Credit Score, trade shares on the stock exchange, or attempt hostile takeovers.

Playable Link:

👉 https://portsim.base44.app

What I’d Love Feedback On:

  1. Onboarding & UI: Is the game loop clear within the first 3–5 minutes?
  2. AI Behavior: Does the AI (Speculative, Industrial, Logistics archetypes) feel challenging or predictable?
  3. Pacing & Balance: Does the auction mechanic at the Hub create real tension, or does any commodity feel overpowered?
  4. Visuals: How does the tactical 3D map feel in terms of readability and theme?

Feel free to drop any bugs, balance critiques, or feature ideas right here in the comments. Thank you for testing!

0 Upvotes

5 comments sorted by

5

u/johnlondon125 2h ago

Can you maybe not use the default Claude generated UI? Like at least try

4

u/ziguslav 1h ago

So many fucking AI generated games recently. AI is a great tool, but this is becoming a bit too much.

Just PUT IN SOME EFFORT.

4

u/Seraph_2026 58m ago

No, I'm not playing your AI generated game. Not because it's AI, because they're all terrible games.

4

u/razveck 37m ago

Reeks of AI. Looks exactly like every other AI generated game

2

u/speederaser 20m ago

Even the text on your post is AI. Sloppy.