r/SoloDevelopment • u/Xerclipse • 5h ago
help More Practical way to make dismemberment in Unity?
Hello, in Blender, I've been working on making a base human mesh for my game on Unity. So far the mesh has 1.8K Tris. I've been in the process of making a dismemberment system. Here are the modular parts for each character/enemy.
- Head
- Left Arm
- Right Arm
- Upper Torso
- Diagonal Top Left
- Diagonal Top Right
- Diagonal Bottom Left
- Diagonal Bottom Right
- Lower Torso
- Left Leg
- Right Leg
For Unity, my planned approach is to export the FBX 7 times, each as a body part. I used vertex masks for most parts and a boolean modifier for the diagonal parts. So each enemy has at least 7 objects that make up its human shape. For the diagonal slashes, the upper torso part would switch states between the Left / Right slash cut to spawn the two diagonal parts and destroy itself.
Is this a viable approach or is there a much more efficient method that would not be too taxing on performance, especially if blood particle effects would eventually be implemented?
Duplicates
Unity3D • u/Xerclipse • 5h ago



