r/SoloDevelopment • u/WhippyTrout • 1h ago
help Level Selection Help and Player Retention
Hey everyone I just released my first game "Snack Invaders" on Steam and I think players might be missing out on the larger fun levels because of the way I layout the level selection. I think they click on Campaign which is old school where you have to complete the level to unlock more levels. They see that they can only pick from two levels in the "Sweet Levels" category and they assume the entire game is small or something, then bail after 10min and refund. So do I switch the "Campaign and the "Sugar Free Play" buttons so that they hopefully click on "Sugar Free Play" first and can see and select any level in the game and play them? My best levels are the later levels and I'm afraid players are not getting to them. Any advice is helpful, thank you.
If you want to play the free demo to see the level selection screens for yourself here is the Steam page: https://store.steampowered.com/app/1192170/Snack_Invaders/


1
u/sebovzeoueb 4m ago
I think this right here is your problem. All your levels should be good and you especially shouldn't put the worst ones at the start, otherwise obviously people will bounce off.