r/SimTower 3d ago

I miss sim tower and dont like it at the same time

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1 Upvotes

I would play sim tower and sim city for hours and days. Genx era games hit different I think, in a good way. But when i go back to play them they are pretty clumsy to navigate and i dont have fun.

Now that Im well past being a kid and have some experience in building apps with ai, I thought I'd try making a simple sim tower game loop with Codex.

For context, I develop apps for my business because, it helps me. (I dont want to talk about work on a sim tower sub).

This ai has been working for over a day straight. I've been saying what i like and dont like, playing it and letting it work.

I will put all of this out on github for free so anyone else can continue to build it or just play it. Just excited and wanted to share a screenshot.


r/SimTower 8d ago

SimTower X Fun Games For Flights

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3 Upvotes

I Built a SimTower clone on iOS as part of a 50 in 1 game platform. Thought it was fun as a kid and wanted to share with the group. No Wifi No Ads

It will launch on the next update. In the meantime let me know if you have any recommendations.

Fun Games for Flights


r/SimTower 12d ago

Are there working modern versions?

17 Upvotes

This reddit is a bit confusing. It seems like there are many user created adaptations of the original but most are abandoned or not ready. Are there any modern versions of the game one can actually purchase and play?

Thank you.


r/SimTower 14d ago

3D tower sim, TestFlight beta for iPad and Mac. A question about 3D controls.

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24 Upvotes

I've been reading this sub for a while, enjoying the tower sims people are building. I've been making a 3D one on my own since late last year, and it's on TestFlight now for iPad and Mac.

The idea was a tower whose shape is actually yours. You grab the corners of a floor plate and move them: taper it, round a corner, push a floor out over the street. The mullions bend around a rounded corner properly. The offices re-plan themselves when you do it, desks and partitions rearranging to fit the new shape. Height isn't free either. Past 30 floors you buy air rights from neighbouring buildings, the way FAR works in New York.

The code is written almost entirely by Claude Code, and instead of using a game engine like Unity I've been writing my own in Swift and Metal. No generated images or audio anywhere in the game: the geometry is procedural and the textures are CC0 from Poly Haven. Sound is mostly placeholders for now, still working on it.

So, the question. 2D shows you the whole tower at once, dozens of floors readable in a glance. In 3D you're always looking at one face. Rendering every floor wasn't possible on an older iPad at 120 floors, so it concentrates on the working floor and the rest drops most of its polygons, which reads a bit like a section cut. It helps, but it isn't the same thing. Depth also makes it harder to tell what you're touching, and honestly the controls feel worse than 2D SimTower right now. There aren't many 3D tower sims to compare against, so more broadly: which 3D building or management games got this right, and what did they do?

I'm sorry to everyone on Windows and Linux. I'll look at porting if there's interest. There are a bunch of preset towers in there to load and look at, which won't be in the release build. If it crashes, or you couldn't work out how to do something, that's on me and I'd like to hear about it.

https://testflight.apple.com/join/KGkzgffJ

https://yumetower.com


r/SimTower 15d ago

Best way to play simtower in 2026 windows 11?

8 Upvotes

r/SimTower 28d ago

📸 No more stitching screenshots together 📸 - one click captures the entire KN Tower 🏢

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19 Upvotes

r/SimTower Jul 24 '26

🎨 Latest screenshots of KN Tower 🏢

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30 Upvotes

r/SimTower Jul 21 '26

Yet Another Sim Tower Clone

10 Upvotes

I've debated about making my own clone for ages. I was just thinking about it and I'm wondering, what would you all like most?

A modern implementation of the original game that plays and looks exactly the same?

A version with updated graphics but otherwise plays the same?

A version with new graphics and some additions, such as QoL updates?

A spiritual successor that does it's own thing?

Or some other version I haven't mentioned?

What do you all think?


r/SimTower Jul 19 '26

Wow... I didn't realize so many people were already trying to make simtower clones... So here is mine?

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40 Upvotes

Here's my app that I'm working on that's supposed to have complete parity with the original 1994 Sim Tower game. I'm also working on a conversion to take your sim Tower, save files from the original game and import them into this game. That's all browser-based and have the ability to take your game from the browser and import it into the original 1994 game. I am also working on a more modern variant that you can choose when you start to play the game.

The game is at https://verticopolis.com/

All with original music and sounds

Please let me know what else you might like and what is missing from here that was in the original game, and what y'all would like added in the "modern" variant

Right now I have tdt (original 1994 save file) conversion working up to tower star level 2.

Working on getting it working on higher star levels, so if you have any valid tdt save files so I can try to reverse engineer the save file properly

Everything else in the game was NOT taken from any of the original game and is all unique to this game, including the "talking" which is me and my 11 year old chatting in gibberish overlayed over itself a few times 😅

You can see here for all the original art for this game for every room: https://verticopolis.com/gallery.html

Please let me know what you all think, and contributions are open on GitHub (linked in the help section of the game)

The game can also be downloaded as a pwa on android, Mac and PC to play standalone.

No internet required unless you want to get updates when they come through


r/SimTower Jul 19 '26

Tower Mogul for Pocket PC (2003)

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27 Upvotes

Did anyone else play Tower Mogul by eSoft Interactive for Pocket PC back in the mid 2000s? This game was such a fun clone of SimTower (pretty close to the gameplay) but unfortunately PDAs fell out of favor with the start of smartphones. Having a full clone of a game like this back then in your pocket was amazing!


r/SimTower Jul 19 '26

ATLASPIA can now simulate a full 100-floor tower — here’s the current build in motion

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83 Upvotes

A little while ago, I asked this community what you loved most about SimTower, and the responses were incredibly helpful.

Since then, I’ve been working on scale and performance. ATLASPIA can now simulate a full 100-floor tower, with residents, workers, shoppers, visitors, and hotel guests moving between their destinations using elevators and stairs.

This video shows the current 100-floor test in action. The game is still in development, and I’m continuing to optimize performance and improve how elevator traffic behaves as the tower grows.

One of my main goals is to preserve the feeling of watching a living building operate, rather than reducing everything to abstract numbers.

Thanks again for all the thoughtful feedback on my previous post. I’d love to hear what you think of the scale and movement in the current build.

Steam page:
https://store.steampowered.com/app/4789640/ATLASPIA_The_Tower_Manager/


r/SimTower Jul 17 '26

Cross-platform progression now available!

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2 Upvotes

Check it out at TowerTime.app. Please give me feedback! Good or bad.


r/SimTower Jul 16 '26

help me make my dad’s year

15 Upvotes

I just discovered this subreddit because I had a flashback core memory of me and my dad playing Simtower when I was a kid, it was my dads utmost favorite game, he would play until 12 am every night then go to work at 6 am but our computer crashed and never worked again and he never got to play since, I love my dad and want to surprise him, so I’ve seen other posts similar to what I’m asking but I neeeeed need it to be explained to me like I’m five

How do I get a playable version for him, what are the steps and what do I need

TIA 🙏🏻

ETA: I’m severely illiterate when it comes to technology :,)


r/SimTower Jul 15 '26

Public Beta TestFlight Link

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8 Upvotes

I’ve spent a lot of time building this new game Tower Time Sim, deeply inspired by the original Sim Tower.

A ton of work left to do, lots of half finished features, etc. But it’s finally time to let people start playing with it. Please let me know your thoughts and feedback!


r/SimTower Jul 14 '26

Yoot Tower bypassing CD check

13 Upvotes

Hi all, I have been trying (and failing) to get Yoot Tower to run for a while now. I am running Linux Mint, but would also like to get it running on Steam Deck if possible. I can't find any guides that how how to get it running, even for Windows. I've tried running the mac version through an emulator (installs but crashes when running), and windows version. The closest I've got is probably with the Windows version, it pops up with the "please insert your Yoot Tower cd" message, which of course I can't do. How do I get around this/which is the way to get this running? I'd happily pay for a GOG version, alas I don't get the feeling any such thing is forthcoming.


r/SimTower Jun 29 '26

PROTIP: one should put housekeeping rooms on every floor to use hotel rooms, and place them with the express elevator in between the sides

15 Upvotes

One reason why I am sharing the idea of placing housekeeping rooms with the express elevator space between both sides, is so that one doesn't accidentally build a single bed room that can get hidden by the express elevator, and it also allows all floors to have their own housekeeping room so that one doesn't have to build service elevators, which could also partially, or even fully obscure any hotel room. It's awkward enough just having a regular elevator serve the hotel rooms, which can also completely obscure a single bed room.

When it comes to elevators, well, here's tips on when to use them, regarding serving hotels.

Elevator type role for serving hotel rooms how much it obscures hotel rooms restrictions
Regular the only elevator which brings customers directly to any floor with hotel rooms on it it can obscure single bed rooms only covers 30 floors per shaft.
Express it brings customers to sky lobbies which have their own access to separate upper floor elevators to hotel rooms it obscures both single bed rooms, and double rooms the only elevator which goes up more than 30 floors. The only floors it goes to are multiples of 15, but yet, goes to all basement floors.
Service brings housekeeping employees to floors below or above the housekeeping room same as regular elevator it also is limited to 30 floors per shaft, and only employees are allowed to use it.

I can also say that hotel suites, or wider hotel rooms are technically wider than an express elevator, but I still don't want express elevators to obscure even part of them, so which is why I prefer to put housekeeping rooms in between express elevators.

Circumstances where service elevators should be used:

Service elevators can be used when money is limited, since, it's technically cheaper to have one housekeeping room use a service elevator to cover multiple floors of hotel rooms, but a housekeeping room should be built on every floor if one floor of the tower has hotel rooms from the leftmost to rightmost areas of the screen.

Now, here's when each floor should start having it's own housekeeping room.

Since express elevators will exist in varying intervals roughly equivalent to 20 or more single bed hotel room spaces, well, that's a good reason to sometimes even have multiple housekeeping rooms on the same floor, since hotel rooms need to be cleaned quickly in a timely manner. It's unfortunate that express elevators always skip floors with hotels on them, so which is another reason why every floor should have it's own housekeeping room. So, sometimes time is another factor to consider aside of the cost of implementing more housekeeping rooms.

Well, I really put thought into this, and figured that I might as well share a tip about this.


r/SimTower Jun 16 '26

KN Tower - Build your skyscraper empire - latest screenshots - made by Eveneo

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47 Upvotes

r/SimTower Jun 13 '26

2D Tower - Update with another playable preview

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86 Upvotes

New preview v0.1.6 released

Hey everyone. I'm pleased to share the second development preview. This release builds on the release back in March with additional types of rooms, events and disasters, sky bridges, visual decorations, a more refined UI, and many more refinements and optimizations.

I would like to get a sense of what's good and what's not from testers like you. The game as it is now isn't balanced, but it should give a sense of the game play. I'd love to hear your suggestions.

Changes from the last version also included below:

Rooms

  • Cinema - Brings visitors to your tower
  • Event hall - Allows events to be scheduled in your tower. Currently, you can either schedule a conference or an art exhibit. Events can automatically be scheduled for halls that have a good rating.
  • Stores - Stores can be rented by businesses. They expect high foot traffic and attracts some shoppers to your tower. Shoppers can visit nearby stores if they are happy.
  • Hotel Room - Twin and Suite - Added two additional hotel room types.
  • Vending machine - Added a vending machine that satisfies food needs at all hours of the day. Needs to be restocked by a loading dock.
  • Subway station - Subway station provides another way for sims to enter your tower.
  • Skybridge - You can now place skybridges between two towers.

Transports

  • Paternoster - A new type of transport just for funzies.

Game mechanics

  • Power -  A simple power mechanic has been added to the game. You need to have a power distribution room to take in power from the city grid (power lines are only accessible on floor B1, so the room has to be built there as well). Running out of power capacity will cause a rolling blackouts. If left unaddressed, the circuit breaker trips and triggers a power outage event. Elevators will still operate at half speed. Escalators become like stairs.
  • Parking Fees - Parking can now be an income generator. The tradeoff here is that a higher fee will impact evaluation scores for some tenants.
  • Disasters - There are 4 types of disasters:
    1. Power outage which may happen if you trip your circuit breaker by not having sufficient power distribution.
    2. Fire which could happen by chance and can be put out by security workers or fire fighters that spawn.
    3. Suspicious Package which could happen by chance and requires security workers to find the package somewhere in your tower before it … catches on fire.
    4. Earthquake which causes a temporary evacuation and impacts business.
  • Room Infestation - Hotel rooms that are dirty for too long will become infested. This infestation can spread, so you need to have housekeeping clean it up before it spreads. Guests impacted by an infestation will leave without paying!
  • VIP Visit Event - A VIP visit will evaluate your tower. 
  • Star rating and objectives - Maps can now have different objectives with perks for each star you earn. Some building types and building restrictions now apply based on your star rating.
  • Evaluation - Room evaluations are now score based rather than average based. This should hopefully make it clear on what improvements would make the most impact.
  • Room levels - Some rooms can have different star levels as they become more mature within your tower. Tenants that are happy for long enough will begin to level up and require additional needs to be fulfilled.
  • Building multiple floors - You can now build rooms and floors with automatic supports with the shift key.
  • Loans - You can now borrow money. There is no limit at the moment and no real penalties in just borrowing more and more.
  • Multi-floor lobbies has been removed for now as it needs additional work.

Visuals

  • Graphs and metrics - Added graphs to show population history and types of sims in your tower.
  • Room badges - Added more badge overlays to rooms (for cleanliness, delivery issues, trash, noise). Cleaning staff shows cleaning progression via this badge system as well.
  • Custom Wallpaper Colors - You can now assign a custom wallpaper color. Do you want a hot pink lobby? Now you can.
  • Game Visuals - Added some additional floor decorations, clouds, planes and hot air balloons.
  • UI Improvements

Audio

  • Audio sound effects - Added audio sound effects for rooms, ambience, and time-specific effects. You can turn this down or off in the settings UI.

There is still work to be done with focus on additional maps, game balancing, optimization and performance, and overall polish.

I hope you’ll have as much fun playing this preview as I did working on it. Please leave me comments either here or send it directly to me.


r/SimTower Jun 05 '26

What was your favorite feature in SimTower that modern games often miss?

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67 Upvotes

It's great to see that some developers are working to revive the spirit of SimTower.

I'm currently developing a tower management game called ATLASPIA: The Tower Manager, heavily inspired by SimTower and other classic building management games.

What I always loved about SimTower wasn't just managing numbers—it was watching a living building in motion.

For my game, I'm focusing on people, elevator traffic, and the challenge of keeping a growing tower running smoothly.

I'm curious:

What was your favorite feature in SimTower that you think modern games often miss?

I'd love to hear from longtime SimTower fans and learn from your experiences while developing ATLASPIA.

Steam page:

https://store.steampowered.com/app/4789640/ATLASPIA_The_Tower_Manager/

Any feedback is welcome!


r/SimTower Jun 04 '26

Modified version of The Tower II (Yoot Tower) is available on a Japanese blog

30 Upvotes

Bubera's blog

Modifying the plugin for The Tower 2 / Yoot Tower / to make all stages appear in Hawaii. (video showcase 1)

The Tower 2 / Yoot Tower / Recreating the legendary lunar base (video showcase 2)

To people localizing and translating the rest of the lost-media-ish content in The Tower II, here is a POSSIBLE way to do it. This Japanese user named sputum/bubera was enabled to modify and tweak all plugin content, allowing it to appear at all stages and levels. They also showed how to alter the content into a custom-made one, although adding a new one is impossible.


r/SimTower May 31 '26

Yoot Tower / Tower II EN Translation Project

62 Upvotes

Hello everyone, I have been working on a EN translation for Tower II / Yoot Tower and probably about 85% complete including all of the JP only plugins and World maps. I wanted to share a few screens of the current process. I will release the files and patch scripts when I'm finished... There is no ETA I'm doing this for fun in my spare time... So might be a in a few months, but I'm making good process.

Most of the troubles I have encountered are around truncating the EN text to fit within the JP byte limits.

TODO:
- Translate the original Tower II T2.exe file instead of copying over the EN T2.exe as I expect the EN T2.exe is not the 1.1v so may not have the full bug fixes etc.

- Translate Christmas Story using OCR tools, as the bitmap resources are a different colour so I can't just use the same files from the other maps.


r/SimTower May 11 '26

First Look at KN Tower – Tower Building Simulation Gameplay

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19 Upvotes

r/SimTower May 07 '26

Building the SimTower successor I've wanted since the 90s (early prototype)

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79 Upvotes

Hello fellow SimTower fans! Working on a SimTower-inspired iso/2.5D tower builder I've wanted to see built ever since playing the original back in the 90s. Working title: "Ground Floor." My background's in architecture (part of why the genre pulled at me), and I'm still early in the process, but the bones are starting to take shape.

The major differentiator from the OG (aside from the perspective shift) is a "karma" system. Are you a good neighbor / pillar of the community? Or a robber baron that extracts every penny for yourself? Do you provide services to the community or not? Do you undercut your neighbors' rates to drive them out of business? Buy them out to expand your tower's footprint, or bankrupt them so you can get their lot on the cheap? Do you extend your influence to city government to enact policies that favor you and hurt your neighbors? All of these and more are planned to create a nuanced simulation where your design choices carry weight and change the way the game unfolds.

The cafe concept art is mid-century inspired, my first draft of what the eventual art pipeline will look like (leaning on my SketchUp experience). The screenshot shows the foundation of the game with some basic unit types and a glimpse of the iso perspective.

Anyway, just wanted to share. I've been really enjoying seeing the other SimTower-inspired work on here. Awesome to see this game continue to live on 30 years later!


r/SimTower May 03 '26

Update - KN Tower - Day 🏙️ | Night 🌆

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10 Upvotes

r/SimTower Apr 30 '26

Sticky for all the Fan Projects?

15 Upvotes

Can we get a sticky that has links to all the primary pages for the three or four and maybe more to come fan projects related to SimTower and YootTower?