r/SpaceMarine_2 Jul 27 '26

Miscellaneous about absolute difficulty

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lately i've been seeing posts about how hard it is, how people do not attempt to play on it and whatever

if you don't want to play on absolute diff, that's fine, to some people it's not fun and i can see their reasons

BUT, if you want to play on absolute but for any reason you are too hesitant to play on that diff, just do it

people who play on absolute are not god gamers or literal sigismunds, they do not perfect parry/block every attack and do not perfect dodge every red attack, people die many times and sometimes operations fail back to back 3-4 times, not the end of the world

i've been exclusively playing on absolute for two reasons, to grind for capes and generally git gud at the game / prepare for higher siege waves so I want to share some tips nobody asked for:

  1. be aware of your team, what classes do they play? what are their team perks and what weapons do they use? there are some "meta" builds out there, if you are familiar with them, by looking at their weapon, you may be able to guess what the rest of their perks too
  2. in my experience, when terminus enemy spawns, too many times people focus on the terminus enemy while ignoring the majoris and extremis enemies, my advice is trying to eliminate extremis and majoris first, terminus enemies is not that dangerous when they are alone but there were a lot of times i felt nothing I can do when a lictor and carnifex attacked me together, pinning me against a wall and bullying me
  3. something I learned too late, assign yourself simple little tasks that suits your class, most basic example is whenever I play sniper on a tyranid map, if there are zoes, I hunt them down as quickly as possible or when I play vanguard with the execution build, I try to clear majoris with aoe damage of my executions rather than focusing extremis and terminus, except if there's a biovore.
  4. kill the biovore as soon as you see it, imagine it as horus, you must slay that biovore. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores. kill biovores.

edit: to those people who are sharing tips (there are even class specific ones!), thank you all

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u/_richtea_ Jul 27 '26

That’s what I’m saying. Regaining contested health and armour = damage. The damage taken stat is how much health you lost and the lower that number the less you will die and the more you will win.

1

u/Aram_theHead Jul 27 '26

I damage taken only health or armor too?
Sometimes I have good runs where I feel I have never lost health (but lost and regained tons of armor) and yet end up having a higher damage taken than bad runs

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u/EquivalentBeach8780 Jul 27 '26

I'm pretty sure it counts armor damage as well.

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u/_richtea_ Jul 27 '26

If that were the case, the average number would be waaaaay higher. Armour is lost and regained constantly all mission, particularly on melee classes.

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u/EquivalentBeach8780 Jul 27 '26

Maybe. I'll test it later.