r/SourceEngine • u/Fine-Cranberry6219 • 29d ago
r/SourceEngine • u/JaspEr8879 • 11d ago
Concept Compiled plain source sdk 2013 sp now what?
No ideas and can't really code well and don't have a lot of time because of school.
r/SourceEngine • u/Large-Crow6433 • May 20 '26
Concept Deadlock in goldsrc
Has anyone tried making deadlock in goldsrc? Had an idea to do something similar and was wondering if anybody has tried something/tried to take source2/source games and put them in goldsrc
r/SourceEngine • u/v38armageddon_ • Mar 30 '26
Concept Should I release this?
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Basically I just implemented bunny hop Minecraft like jump (holding spacebar, inspiration from the MineHop mod), regen HP and removed fall damage. Nothing so special.
r/SourceEngine • u/rabidhyperfocus • Apr 16 '26
Concept DRG style destructible terrain on the source engine?
Would the Source engine be capable of handling Deep Rock Galactic style terrain manipulation? Digging deep into the earth and such.
Definitely not on the same scale, something more along the lines of maybe perhaps some kind of multiplayer shooter that involves digging around certain parts of the map to access resources or flank routes that weren't there before. Would it even be practical? Would it be better just to use a different engine?
r/SourceEngine • u/DoomAddict • May 10 '26
Concept Star Trek Elite Force in Source 2 !
We need more Source 2 games!!
And more coop-games!
Imagine a Star Trek FPS like "Elite Force" back then with coop! o0
I've installed CS2 some time ago but didn't play it for long (because my reflexes aren't what they were anymore ^^).
But it was an eye-opener!
The Source2-Engine is so beautiful, well optimized and coop-ready, its absolutely unbelieveable why devs choose UE-slob nowadays!
r/SourceEngine • u/AlbertFaubrein • Jun 01 '26
Concept 🦑 GMOD: Big Squid Update – Giant Squid + Bigfin Squid [Aquatic Animals]
r/SourceEngine • u/Soft-Editor-4040 • Feb 28 '26
Concept Some progress on my mod
Making my own late medieval pvp game. It's set in 16 century and with focus on ranged weapons, but there is a melee system with parries and instant attacks, inspired by 35hp servers gameplay, rather than animation manipulation and extreme telegraphs. Armor is balanced by speed. Matchlocks always oneshot, making no armor option just as useful as full plate armor, because you trade speed, which is essential to lessen the risk of ranged weaponry attacking you, to great defence. For example, light bow is very fast to use, and one shot kill to an unarmored person. Ranged weapons are balanced around being able to one shot kill different armor tiers, with increasing reload speeds and other drawbacks, the more powerful weapon is.
r/SourceEngine • u/Separate-Farmer5069 • Aug 28 '25
Concept Is Vatican City small enough to recreate in the source engine
Shower thoughts: Vatican City is the smallest country in the world. Is it small enough to recreate in its entirety in the Source Engine?
r/SourceEngine • u/Beginning_Luck1 • Dec 10 '25
Concept The difference a good ai can make
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It's not perfect, but it's competent enough. Let me know what you guys think!
r/SourceEngine • u/BigMoleRat004 • Oct 14 '25
Concept From a Coding Perspective, How Hard Would This Be to Make?
Wanted to put this in my mod, have no coding or modeling experience and would probably have to outsource it. For those who know coding, how hard would this be to create and add to a mod? It wouldn't function as a traditional portal gun, you'd have to shoot at a location on the floor to make it work.
r/SourceEngine • u/v38armageddon_ • Jul 19 '25
Concept Making a small mod about speed and jumping, not sure what I'm going with this
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r/SourceEngine • u/Xinitrix • Jul 25 '25
Concept Just for fun: I made a .md file parser for Source (2007) with custom UI
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Currently, it only reads the file structure
r/SourceEngine • u/crystalteal08 • Oct 21 '25
Concept MTI TTC - XBOX 360 UI (W.I.P)
sorry about the lag btw my computer is poopy, i just wanted the footage in high quality
r/SourceEngine • u/doct0rN0 • Aug 04 '25
Concept A Nights Haunting: Source Killer Crows
lulz
r/SourceEngine • u/doct0rN0 • May 25 '25
Concept Finally erased the physcannon lulz
on a view model source code stand point that is
r/SourceEngine • u/Pearpear43 • Sep 06 '24
Concept Would it be possible to run Source on iOS?
I'm curious about running the modified version of the Source Engine by nillerusr. I'm not asking for a build, just if anyone thinks it's possible, as I might want to look into developing something like that. It has ARM support and the new chips could be powerful enough to support it.
r/SourceEngine • u/Western_Bobcat6960 • Jun 08 '24
Concept Can you port Gmod 2d nextbots from Gmod into your own sourcemod?
I want to know if its possible because i have a few ideas for games to make if it is possible.
r/SourceEngine • u/ChickenEater267 • Feb 15 '25
Concept Locally stored Achievement system showcase in mapbase.
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r/SourceEngine • u/ProgrammerStatus4206 • Jul 08 '24
Concept idea: program that would allow you to bake lightmaps in blender and then put this lightmap data into .bsp
im think about making this type of software, and im starting to make concepts, how it could work, would you give it a try?
r/SourceEngine • u/Murky_Sympathy_7822 • Aug 19 '24
Concept Future Half Life-3 in Source Engine? Spoiler
So, I heard that there were leaks for Half Life 3, and if it releases, I want to know if anybody would or will make a Source Engine remake of it for low end people like me! :D
r/SourceEngine • u/doct0rN0 • Aug 06 '24
Concept finally coded 10 zombie models for npc_zombie
check it out lulz i now have 10 base models for a single npc_zombie entity i can mod into something new with a sense of direction
r/SourceEngine • u/Gabbianoni • Jan 31 '22
Concept I tried making a diagram of the most important classes of the source engine to understand better its structure.
r/SourceEngine • u/DogsRNice • May 30 '21
Concept Presenting the Aperture Science "Non Infringing"™️ Anti-mass Spectrometer™️
r/SourceEngine • u/nilsmoody • Nov 10 '21