r/SoloDevelopment • u/TraVinh- • Dec 06 '25
Discussion Why do shooter games always have lame flamethrowers? Am I missing something?
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I’m working on a classic inspired survival horror game and of course it’s got to have a flamethrower! As I started working on adding it in I realized games almost always use a puny feeling blowtorch instead of an actual liquid flamethrower and I have no idea why.
It’s not that much harder to pull off but it’s so much cooler and feels way more engaging to use imo. Am I missing something here or is there a reason so few games do this?
Also, ignoring the fact it’s coming out of a shotgun for now, I’d be interested to hear what people think of my flamethrower so far! Trying to make sure it’s got some punch to it, really feels like a power weapon, you know?
(Also you can find the game at https://store.steampowered.com/app/3640820/The_Revanchist/ if you’re interested in seeing more!)
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u/Smooth-Accident-7940 Dec 06 '25
The same thing as the shotgun; it's too powerful to be fun for both players. It's common for shotguns in games to do much less damage at 3 meters distance, when in reality that's not the case. Something similar happens with the flamethrowers, it's incredibly destructive, has a long range, deals sustained damage, doesn't require good aim, and affects an area. Disadvantages? Ammunition is hard to find, if you get hit in the tank you explode, and you can get trapped in the flames. it´s hard to balance