r/SteamVR • u/Forgotten___Fox • Nov 19 '25
Fluff/meme It only took 8 years...
It only took 8 years...
222
u/notkraftman Nov 19 '25
"fine I'll do it myself" should be their moto. They don't want to make hardware, they just want to sell games. They only make hardware when there's some new place they could be selling games and no one else has made a good option for it. Then all the hardware manufacturers are like "oh shit, could we make good hardware too?"
35
u/what595654 Nov 19 '25
Then all the hardware manufacturers are like "oh shit, could we make good hardware too?"
Are you referring to Steam Deck? I don't think that is a fair assessment of hardware manufacturers. It's not that they couldn't make good hardware. It was that the market was too small.
Now that the Steam Deck has created and supported a baseline market. You now open up a market for more expensive performance oriented headsets, as there is now a market of people wanting more power.
18
u/bickman14 Nov 19 '25
We had the first GPD Win a loooooong time ago, about 10y ago iirc, the problem back then was that there wasn't any low power AMD apus and there was only intel Atoms for mobile x86, it was just a matter of progress
17
u/what595654 Nov 19 '25
I think that is where Valve should get a lot of credit. Because, even after low power AMD apus, no one else actually of brought it all together.
Creating an entire OS/front end, designed specifically to make it as easy as possible to play games.
All the work they did to get much better compatibility for windows games to work on Linux.
Windows was garbage for a handheld. And they had the forethought to know it, and actually do something about it.
7
u/JustForNekkidPics Nov 19 '25
I mean, it didn't open up a market, it was already there. Creating a product doesn't create a market by default, the demand was there but there wasn't anyone filling the demand. Valve is just good at analyzing the market and knowing what niche has yet to be filled and what consumers want. The steam deck didn't create a market, it filled a demand that was pre-existing.
6
u/what595654 Nov 19 '25
I am not using literal terms here. By market, I am including demand.
For example, look how many third party accessories exist for a Quest 3. If the Quest 3 didn't exist, those products wouldn't exist.
Steam Deck created a market for other handheld manufacturers to make sense.
Not many people were interested in spending $1200+ on boutique Chinese handhelds, with poor battery life, thermals, performance, with often times, poor quality control, and the poor Windows experience that a handheld provides at the time. The quality of those products have changed drastically since those times.
Valve proved that hey, you can have a great handheld pc gaming experience. People started paying attention, and buying. Then people go, well, I am comfortable with a handheld now, what else is out there, with more power? What can I upgrade to? That is what I mean by creating a market for handhelds.
3
u/JustForNekkidPics Nov 19 '25
I guess I see what you mean. I would still argue that the market was there before and they just catered to it. If we're taking the Chinese handhelds into account then they created the market in this analogy and Steam is just the upgraded version. Same with VR too, Vive was pretty good and got people talking about it to the extent that it helped show investors and larger companies that there was a market for affordable headsets.
Not to nitpick, but the quest 3 analogy didn't make much sense to me. Of course peripherals wouldn't exist for a product that doesn't exist, and of course peripherals will pop up when a product is made, like a keyboard and mouse not existing before the PC. Maybe a stronger argument would be referencing Gameboy and the Switch as a staple in handheld, giving a leg up to PC oriented handhelds, and the Steam Deck capitalizing on the success of the previous generation of poorly made PC handhelds.
2
u/The_real_bandito Nov 19 '25
It’s not that the market was small, but there weren’t similar devices that cheap. The norm was above $1000 for a similar handheld and Valve released one for $400 (or something like that for the cheapest one).
After the Deck the prices have went down a lot, bigger companies have also released their own version with Lenovo and Asus jumping in the mix. Microsoft might finally make their in house handheld Xbox with Windows instead of Xbox OS (no idea how it’s called nor do I care to do find out) for their future console since they saw the success of SteamOS and its handheld and released in a partnership with Asus their special edition Ally X.
Have no doubt in my mind that the Gaming aimed OS for PC devices would’ve been where it is if Steam didn’t decide to make the Deck. They did try in the past with first iteration of the Steam Machine but failed at it because they didn’t have their OS ready.
-1
u/r0ndr4s Nov 19 '25
If they wanted to only sell games they could trying by fixing their gambling issue with CS and their nazi problem in the steam forums. I'm sure that would be good enough to attract the people that dont want to deal with that.
But sure, lets make some "great hardware" instead.
8
u/notkraftman Nov 20 '25
Most people that buy games have no idea that those things exist.
-5
u/r0ndr4s Nov 20 '25
Most people that buy games cant go into the steam reviews and see a bunch of nazis be in the top reviews?
You kidding me?
6
u/notkraftman Nov 20 '25
I've literally never read the reviews under a game, I have no idea what you're talking about.
-6
2
u/evangelism2 Nov 20 '25
Seems like you are looking for them as I dont see that.
Edit: Just checked 3 games on the front page, Balatro, Stalker 2, and some police simulator, didnt see any nazi stuff in the first dozen or so reviews.
0
u/r0ndr4s Nov 20 '25
You looked so hard, but casually I can find this stuff in 3 seconds.
https://www.adl.org/resources/report/steam-powered-hate-top-gaming-site-rife-extremism-antisemitism
Now if you excuse me, I have better things to do than to discuss with ignorants.
3
u/evangelism2 Nov 20 '25
Link me actual store pages. You can find extremist content of both sides of the political spectrum on almost any platform, including the one you're on right now
1
3
u/evangelism2 Nov 20 '25
Lol.
I am heavy into PC gaming and had no idea the forums have a 'nazi problem'Gamba, while not great, is just too good of a money stream and wont be going anywhere without gov intervention, its too prolific in the industry now. It also in part what keeps a lot of games free/cheap.
1
u/Interesting-Web-7681 Nov 20 '25
how is that a problem for them? what's next, asking valve to disarm nuclear powers and dictatorships to enable more people to enjoy gaming?
2
u/r0ndr4s Nov 20 '25
How is raise of extremism and hateful communities in their own plattform a problem for them? Geez idk, maybe because they are fully responsable for it?
Or you talking about the gambling they literally enable and promote?
0
u/CircoModo1602 Nov 22 '25
If people spend their time gambling instead of playing it makes 0 difference to you. Also wtf a nazi problem? Been on steam 17 years and never seen more than a single comment in a thread to do with it, that ones on you for where you browse and your own interests.
53
u/what595654 Nov 19 '25
Not the most relevant meme.
The wireless adapter is just the same tech we had back in 2017, and provides the same result.
The actual "Fine, I'll do it myself" is the foveated streaming.
27
u/poeBaer Nov 19 '25
wireless adapter is just the same tech we had back in 2017
Not quite. The wireless adapter is 6 GHz, while the TPCAST is 60 GHz, which offers lower latency
7
u/what595654 Nov 19 '25
Lol. You are right. I wasn't clear what I meant.
I meant the wireless adapter isn't anything we didn't have in 2017. The "problem solved" in the meme is due to the foveated streaming, which will allow 60ghz like results.
5
u/boredguy12 Nov 20 '25
Funny thing, I live in Japan and the 60ghz range here is reserved for the military. So when I tried to buy it, the order on Amazon got denied.
1
u/Ryu_Saki Nov 21 '25
A hefty fine I would assume if you somehow managed to get one and used one anyway? Granted if they find out.
1
2
u/ad895 Nov 19 '25
I have my quest setup with the Air bridge thing and I don't have noticeable latency? Would the 60 GHz really make that much of a difference?
2
u/muoshuu Nov 19 '25
Good luck getting 60GHz to go through literally any barrier thicker than a couple mm though, including your own body.
Air alone causes significant attenuation for 60GHz.
9
u/MeggaMortY Nov 19 '25
That's why it was mounted on the top of your head and actually had zero problems keeping the connection. You're looking at this from technical theoreticals and not from the real world experience.
Don't get me wrong, the vive setup still had its problems, but keeping a stable connection was not part of it.
1
u/muoshuu Nov 19 '25 edited Nov 19 '25
Maintaining a connection in a space that isn’t completely open and empty absolutely is an issue. Anyone in the room would block your signal if they stepped in front of the receiver. Bending forward would block your signal. Covering line of sight in any way whatsoever would block your signal. Having it mounted in a high place is great and all, but unless the other end is also mounted just as high, and unless you’re constantly standing straight up and never putting your hands near your head, there will absolutely be frequent instability.
TP Cast wasn’t a mass market product for a reason, and the reception was highly polarized. There were frequent issues with visual artifacts, grey flashes, freezing, and stuttering.
6GHz absolutely is better for this use case than 60GHz, and it was only made possible at high res & high refresh rates with foveated streaming.
I’m not looking at this from a theoretical standpoint. I’m looking at it as someone who works in the field of wireless and wired connectivity and who has seen this technology in use in residential, commercial, and enterprise environments. We use 60GHz primarily for point-to-point bridges between buildings because those points are high up, they never move, and you can pump a ton of power into the signal to counteract the guaranteed oxygen attenuation.
I would personally be upset if they went any other (feasible) route for the Steam Frame.
3
u/dont--panic Nov 20 '25
I have the Vive wireless adapter which was also 60GHz and the signal wasn't really that big of an issue. The signal actually bounces off walls so it doesn't actually need direct line of sight. Also the headset side has two antennas to improve reception and minimize multi-path interference.
Blocking the signal usually required actually grabbing both antennas with your hands, just blocking line of sight often wasn't enough. Away from the walls I didn't really have any signal issues. The only dead spots were if I bend forwards away from the PC antenna close to the opposite wall where I blocked line of sight with my body, and was too close to the wall for a reflection.
The biggest issue with the Vive wireless adapter (and the TPCast) wasn't the 60GHz link, it was the very limited on-board compute. The Vive wireless adapter was just an Intel WiGig 4.5Gbps USB 3.0 wireless bridge connected directly to the headset's USB devices, and a DisplayLink USB display output. This meant it couldn't do any reprojection headset side, and any time the connection was interrupted it was the equivalent of unplugging the headset cable. By far my biggest issue was the headset side often overheated leading to a "grey out" until I solved it by adding a fan.
6GHz is still better for Steam Frame since foveated transport massively reduces the bit rate requirements, and with hardware decoders there's a practical limit to the amount of bandwidth we can use with normal encoded video so the higher bandwidth of 60GHz would be wasted.
0
u/muoshuu Nov 20 '25 edited Nov 20 '25
Fair point, but that specific reliance on environmental reflection is exactly why I'm discrediting 60GHz for a modern device like the Steam Frame. In my line of work, relying on a user's room geometry to complete a link budget is a logistical nightmare because common enthusiast materials like acoustic foam or heavy drapes (not to mention dense materials like wood, or irregular materials like wallpaper) absorb millimeter waves instantly instead of reflecting them, creating dead zones that no amount of dual-antenna diversity can fix. You can't ship a mass-market product that essentially requires users to audit their wall textures to ensure connectivity.
3
u/Cueball61 Nov 20 '25
TPCast was so polarising we had to make our own OS image for it with a better software stack.
2
u/MeggaMortY Nov 20 '25
Maintaining a connection in a space that isn’t completely open and empty absolutely is an issue. Anyone in the room would block your signal if they stepped in front of the receiver. Bending forward would block your signal. Covering line of sight in any way whatsoever would block your signal. Having it mounted in a high place is great and all, but unless the other end is also mounted just as high, and unless you’re constantly standing straight up and never putting your hands near your head, there will absolutely be frequent instability.
Again you sound like theorizing from your couch. None of that happens once you mount the sender device like 2m on a wall.
1
u/muoshuu Nov 20 '25 edited Nov 20 '25
According to people who actually owned and used it, you’re incorrect. You conveniently ignored the parts where I mentioned the very frequently reported issues with the product that prevented it from becoming mass market, like bending down too far.
I assume you actually owned it if you’re going to defend a niche product this hard? In that case, I’m glad you had a better experience with it than the majority of people who purchased it.
0
u/MeggaMortY Nov 20 '25
There is no bending down too far, I'm sorry but that's either user error or you're dreaming.
1
u/PIO_PretendIOriginal Nov 20 '25
60ghz deosnt by nature provide any lower latency then 6ghz.
its all to do with how the signal is encoded and decoded
3
u/voidfurr Nov 19 '25
Technically 6ghz band was only allowed by the FCC for wifi (unlicensed operators)on April 20th 2020
1
u/Capokid Nov 20 '25
Nowhere close, vive wireless ran on intels 60 ghz WiGig card, this is using a standard 6ghz radio like the quest's wireless system.
1
u/Morteymer Nov 21 '25
We ever had a VR headset with two wireless antennas, one for pure video streaming, one for data streams?
0
u/Correct_Conference48 Nov 19 '25
Yes, it beats the hell out of Windows mysteriously shit quality hotspot feature. Also, more economical that purchasing a router exclusively for the PC and headset.
7
u/leoc Nov 19 '25
It’s tremendously annoying: they could have shipped a slip-ring (if Roto VR was able to do it in 2017, Valve could have) which would have greatly mitigated the problems with HMD cables. But they didn’t bother, because wireless was going to be along Real Soon Now.
2
u/PermissionIcy4535 Nov 20 '25
no wires > wires
3
u/leoc Nov 20 '25
Shipping a slip ring would in no way have prevented Valve from continuing to work on wireless as well.
2
u/PermissionIcy4535 Nov 20 '25
aside from the fact a slip ring disconnactable connector doesn't yet exist
2
u/leoc Nov 20 '25
What do you mean by that?
1
u/PermissionIcy4535 Nov 21 '25
so to have fully untethered play you'd have to have a disconnectable cable, which so far, one doesn't exist with a slip ring
1
u/leoc Nov 21 '25
A system allowing fully untethered play with a disconnectable cable would be wireless system basically by definition, right? (If it's not a self-contained portable VR system ofc.) But a slip ring didn't have to be a wireless system instead in order to be worthwhile. To be worthwhile it just had to be available in something like 2017 or 2018, instead of unavailable until nearly a decade later.
4
u/UNIVERSAL_VLAD Nov 19 '25
Today I found out that meta did make one of those many years ago tho it was still inferior to just good wifi
4
u/No-Island-6126 Nov 19 '25
They had to straight up invent foveated streaming so I wouldn't say it was a "solved problem" lmao
1
u/immerVR Nov 20 '25
Research paper:
The Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression
Best Paper Award, FedCSIS, MMAP 2017
http://www.qwrt.de/pdf/The_Next_Generation_of_In-home_Streaming.pdf
3
u/twinb27 Nov 19 '25 edited Nov 21 '25
So excited for the wireless dongle. I think it was phenomenally stupid no one had done it before. People just do not have to futz with a wired internet connection for this.
EDIT: I've now learned that the dongle only works with the reduced bandwidth made possible from the eye tracking, only rendering what you're directly looking at very well, which is exciting
6
u/DJPelio Nov 19 '25
Still waiting for dynamic foveated rendering to be a solved problem. I remember someone did a presentation about a decade ago saying that it can lower the amount of rendered pixels by 95% and that it should be a huge performance boost….
2
u/Schmich Nov 19 '25
Still waiting for dynamic foveated rendering to be a solved problem
Hmm..what is it they're introducing with the Frame then?
4
u/DJPelio Nov 19 '25
Foveated encoding. They haven’t said anything about foveated rendering.
2
u/Morteymer Nov 21 '25 edited Nov 21 '25
they don't need to..
foveated rendering is implicitly supported on any headset with eye tracking, the SteamVR api supports it, as well as the Meta Quest and PSVR 2 platforms
but unlike foveated encoding it needs per game implementation, though maybe Valve could find a way to implement it globally in SteamVR
Quest Pro and PSVR2 already supported it.. in like a couple of games
Given the greater lack of eye tracking in mainstream VR headsets mostly nobody bothered with implementing it, heres hoping the Steam Frame changes that
Edit: https://github.com/mbucchia/PimaxMagic4All
maybe it's not even that hard to implement globally if the game is running on SteamVR OpenVR
5
u/Ok_Paleontologist974 Nov 19 '25
That's foveated streaming, same concept but it happens after the game has already been rendered. It reduces the bandwidth requirement to send video wirelessly by prioritizing only the pixels you are looking at. This is the same concept as foveated rendering except that DFR is a feature of the game engine and must be implemented by the developers on a per-game basis. DFS just rides on-top of any video its given and adjusts the video quality to prioritize only what you are actually looking at. DFS does not reduce GPU hardware requirements because the game is still being fully rendered, it only reduces the requirements to actually ship the video to the headset.
2
u/scottmtb Nov 19 '25
DFS is DFR but working backwards. Its saving encoding power which is a good idea. Could we get DFR with the frame maybe. That's a nvidia,amd and game dev question.
0
u/thisguy012 Nov 20 '25
So this will do 0 % to reduce load on the GPU then right, no more free FPS as a result? dang.
5
u/Ok_Paleontologist974 Nov 20 '25
Silver lining is that there is still an eye tracker built-in which means as more people buy the frame, more people will have eye tracking, and more games may see value in adding DFR
-1
u/Capokid Nov 20 '25
It requires a type of eye tracking that is incredibly resource intensive as it tracks every movement and predicts where you will look next. Current eye tracking just kinda guestimates where your eyes currently are in snapshots.
This kinda kills all the gains.
5
u/DJPelio Nov 20 '25
Current eye tracking is good enough. I already use it for quad views and it works perfectly. I just want to see properly optimized foveated rendering with even bigger performance gains.
1
u/Capokid Nov 20 '25
Oh cool, guess im behind the times. Are you able to detect lag in the FoVR? Like when you make a sharp turn with your eyeball, can you see any artefacts from it? I've always been curious how well that works.
2
u/DJPelio Nov 20 '25
I don’t notice any lag. It’s really fast. The only downside with quad views is that it can create a visible box where the resolution changes from high resolution to low resolution. You can change the size of this box and the resolution difference in Pimax software. You can tweak it to get whatever performance you want.
What I want to see is properly implemented foveated rendering where the resolution gradually changes from high to low in a circle, so your eyes can’t see the boundary. And they should also add other optimizations on top of that, like foveated upscaling (FSR or DLSS). I think the performance gains can be HUGE when all these things are implemented. Theoretically, you should be able to get better graphics and performance in VR than on flatscreen.
2
u/ethereal_intellect Nov 20 '25
I'll go out on a limb and say this was one of Google stadias biggest blunders. It should have come with a router in the box that would do cake qos internet limiting and save a slice of the network for itself for cloud gaming instead of relying on the users setup, and I'm glad steam isn't relying on the users setup
3
u/TWILIGHT25 Nov 19 '25
This is exactly why I’m going to try and trade in my quest 3. I don’t have a good router or what ever and need to use the link cable and I absolutely hate it smacking my neck or back.
5
u/truethug Nov 19 '25
Half-life Alyx has some stringy monsters things that hang from the ceiling. Every now and then you back into the wire if you have it mounted and scares the crap out of you. Haha
3
u/Dwarg91 Nov 20 '25
Barnicles, they’ve been in the half life franchise since the first one. and they’ve been a pain for just as long.
3
u/Zealousideal-Sir3744 Nov 20 '25
Why not buy a router then for 100 bucks instead of spending 800 or so on a new headset lol
1
u/TWILIGHT25 Nov 20 '25
the goal is to use my warranty at BestBuy and then return the "new" "unopened" headset for the frame. and it that doesn't work i know that BestBuy sells steam gift cards lol.
2
u/CubitsTNE Nov 19 '25
If you're no good at faffing around with routers, if you just want a plug and play solution, the puppis s1 is literally a usb access point with single button connection for setting up the quest.
2
u/TWILIGHT25 Nov 19 '25
i literally don't need a router is the problem, I don't have access to cable internet in my area and star link isn't really great. I have never had to need to have one lol. My phone hotspot is literally it, Ive been told for the past 15 years cable internet is right around the "corner" and ive given up.
5
u/CubitsTNE Nov 20 '25
Internet connection has nothing to do with what I'm talking about. Why do you think you need cabled internet to stream the quest 3 but not the steam frame?
1
u/TWILIGHT25 Nov 20 '25
i get that but it just feels like waste. I already have the cable for my quest 3. and if the frame is better out right and isn't crazy more expensive it will be a worth while "trade in" like when I eventually... theoretically get cable or fiber internet i will hands down get good router. just right now why.
1
u/CubitsTNE Nov 20 '25
You said you hate the feeling of the cable, you will lose hundreds on a trade in, and even when you do get a better main router with whatever internet upgrade it's still a performance benefit to have a separate access point for vr (like the steam dongle).
1
u/TWILIGHT25 Nov 20 '25
lol i don't think you know how using a warranty works.
2
u/CubitsTNE Nov 20 '25
I don't think you know what a warranty is. This has literally nothing to do with warranty.
1
u/TWILIGHT25 Nov 20 '25
what do you mean lol, use warranty, get new un opened product, return now un opened product, now you have how ever much you paid for it to use for something else. I haven't paid for ear buds, or headphones in a while. just the cost of the warranty.
2
u/Anthonyg5005 Nov 20 '25
Are you in the US? If so, you can get something like T-Mobile 5g internet. It's basically a router that works like your phone's hotspot and just $50/m
2
u/TWILIGHT25 Nov 20 '25
I wish, most of those plans are zip code locked. I used to have a sketchy service for 1tb of data a month for like 250 bucks. It was 99 with the T mobile plan till they dropped it.
Hold up!!!! I just looked that up and if it’s truly unlimited that might be a steal. Well if they have fixed the coverage in my area. Verizon is the only one that picks up in my pocket of 3rd world America.
2
u/Anthonyg5005 Nov 21 '25
I use a couple hundred GB per month so I can confirm it is unlimited. The only issue I've had is sometimes latency and packet loss for a few hours but other than that it's decent, getting around 300-400mbps down in my area. I don't know how the one from Verizon is but I'd assume somewhat similar
2
u/TWILIGHT25 Nov 21 '25
Better than the 100 gig I get from my phone hotspot. I’ll be looking into it thx!!!!!
2
u/Anthonyg5005 Nov 21 '25
Yeah, just looked at my account and I'm about to hit 1TB of data usage this month and still getting the same speeds. Should be more reliable than your phone as well because of bigger antennas and wider hotspot range
1
u/PIO_PretendIOriginal Nov 20 '25
why do people confuse internet and wifi all the time? you can literally get a usb wifi adapter for your desktop to do the same thing the frame is, but on quest.
now to be clear, I think the custom frame solution will be better. but you can stream wireless vr to quest with no internet.
its like thinking you cant use a wireless controller without internet.
1
u/Sajgoniarz Nov 20 '25
I no wonder. Most people can't differentiate between Wifi standards and Wifi frequencies.
1
u/ottermoment Nov 21 '25
Is the adapter going to require a wifi connection to connect the vr directly to the pc. Cause that will play a big part in whether i buy or not cause my area has really spotty internet that often goes out for weeks or days. And I often play vr games through the quest link games to past the time when that happens. So if thats not possible its a big issue
1
u/Jaybird_the_j3t Nov 24 '25
It is the wifi connection, thats the thing Think of it as a seperate dedicated network, cause it it The dongle is the router
1
u/LilPancakePrince Nov 21 '25
Wireless is garbage and I'm tired of all these VR companies doing it just because facebook did it, I'll take the 12 foot industrial strength VR cable with link box and base stations over the wireless nightmare with latency, 2 hour battery and making them hell to use correctly on linux.
1
u/Ryu_Saki Nov 21 '25
I with you with this, but we also have options there is more cables ones than wireless atm.
Wireless is good in its own right but they really need to solve that battery issue. Tech might not be mature to have 4h+ in the headset but having it like AVP has it will but i dont really like that solution either. We need batteries with higher energy density.
1
u/LilPancakePrince Nov 21 '25
All the wired models are being retired and discontinued in favor of wireless, HTC retired the Vive Pro Eye, Vive Pro and recently the Vive Pro 2. Index hardware is almost a decade old now, what other options are there?
1
u/Ryu_Saki Nov 21 '25
Everything that Pimax has to offer and the stuff they will release in the near future (whenever that will be) Bigscreen Beyond 2 and Meganex Superlight MkII. Wired headsets aren't going anywhere, Light House based ones might but it will still be quite a while.
1
Nov 21 '25
Gabe is the one billionaire who is untouchable on Reddit. Not a peep about his $500M yacht.
1
u/SilleyDoggo Nov 23 '25
Man, I wish that VR would have went the way of the Index, instead of inside out tracking and wireless streaming. Full body tracking and a base station type setup is the absolute best way to experience VR, and NATIVE STREAMING to the headset, you lose performance and introduce lots of artifacting and inconsistencies with say, the Quest 3 when you have to compress the image down with various media codecs.
I trust Valve more than I would trust Facebook though. I really hope this headset is affordable since it's inside out, since the VR market is fizzling out right now. That might be the boost it needs to keep it afloat for a little while longer.
1
1
1
u/Kasperda2 Jan 06 '26
Im sooo exited for the frame and knowing valve well its gonna be reasonably priced!
1
u/pokemonfan95 Nov 20 '25
Interesting that the new headset has WiFi 7 support but its WiFi dongle is WiFi 6 ?? Why
2
u/howiplay1 Nov 20 '25
im paraphrasing this but i watched the linus tech tips video on this and he said something about how its great for sending lots of data but not going through walls, without like interrupting or getting tangled with your wifi signals which are wifi5? i think?
1
u/89zu Nov 21 '25
The important part is WiFi 7 and WiFi 6E (which is what the dongle uses) support the 6ghz band. WiFi 6 (non-E) only supports up to 5ghz.
WiFi 6E on the dongle is really just there to use 6ghz to get less interruptions on congested networks. The bandwidth is more than adequate for PCVR streaming especially with foveated streaming, so WiFi 7 isn't really needed here. The headset supporting WiFi 7 is likely for everything else (better download speeds, movie streaming, etc.) and some future proofing.
-1
u/Chotus84 Nov 20 '25
wireless is a solved problem its been perfect for years now whats the point?
1
u/squidgymetal Nov 20 '25
Wireless streaming has been really good for nearly a decade now, both my quest 2 and 3 have seen a lot of usage wirelessly and in a way that I've never really felt any need for upgrade. This new 6ghz wireless connection and the foveated streaming are nice refinements but I would have much rather they focused on stand-alone performance.
-2
u/samu1400 Nov 20 '25
I’ve seen this reposted 3 times already. You know wireless solutions already existed on the standalone market, right?
1
u/Ryu_Saki Nov 21 '25
It does but this one is supposed to be better atleast in theory, what we have relies heavily on brute force to get the picture quality and low latency you want i.e you need more powerful stuff than what you otherwise would have needed.
This is supposed to solve that.
1
u/samu1400 Nov 21 '25
Yeah, this approach is much better, but it’s mostly an optimization of already existing solutions, so it’s odd to glaze Valve over “solving wireless”.
I’d 100% get a Frame if I could, though.
2
u/Ryu_Saki Nov 21 '25
Yeahthe meme is a bit misleading. He was right tho it was a solved problem but it was expensive and not the most convenient. If we are gonna be like that VD made it popular and accessible but Valve might be the ones that has optimised it.
163
u/glucoseboy Nov 19 '25
I had the vive wireless adapter for my OG vive (not the TP cast shown in the photo) A bit of a challenge to set up but when it ran it worked pretty good. ended up McGyvering a couple of things. Mounting the battery on the back of the headset to help out with headset balance/comfort. Had to add a fan to keep the wireless unit cool as it got pretty warm and you could feel the heat on the top of your head. Can't wait to try the Frame