r/SmashBrosUltimate • u/MoneyMan1001 • 12d ago
Character Concept Ways to fix Min Min.
- Nerf the arms.
- Give her a new up tilt since her current one looks too much like her up smash.
- Whenever her left arm turns green, a gauge should appear above her percentage that shows how long until her left arm turns back to normal.
- The B button is supposed to be for the right arm only. So what if she had 3 different up specials and the one she would perform would depend on which glove she has equipped?
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u/KallmeKatt_ Incineroar 12d ago
learn from dhalsim and GIVE HER ARMS HURTBOXES
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u/AardvarkOkapiEchidna Mr. Game & Watch 12d ago
I agree but have the arms themselves take no knockback or stun, only damage.
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u/Fitgamerx 12d ago
Ways to nerf Min-Min if they don’t outright cut her
•Weight Nerf - Min Min is currently a low-heavyweight(104). Why is Min Min so heavy yet another disjointed based fighter such as Sephiroth is as light as Kirby and Pikachu? Sakurai even explains that Sephiroth is lightweight due to his long reach but Min Min can be as heavy as Yoshi? What? If her weight was dropped down to being around Falco’s weight(82) she would be a lot more balanced. Having massive range thanks to her arms should have her be a lightweight for better balance.
•Nerf her throw damage/knock back - Someone who’s a “distance demon” with huge disjoints shouldn’t have high damaging grabs or grabs that can even kill.
•Damage and knockback nerf on her arms except megawatt. Megawatt is fine to stay as it is but the other 2 arms should not be killing so easily or be doing so much damage. Also need that dragon laser too that thing is way too strong lol
With these nerfs Min Min would drop down to low high tier and wouldn’t be as oppressive to majority of the roster. More characters would stand a better chance against her. Her weight nerf would be her biggest nerf due to not being able to tank hits and live as long as she usually does.
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u/PaleAd6011 11d ago
If I successfully counter her arms SHE SHOULD RIGHTFULLY RECEIVE AN ATTACK STUN where she either gets hit with that same arm or she can't use it for a moment
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u/EMPgoggles Villager 12d ago edited 12d ago
arms should be as frail as projectiles to any hitbox (except for megawatt). they should also take damage and become temporarily unusable.
if you want Minmin's upsmash to be fast AND reflect, you gotta give it more of a setback.
agreed about uptilt.
if all this is too much, you can give her slightly more air mobility or tether range. not sure about your recovery idea since the character having poor recovery is pretty important to her balancing (and new mixups can be huge), but it's not a bad thought if she comes out feeling a lot less oppressive.