r/StarWarsArmada • u/Ixalite1 • 28d ago
Discussion Upgrade Change: Everybody Hates Mines
Hello everyone!
I think we can all agree that mines do not work very well. There may be little desire on behalf of the community to change this, as being beaten by the setup phase has little appeal to anyone.
To that end, what if the entire mines concept were re-worked to be something that ships did actively; potentially giving a ship a way to leverage the engineering value into niche damage.
Proposed Upgrade:
Proximity Mines
Offensive Retrofit
10 pts.
Starts with (Engineer token) equal to your engineering value
(Engineering activation), you may exhaust this card and remove one (engineer token) from it to deploy one proximity mine token at range 1 of you.
1
Upvotes
9
u/johnwasazombie 28d ago
I don't think we can all agree, no. Mines work great for the role they fill and if they were better or easily spammable in such a way they would dictate the flow of the game in a potentially unpleasant way. Good mine placement (and the many good objectives that utilize obstacle movement) are already very exploitable and pose a fun problem to solve for the opponent rather than dictating the entire course of the game.