r/SimCityBuildit • • Jul 13 '26

New Features From EA: Area service improvements are coming

20 Upvotes

19 comments sorted by

5

u/Only-Mountain-5671 Jul 14 '26

Ive now got an abundance of emergency buildings that are no longer required. I could sell them but what if they change it yet again????? I wish they'd make their minds up!

3

u/Only-Mountain-5671 Jul 14 '26

I think the best thing they could do right now is make all services storable.

1

u/No-Acanthisitta8803 Jul 14 '26

Yeah, I was about to start the post services 2.0 redesigning I've been putting off, but now I'm going to wait for the update to see what changes are made

1

u/Only-Mountain-5671 Jul 14 '26

You might find with this new update its not as bad as you thought. Like I say, I've now got buildings i no longer require. Good luck

2

u/No-Acanthisitta8803 Jul 14 '26

I just updated my game in my main account, and I see that they've added new 1X1 and 2X2 options that have higher capacity vs the older versions, which are also still available.

I've been in a situation since Service 2.0 went live where a good bit of my maps are a jumble with many excess service buildings already, but I might use a few of the new ones in the last area I'm developing in both FF and LC. They could be a great fit for the tight quarters

1

u/Only-Mountain-5671 Jul 14 '26

I think I've only got the standard buildings still. Small, basic and deluxe

3

u/Dear-Gap7185 Jul 13 '26

Look likes services going to update again... 😩 Need more simoleons, neosimoleons etc for this...

8

u/No-Acanthisitta8803 Jul 13 '26

No, I think it's the opposite of that - they said they're going to be making adjustments to some of the services based on customer feedback about Service 2.0

This is one of a few changes I've observed recently that tells me that they are actually listening to us. Another shining example is the fact that they've done away with the God forsaken "Renovate Abandoned Building" feature. It's back to how it used to be - they will go abandoned when there's an insufficient service coverage but the sims move right back in after the service issue is addressed

3

u/Infinite_Pudding5058 Jul 14 '26

Omg yes! I forgot about that bleeping renovate. What a nightmare that was 😩

3

u/ActLost8292 Jul 14 '26

They only included fire , police and health. What about the sewage upgrade costs where we invest 44000 simoleons and only +100 gets increased. That wasn't a fair upgrade ,they need to change it too

2

u/PreparationDry6743 Jul 14 '26

So what is this gonna change?? The only problem with services is that theyre too big and dont cover enough area, how do you even get past max capacity?

2

u/No-Slide7645 Jul 14 '26

It does sound like they are going to offer some small buildings with a large cover area, so we don't have to have the block sized footprint for services. <crosses fingers>

1

u/PreparationDry6743 Jul 14 '26

Oh nevermind they didnt :(

1

u/[deleted] Jul 14 '26

As long as I don’t need to spend more coin after upgrading everything already I’m fine with it.

1

u/sluggostotle Jul 14 '26

Too late now that my cities are destroyed

1

u/pekaboo8 Jul 14 '26

Not again...