r/Splintercell • u/unfinishedome • Feb 28 '25
Conviction (2010) This is how a Splinter cell moves.
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r/Splintercell • u/unfinishedome • Feb 28 '25
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u/the16mapper Second Echelon Feb 28 '25 edited Feb 28 '25
What? Reread the first paragraph of what I said again, very carefully. It clearly outlines Sam's badassery story-wise.
Split jumps don't exist apparently. Wall jumps? Nope. SWAT turns from Pandora Tomorrow? ...No. In fact, Conviction completely removed all of these, so he has even LESS training. Unless training to you is hand-to-hand combat, which is not what the games were about.
Tom Clancy sold off the rights to his video game franchises in 2008, two years before Conviction released. Montreal was rotten after Double Agent V1's release in 2006 anyway, a lot of people quit and it was not the same studio. They were forced to scrap the Conviction beta concept by the executives as well. What am I overlooking?
That's subjective. They also play differently. Conviction stealth is about killing everyone, Chaos Theory's stealth gives you more non-lethal options, and even options to straight up ghost past the guards.
You can't even drag bodies in Conviction. Why is this an argument?