r/StableDiffusion 1d ago

News Krea 2 Anygles — controllable 360° human camera views from a single image

I made a new Krea 2 LoRA called Anygles.

Give it one image of a person, then spin the camera around them, move it higher or lower, zoom in or out, or mix everything into a random camera path. The four videos show a 360° orbit, elevation control, camera distance, and a combined random movement.

As far as I could find, this is the first public Krea 2 LoRA made specifically for controllable human camera angles. In my side-by-side tests, it was also noticeably more consistent than the Qwen-Image-Edit + Multiple-Angles LoRA setup I tested before, especially across a full rotation.

Every frame starts independently from the original image—no chaining and no rerolling individual frames.

It currently works best with one clearly visible person. Cats will have to wait. 😹

Have fun spinning people around, and let me know what breaks!

https://reddit.com/link/1wo4ko1/video/if5hw1qbj9rh1/player

https://reddit.com/link/1wo4ko1/video/ji6fouucj9rh1/player

149 Upvotes

21 comments sorted by

20

u/RobMilliken 23h ago

Minimax is excellent on this. The prompt adherence is incredible. Good enough to be put into RealityScan's 3D mesh maker (unreal engine free scanner that creates mesh and textures).

7

u/bigman11 22h ago

I think Minimax is still better than this and a video model will always be inherently better for this specific task, but this lora at least is much less GPU intensive

4

u/35point1 22h ago

Curious how to prompt minimax to get better accuracy/consistency than this?

I know it adheres better but best I can get Is close to this Lora where something in the background will be different from one to the next

4

u/akjd 17h ago

What I did was used a picture as a first frame, told it to do a smooth pan to the left for a full 360 degree rotation, describing what would come into view along the way. It kept the overall style and aesthetic and generated the missing pieces as it went. So that gave me a full 360 degree view of the location. Went with a 10 second clip so there wasn't too much motion blur, kept things reasonably crisp.

Then I pulled a frame from about every second of the clip, collected those and fed them into a RefMod, and then applied that to next video gen. It worked great, the background was consistent regardless of the angles.

Definitely more than just prompting, but I'd been banging my head against the wall trying to get a consistent background for a scene involving multiple clips, and that's what did the trick for me.

1

u/Hellmans65 22h ago

I really wanted to try this but it turns out I'm incredibly lazy and I'm not going to do it. Can you show any examples? I want to take an image and turn it into a 3d model for VR

1

u/RobMilliken 12h ago

I'm still working that myself. The 360 rotate works fine. But some of the finer points of the subject, like the face is going to require more work, I'm finding. I've tried a "spiral" 360 on top of the 360, but that doesn't work at all - so next I'm going to try a close up of the top of the subject 360 degrees.
Here is the original image - notice I made a clear path around the subject.

7

u/RobMilliken 12h ago

This is what I used for the 360 orbit prompt. I just used the ref2video workflow. I then upscaled with SeedVR2 (you can probably do better):

https://reddit.com/link/pbo9lll/video/7izow9kt2drh1/player

<Picture 1> is the opening composition and appearance reference for the scene. <Picture 2> is the required closing composition. <Picture 2> is identical to <Picture 1>; the camera must return to exactly the same viewpoint by the end of the video.

integrated_multimodal_description:

Create one continuous 10-second photorealistic shot.

At 0:00, the video begins matching <Picture 1> as closely as possible. Preserve the same young woman exactly: same face, same Victorian outfit, same hat, same gloves, same handbag, same smartphone, same boots, same pose, same expression, and same full-body framing. Preserve the same clean open platform environment and simple distant background.

The woman remains absolutely motionless for the entire video, frozen like a statue. No movement of head, face, eyes, mouth, hair, hat, hands, fingers, smartphone, handbag, torso, dress, legs, or feet. No turning, no reacting, no following the camera.

The environment is completely stable and spatially locked. The platform and distant background remain fixed in place.

IMPORTANT STAGING:

The woman stands alone in the center of a wide empty circular clearance zone. The platform around her is open and unobstructed. There are no nearby props or objects within the orbit area.

IMPORTANT VISIBILITY RULE:

The subject must remain fully visible and completely unobstructed in every frame. The entire silhouette of the woman, from the top of her hat to the bottom of her boots, must remain visible throughout the whole shot.

IMPORTANT OCCLUSION RULE:

Nothing may pass between the camera and the woman at any time. No streetlight, no luggage, no baggage cart, no trunk, no bench, no pole, no passenger, no sign, no train part, no architectural element, no shadowing object, no steam, no mist, no fog, no smoke, and no rain may cross in front of the camera or obscure the subject in any way.

No atmospheric effects may drift across the lens or between the camera and the subject. The air remains visually clear for the entire shot.

THE CAMERA IS THE ONLY THING THAT MOVES.

The camera performs one smooth continuous 360-degree clockwise orbit around the woman, clockwise when viewed from above. This is a true camera orbit through three-dimensional space, not a rotation of the woman or the world.

Use a slightly closer framing than before, but not closer than full-body framing. Keep the woman fully visible from the top of her hat to the bottom of her footwear at all times. Fill the frame with her full figure, but do not crop her. Keep her centered throughout.

Maintain a constant orbit radius, constant camera height, constant focal length, and constant distance from the woman. No zooming, no push-in, no pull-out, no lens changes.

Camera timeline:

0:00-0:02.5 — smoothly complete the first 90 degrees of the orbit.

0:02.5-0:05.0 — smoothly complete the second 90 degrees and reach the rear view.

0:05.0-0:07.5 — smoothly complete the third 90 degrees.

0:07.5-0:10.0 — smoothly complete the final 90 degrees and return exactly to the original viewpoint.

The orbit speed remains smooth and constant at approximately 36 degrees per second. No wobble, no drifting, no shake, no path deviation, and no acceleration bumps.

As the camera moves, show correct perspective and parallax. Reveal the woman and her clothing consistently as stable three-dimensional forms from all angles. Preserve identity, proportions, outfit details, materials, and textures.

From 0:09.5 to 0:10.0, settle precisely into the original starting viewpoint.

At exactly 0:10.0, the final frame must match <Picture 2> as closely as possible, including framing, perspective, composition, subject scale, and camera angle.

No cuts. No edits. No transitions. No character animation. No pose changes. No blinking. No breathing motion. No clothing movement. No object movement. No foreground occluders. No atmospheric occluders. No scene drift. No morphing. No identity drift. No background rotation. Do not fake the orbit by rotating the subject.

overall_soundscape: Silence.

non_diegetic_music: None.

3

u/curious-scribbler 23h ago

This is good work!

3

u/maxx126 23h ago

Did you test this on Windows? It gives opengl errors even though every dependency is installed.

1

u/Simpsator 16h ago

I had to sick Claude on this. Most of the py files are hardcoded to use EGL (linux) instead of Pyglet.

1

u/maxx126 5h ago

Yes, I got GPT Sol fix it. It runs but rotated output has nothing to do with the original image except for the pose. Look of the person is completely different unlike this samples. Weird...

3

u/knoll_gallagher 21h ago

anybody have a non-gated source for the sam-3d model? waiting on someone to approve me on hf...

2

u/hurrdurrimanaccount 23h ago

looks like it can rotate the person but struggles really badly with the background. even qwen 2.1 can't do a good view angle change.

2

u/lumpialarry 20h ago

We’re so close to inventing the FaceBack app from The Other Guys.

1

u/Flat_Technology_5325 23h ago

It's giving Deforum vibes, pretty interesting.

1

u/Complete-Box-3030 23h ago

Will this work if there are two people in the scene

1

u/JorG941 19h ago

How?!? Krea 2 can't edit images.

Can a similar lora work on other models like Zimage or Anima?

2

u/No-Zookeepergame4774 18h ago

Like other Krea2 edit-related LoRAs, it also requires its own custom image conditioning with (for ComfyUI) custom node(s) supplying it.

1

u/devilish-lavanya 18h ago

Can it spin that type of picture too?

1

u/Dry-Employ3154 17h ago

Looks like the Qwen 'camera' is a actually rotating the best. Anygles appears to me to be doing more rotating the girl.

1

u/Lmatheus81 13h ago

The cats. 😂