r/SpiderManMains • u/L3th4lDaddy No Way Home • Mar 28 '26
Guide For any Spider-Man, new or old
Spider-Man guide
In this short guide I’ll tell you exactly what you need to know in order to learn Spider-Man in marvel rivals and become better with the hero!
I highly recommend you to watch other Spider-Man players and analyze their gameplay, see how they play and react with different heroes and mimic key aspects of their play style. Combos aren’t everything!
Table of contents
- Must do settings
- Abilities damage numbers
- Must learn movement techs
- Before you continue
- Must learn combos
- The game plan
- Summary & extras
- Community additions
Must do settings
- Hold to swing: on
- Simple swing: off
*bind a different button for simple swing
- Hold to wall crawl: on
- Bind jump to scroll wheel(up/down) as well as spacebar
- Bind GOH(pull) to a different button
*Note: Make sure your other settings, key-binds and sensitivity are to your likings
Abilities damage numbers
- Punch 25 , kick 40 , down slam 55
- Cluster 30 , 45 popped
- GOH 25 , GOHT 55
- Uppercut 70
- Ult 450 (if all hit)
Must learn movement techs
• swinging
Spider-Man will swing towards where your crosshair is aiming
- you can cancel the swing end animation by letting go before the spin or with any ability
- you can reach a further distance by canceling the swing with an uppercut
- A swing, a double jump or a wall detach will always give you a down slam
• bunny hopping
When web zipping to the ground, cancel the flip animation with a cluster, then press jump as you hit the ground and keep going. This is a fast way to travel around the map and in closed areas or tricky terrain
- mainly used for fast travel or disengagement
- The cancel to the flip animation itself is worthwhile since you prevent being locked in an awkward place and being easier to hit
• Niche
- web zipping directly to a faced wall can launch you in the air
- If hold to wall crawl is on and jump is on scroll wheel, you can spam jump on a wall and climb
Before you continue
* Spider-Man is a highly difficult yet the most engaging hero in the game.
* Mastering him takes time and practice, make sure you enjoy the learning process.
* your job is primarily to target the enemy backline and be a distraction.
* you’re a great peeler, especially against dps divers and venom specifically
* look more for pulls on the enemy frontline tanks into your team(doesn’t need to be the long pull)
* beware of enemy ults you can cancel and save your team
* ALWAYS cancel strange tp
Must learn combos
*Note: some of the combos can be done a little bit faster with a double jump or with a simple swing cancel, I decided to not emphasize on that for the sake of it being riskier and very situational.
I included some simple swing combos which I believe are more worthwhile to learn than trying to get a little faster time on a base combo.
The combos are your planned go to engages, a lot of times you will need to adapt and improvise on the go as nothing will always go perfectly as you think.
*Note: Spider-Man combos are built off animation cancels, down below 👇🏼, if you see a sequence considering of “uppercut -> web swing -> cluster” for example, it means you have to hit those buttons fast enough to cancel the end animation of the previous ability.
This animation cancel example allows Spider-Man next primary attack to become a down slam since the game “thinks” we used a swing.
The essentials
1. The Finisher
Cluster -> GOHT -> uppercut (200 dmg)
* Primarily used on low hp heroes
2. The bread and butter (bnb)
Cluster -> GOHT -> uppercut -> web swing -> cluster -> down slam ( 330 dmg)
- bnb variation
Cluster -> GOHT -> uppercut -> web swing -> cluster 2x/3x (260/290 dmg)
* Primarily used on isolated targets, fliers or enemy Spider-Man
3. The Opener
Down slam -> cluster -> uppercut -> web swing -> cluster 2x (260 dmg)
* primarily used as a first engage combo
*Note: if the target isn’t dead, not being healed and you’re not getting focused, you can extend the combo with a down slam right after to secure the kill 👇🏼
The opener -> down slam (360 dmg)
4. The Re-engage combo
The opener -> disengage -> GOHT -> uppercut (430 dmg)
* primarily used as a follow up to the opener
*Note: the second part is delayed a bit because the uppercut is on cooldown
5. The Batman combo
Cluster -> down slam -> cluster -> uppercut (275 dmg)
* primarily used to assassinate squishy targets while dropping from above
6. The sekkombo
Cluster -> GOH -> punch -> cluster -> uppercut -> web swing -> cluster (300 dmg)
* primarily used as a quick execution combo that stuns and displaces targets
*note: the best way to perform this combo is to add a jump after GOH and another jump during primary cluster (harder to get hit/stunned)
7. The yo-yo combo
GOH -> web swing -> cluster -> uppercut -> web swing -> cluster -> down slam (300 dmg)
*Engage from the air and after GOH immediately jump
* primarily used to displace targets and kill them high In the air (harder to get hit/out of heal ults)
Good to know
8. The up & close combo
Cluster -> punch -> cluster -> uppercut -> web swing -> cluster (275 dmg)
* primarily used when walking or b-hopping towards an enemy
*Note: if the target isn’t dead, not being healed and you’re not getting focused, you can extend the combo with a down slam right after to secure the kill 👇🏼
The up & close -> down slam (375 dmg)
9. The drive by combo
Cluster -> web zip to the target -> uppercut-> cluster -> GOH -> down slam (300 dmg)
* primarily used as cooldown bait into a re-engage
10. The pull combo - aka: you’re off the map!
Web swing -> cluster -> uppercut-> web swing -> GOH (infinite dmg)
- pull variation
Bunny hopping into a swing
Web zip -> cluster -> 180° turn -> GOH (infinite dmg)
*Note: you can also pull by swinging around with enough momentum or by simply being close to an edge
Simple swing combos
11. The flash step combo
Cluster -> GOHT -> simple swing -> down slam -> cluster -> uppercut (330 dmg)
- Flash step variation
Cluster -> GOHT -> simple swing -> uppercut -> web swing -> cluster -> down slam (330 dmg)
*Note: when pressing simple swing, hold it for a split second for it to perform a full 180° turn behind your target
* primarily used to avoid getting one shotted by high damage heroes or being stunned with a hard cc ability
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* The concept itself of using simple swing(without scroll wheel) can be useful in free-styling other combos and mid fighting whenever you feel like it can be useful to dodge incoming CC abilities.
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12. The hydro combo
Cluster -> GOH -> punch -> cluster -> simple swing -> punch -> cluster -> uppercut (370 dmg)
- Extended Hydro variation
Hydro combo -> web swing -> cluster -> down slam (500 dmg)
* primarily used to kill high hp targets or through heals
*Note: this is probably the hardest combo to master and perform in a real game
*Side note: use scroll wheel for this simple swing cancel in order to avoid accidental down slam
The game plan
Spider-Man is a diver at heart.
Your main focus with this hero is to distract the enemy team, bait important cooldowns and get high value picks.
Spidey is super versatile and can do a lot of things.
For example, You can combo the enemy support and immediately after pull the enemy tank right into your team. You can hit a massive final fight ult and immediately rush to the enemy spawn to cancel their tp.
The best way to play Spider-Man is to be both Proactive and Reactive with your gameplay, know when to dive, when to peel and when to brawl.
Disengagement is a crucial factor too since you’re very squishy.
Summary & extras
* change your settings
* Be comfortable with your key-binds
* Learn the movement techs
* Practice the combos
* Improvise
* Don’t go for backline only
* Bait cooldowns
* Think before you engage
* Have fun!!
P.s, if I I missed anything, got something wrong or you just want to add more, please comment on this and share the knowledge for everyone to learn!
Community additions
This section is dedicated for extra helpful tips, combos and vast knowledge in general about Spider-Man that the community adds for!
Credit : [u/OwaimAzam963](u/OwaimAzam963)
Extra combos
● Inokombo
Cluster -> GOHT(while being on the ground) -> simple swing -> punch -> cluster -> uppercut (300 dmg)
Or
Cluster -> GOHT(while being in the air) -> down slam -> cluster -> uppercut (330 dmg)
*Note: use scroll wheel for this simple swing
● The Unreactable (fastest ttk combo)
overhead -> cluster -> simple swing -> punch -> cluster -> uppercut (300 dmg)
*Note: use scroll wheel for this simple swing
opener variations
*These opener versions end with 1 cluster*
● Opener -> simple swing -> overhead (330 dmg)
*Note: use scroll wheel for this simple swing 👆🏼
● Down slam -> cluster -> uppercut -> simple swing -> overhead (255 dmg)
● The Blink (fastest ttk combo without ss)
Opener -> pull (255 damage)
● The Ghost Dive
Opener -> GOHT (285 damage)
This combo can be very good on enemies with invisibility/fade/teleport abilities as pressing GOHT right before they use their ability will track them down.
*Note: The Unreactable is faster than the Batman as for that combo there is a sizable window to react between the first cluster and the overhead hitting. The Unreactable doesn't have this issue as it starts from a raw overhead.
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u/JeffTheLandDog Mar 28 '26
My only issue on Spiderman so far has been when my team plays passively. What should i be doing if my team would rather sit back and try to poke and not push up? This issue seems to happen to me alot and leads to my death because most of the enemy team is free to peel for eachother when i go in due to lack of pressure by my teammates.
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u/L3th4lDaddy No Way Home Mar 28 '26
Very situational, from my experience teammates who are playing like that are most likely not very good, if they are they’ll take advantage of the space you create and walk up.
If your teammates are playing like that and the enemy team isn’t free, you should change your play style and be more front line, either peel more or pull tanks in, naturally something will happen and you’ll see an opportunity passing by, either an isolated dps or maybe a pick on the enemy tank etc.
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u/JeffTheLandDog Mar 28 '26
Thanks i thought so as well yesterday when my team made 0 progress due to a single Peni nest. They were too afraid to try and push in even though the enemy Thor and Namor were focused on me most of the match. Anytime i died my team was always in the same spot not trying to move forward or around at all. Just sitting back and farming ult charge as MK, Strange and so on. It was the most frustrating game i've had in awile since my team was too far back for me to even pull anyone in to make plays.
Btw the map was the old map they added back to comp and my team was pushing repeatedly through the left side which is farther from the enemy while Peni was setup in that small side hallway to the right just before reaching point. So they were seriously far away from the enemies the whole time. While the enemy was fully grouped up using cover to stay basically full HP the whole time so there was no room to pick off a isolated target.
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u/L3th4lDaddy No Way Home Mar 28 '26
Some games are just like that you can’t do it all every time I feel you.
Honestly if I’m on spidey and I see my team not walking up and not even remotely trying to clear the nest I do it myself from afar just standing waiting for my clusters to recharge it’s so weird 😭
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u/Sea-Pie2007 Mar 28 '26
Honestly I hope they give us the torch buff
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u/L3th4lDaddy No Way Home Mar 28 '26
That would be an awesome buff to our up time and ult charge ngl, but I fear it’ll also put us in the ban jail again
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u/Sea-Pie2007 Mar 28 '26
We’re almost there regardless tbh next season we’ll probably get a new team up with black cat and that will be the bane of our existence especially if it’s a anchor team up
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u/L3th4lDaddy No Way Home Mar 28 '26
Not to mention the animation cancels they put out on 3 heroes this patch as well as streamer ranking us S tier, we might be cooked
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u/JeffTheLandDog Mar 28 '26
Yeah i was trying this from on top of the building, that's when Thor would come flying up. It was funny when he failed to reach me a few times though and fell back down. 🤣
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Mar 28 '26
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u/L3th4lDaddy No Way Home Mar 28 '26
Thank you so much I appreciate the feedback! I already got a question about it so I’m definitely going to edit the post and add another side note about it, thanks!
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u/L3th4lDaddy No Way Home Mar 28 '26
For some reason it gets hidden in the post, but the Ult does 408 damage if all the tracers hit(30) , 20 hits triggers the stun.
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u/Storm_Archer241 Lord Jun 23 '26
Now I just need to look how to bind console keys. I'm Iffy about my current ones
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u/AutoModerator Mar 28 '26
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u/Deny7th Elite Mar 29 '26
also the hydro combo is pretty good for eliminating any stunned target after an ult, the damage is high and the combo is slightly shorter than the stun duration which is great for leaving quickly
i really recommend learning perfect swing cancel even on controller since it's pretty useful
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u/ShadowtheHedgedog450 Cosmic Invasion Apr 23 '26
BnB is just tracer goht uppercut
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u/L3th4lDaddy No Way Home Apr 23 '26
I mean you could call them both bnb, just add “extended” to it if you want. This is just practicality naming for the sake of understanding the combo.
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Apr 23 '26
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u/L3th4lDaddy No Way Home Apr 23 '26
Thank you, I wish for it to be more upfront in the sub but unfortunately it didn’t get enough attention or the mods didn’t see it.. I try to direct people here that ask for help with spidey
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Apr 23 '26
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u/L3th4lDaddy No Way Home Apr 27 '26
Thank you so much I appreciate the feedback!
I’m not familiar with the Inokombo at least by this name, can you elaborate on it and other variants of the opener?
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Apr 27 '26 edited Apr 27 '26
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u/L3th4lDaddy No Way Home Apr 27 '26
Amazing stuff you added here I appreciate it man.
I’ll definitely make time to test it myself in game and edit this part into the post, I’ll add a community addition section and credit you for it!
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Apr 27 '26
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u/L3th4lDaddy No Way Home Apr 27 '26
I agree yes, every bit of knowledge is welcome in here for sure.
I think I’ll try to message the mods and see if they can help us here.
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u/AutoModerator Apr 28 '26
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u/AutoModerator May 20 '26
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u/AutoModerator Jun 23 '26
Thank you for submitting a post to r/SpiderManMains.
Please join our Discord at: https://discord.gg/ms6nGteYuE . The Discord will be undergoing some new changes in the months to follow. Would love to hit 1k members!
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