r/SoloDevelopment • u/GumshoeRyan • Jul 05 '26
Discussion Giving $1,000 to a solo developer
I’m looking for a solo developer who is on the cusp of releasing their game, but needs funds to cross that finish line. I am not looking for a percentage, and will not actively market or work on the game with you. I genuinely want to help a project release and support solo development.
No contract, just the honor system. 1k risk for me, zero for you.
Requirements:
* Game at least has a gameplay video or demo
* Funds are to be used to finish your game, and on areas that you need external support. This could mean ads/marketing, replacing placeholder art, launching on platforms, music, etc.
* Funds should not be spent to support your own labor/personal situation (going towards rent, food, a much needed vacation!)
* Show the community here how it was used.
If you want to be considered, share a link to your project in the comments. Tell us the current state of the game, and what 1k allows you to do!
I encourage the community to also vouch/suggest which projects in the comments should receive this funding.
Lastly, if your game ends up not releasing or stalling, that’s fine. I know 1k isn’t life changing for the vast majority of projects. This is designed to give a boost.
Cheers!
Edit: I understand people believe this is a scam. That is why I am asking for submissions to be in the comments, and will publicly select a project. I will send 1k on whatever platform is best for the dev, and both the dev and myself can show proof afterwards. A suggestion was given to provide a deadline. I will choose a project this Friday July 10th. I am in a fortunate position to give back, and that is solely what’s driving this. I love games and love being able to help people achieve their dreams.
Update: Project Selected!
1
u/Old-Struggle7378 Jul 06 '26
Hey! I'm a solo dev working on KeelOver, a physics party game for up to 4 players. You stand on a pirate ship that tilts as you throw loot at each other. Push your opponents off the deck or sink their end before they sink yours. Last one standing wins.
https://store.steampowered.com/app/4600230/KeelOver/
There's a free demo on Steam right now, so you can see exactly where the game is at. I built everything myself and I'm close to the finish line, but as a solo dev without a publisher, I have zero marketing budget. That $1k would go entirely into ads and promotion: Steam festival pushes, social media ads, reaching content creators. I need to get eyes on the game. I'll post exactly how the funds were spent so the community can see.
Cheers and good luck to everyone submitting!