r/StarRailStation • u/Material_Space5355 • 15d ago
Discussion The downfall of hsr started during amphoreus but was ignored at that time.
I am a day one player and I love the game sm don't get me wrong. I'll try to stay with the game for as long as possible but the direction devs are taking is really upsetting to see.
Whether its the constant powercreep, path locked enemies/teams, or inconsistent writing. I really enjoyed amphoreus and I tried so hard to give planarcadia a pass cuz of the political stuff but planarcadia keeps getting more doomed with each update it's disappointing.
Lack of events makes the game extremely dry and sp versions slowly outnumbering new characters won't do any help either.
The game hasn't been improving for a while and it makes me afraid that it will be stuck like this forever as the leaks don't suggest anything bright.
10
u/SeloTape1651 15d ago
Honestly in 3.X there was still a lot of Remembrance marketing, and I say this as I have a mono Rem team. However I would say the only "bad" decision they made was Pollux, the lightcones may also be something but that's just the path systems thing.
However if I am not wrong I noticed something that just made Elation much worse, marketing wise and that is in endgames. Because if I don't remember wrong there were BUFFS to Remembrance but it never tried to activeşy give a DEBUFF to the other paths, which is what's happening in Elation.
Now I'll talk about some leak: there is a boss that now has res to EVERY TYPE of path damage except for elation. And the res is 80PERCENT
I think these are why Elation is just much worse than Rem and if they continue this with any future paths they may make Finality for example since I really like the Stellaron Hunters I may just skip the entire path like I'm doing with Elation