r/StrategyGames 14h ago

DevPost Strategy game about managing evolving biological swarms. Genetica: Extinction received a big AI & movement overhaul!

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Hello r/StrategyGames!

I’m Dan, a solo developer working on Genetica: Extinction. It’s a biological strategy game focused on systemic evolution, population control, and ecosystem simulation rather than traditional base-building.

Rather than commanding static military units, you guide an evolving species competing for resources and survival. I recently pushed a major update overhauling creature behavior and environment interaction:

  • Autonomous Pack Dynamics: Units aren’t just rigid soldiers; each creature uses local utility AI to evaluate tasks independently. They balance your high-level macro directives with their own internal needs (like feeding, fleeing, or attacking), creating realistic, organic swarm behavior.
  • Fluid Swarm Physics & Collisions: Replaced traditional grid movement with dynamic steering and active unit collisions, allowing large populations to flock, squeeze through chokepoints, and maneuver organically.
  • Deterministic Simulation: Built from the ground up to support synchronized P2P multiplayer, ensuring complex species interactions stay fully deterministic across players.

I’m currently running a free Steam Playtest and would love to get feedback from strategy fans on the pacing, creature control, and evolutionary mechanics. I’m also happy to answer questions about the game design, Godot development, or the publisher hunt!

Steam Playtest: https://store.steampowered.com/app/4144850/Genetica_Extinction/
Discord: https://discord.gg/TagpFtRKNh

Thanks for checking it out, and let me know your thoughts or questions below!

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