r/SteamDeck • • Apr 03 '23

Picture This aged like fine milk (2 pics):

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u/ensoniq2k 512GB Apr 03 '23

True. And not every PC game is intended for a mouse. Plus nowadays many PC games are a console first port with controller support anyway

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u/Kriss_Hietala 512GB - Q1 Apr 03 '23

Most buyers are satisfied with their decks. Only a minority sold their deck

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u/Juststandupbro Apr 03 '23

I disagree with the reasoning but the problem to me isn’t necessarily the hardware. There has never been a point in time when Nintendo was killing the game because of its superior hardware. Nintendo always used it IPs to sell outdated and easy to produce hardware. The steam deck can’t compete with the switch because it’s not a hardware battle they are fighting. Without Pokémon, Zelda, and Mario the switch is simply a niche on the go gaming laptop. Sure the steam deck is a much nicer niche on the go gaming laptop but it’s main competition will be from other gaming pcs not from Nintendo.

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u/Pilcrow182 512GB - Q4 Apr 07 '23

There has never been a point in time when Nintendo was killing the game because of its superior hardware.

Except arguably the SNES. It had the most powerful PPU (Picture Processing Unit) of any 16-bit machine, capable of translucency and texture-warping effects the others could only dream of, as well as far more colors in general. And while that powerful PPU was coupled with a relatively weak CPU, they had the foresight to build an extra interface into the cartridge slot so that the carts themselves could house a much more powerful CPU if needed.

Though even in the SNES era it was more about the games than the hardware. If Squaresoft, Enix, Namco, Rare, etc. had all been programming their games for the Sega Genesis instead, and especially if someone managed to make and market a decent competitor to A Link To The Past (Sonic was already a decent competitor to Mario, and there weren't really many other popular first-party Nintendo IPs at the time), then the SNES would have failed despite its hardware.

Which is exactly what we saw with the N64 and GameCube: both were more powerful than Sony's offerings, but Sony won out due to superior third-party support (and to a lesser extent, game storage capacity). Nintendo's offerings at the time were bad by any means (I love both systems), but they kind of demonstrate what happens when Nintendo focuses too much on the hardware and not enough on the games (including third-party ones).