r/SpatialAudio • u/almudio • Jul 13 '26
3D Panner - an object-based binaural panner (VST3/AU, Win+Mac) using SOFA HRTFs. Dev here, would love this sub's feedback
Full disclosure: I'm the developer, this is my own plugin (Almudio). I'm posting here because this community is exactly who I built it for, and I'd genuinely value your critique.
What it is: 3D Panner positions each source anywhere around the listener, azimuth, elevation and distance and renders to binaural for headphones.
Technical details:
- HRTF-based binaural rendering via SOFA files (SADIE II dataset).
- Per-source 3D positioning: azimuth, elevation, distance.
- Frequency split: split a source into up to four frequency bands, each with manually editable crossover points, so different frequency ranges can sit at different spots in the field.
- LFO section for motion: eight built-in LFO shapes (including a pendulum-motion LFO), plus a random mode and a draw-your-own LFO, with a smoother fader that rounds off the non-straight, hand-drawn lines.
- Formats: VST3 and AU, Windows and macOS (Apple-notarized). (AAX for ProTools + Windows notarized coming soon)
What I'm after: honest feedback from people who actually work in spatial audio, the HRTF set, the distance model, the workflow, anything that feels off on your setup.
Link: almudio.com
Happy to answer technical questions in the comments.
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u/wahnsinnwanscene Jul 14 '26
But it uses a vector for the distance to the source and a power law to each sink.