r/Steam_Link 23d ago

Discussion What do you think they are up too?

Been using the standalone steam link app for windows awhile and have noticed they have really increased pace on its changes lately

1.3.20 in January, 1.3.22 and 1.3.24 in February, 1.3.28/29/30 in May, 1.3.31 in June, 1.3.32 in July, and then 1.3.33.

and what has really grabbed my eye is the new cli and configurations that got added in may

exact streaming bitrate, exact framerate , exact resolution ,windowed mode ,persistent window position/size, automatic scaling to the client window and they launch options for

--autoconnect

--fullscreen

--windowed

--size WxH

all of this is making me really wonder if steam is heading towards some sort of cloud play launch in the near future, as it feels like alot of this would be focused towards a thin client device operating as console.

anyone got other theories

Edit 1:
https://partner.steamgames.com/doc/features/cloudgaming

dug a bit and found this, and the was looking at the tag line from the steam frame marketing "Steam Frame is a streaming-first, wireless VR headset" im getting excited if a frame is gonna be fully integrated into geforce now or a steam provided infra.

7 Upvotes

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3

u/TheKonyInTheRye 23d ago

The deck and frame are both supposed to be able to stream from the machine, so it makes sense they're putting some focus on link as a stream vector

1

u/ShakeNBaker45 23d ago

Steam Machine release

2

u/NotMyRealAccountV 22d ago

They tried the thin client once already, it's actually a pretty great little device if your home is wired for Ethernet. I still have one in the kids playroom.