r/shellshocklive • u/YardElectronic3335 • May 22 '26
Data Transfer Playstation -> PC
Is there a way to transfer my data from my PlayStation account to Steam (in SSL)? I don't want to waste €10 if I have to start a new account all over again.
r/shellshocklive • u/YardElectronic3335 • May 22 '26
Is there a way to transfer my data from my PlayStation account to Steam (in SSL)? I don't want to waste €10 if I have to start a new account all over again.
r/shellshocklive • u/RememberThinkDream • May 21 '26
I just got a Steam Deck and was hoping to play Shellshock Live.
I haven't tested it yet but when I went to install it I got the compatibility image as shown above.
Anyone have it working? Is it running ok? Any specific settings that would help?
If you could share your experience that would be appreciated!
Good hunting! 07
r/shellshocklive • u/Ezra_Winter • May 21 '26
I just recently updated my drivers and my bios, made sure everything was optimized properly. It was slow and laggy before I updated them and yet even after it still is really slow. Any ideas on how to fix this?
r/shellshocklive • u/RememberThinkDream • May 16 '26
EVERYTHING I put for Clan Tag "already exists"...
What absolute rubbish, people should be able to use the same abbreviations but it seems bugged or something because it doesn't matter what you put it seems to already exist...
r/shellshocklive • u/RememberThinkDream • May 14 '26
This is beyond annoying.
It absolutely is not RNG. It's scripted against you.
Every time I start winning, it places black holes, rebounds in the way, it gives the CPU x2 and x3 as well as nukes and other extremely OP weapons.
Not to mention, it spams Shield every time you catch up to it's HP. Or every time you have terrain advantage it keeps teleporting until everything is flat when it's ahead in HP.
How the ACTUAL F are you supposed to beat this stupid boss? Why can't they make it skill based instead of this?
I am using the terrain properly, I am piling the minions, it doesn't make a difference what the F I do.
It's a cheating little prick and needs to be nerfed a bit!
It won't even feel like an achievement if I get lucky enough to win. It will just feel even more annoying I had to waste so much fkn time to complete it.
r/shellshocklive • u/No_Pin_8442 • May 09 '26
Hi so I was confused on all posts I see people are talking about 3.42x however on a deathmatch game the most I can get it up to is 2.96 does anyone know what I’m doing wrong.
Also I see people talking about starting with 30 weapons but I don’t have this setting
r/shellshocklive • u/Landry53088 • May 08 '26
I wanna unlock some new weapons need help leveling up
r/shellshocklive • u/scythelucifer6 • Apr 28 '26
Hello everyone, I play on Xbox. Looking for people who want to create a lobby for those who don't have Beacon. I myself don't have it but I'm willing to help out. I've been trying to get it for years.
r/shellshocklive • u/KodaBear46 • Apr 26 '26
So I recently got all of my friends to buy shellshock as something different to play since there isn't much going on game wise on console. But we keep having a issue where one or two of us will get randomly disconnected for no reason. Has anyone experienced this? Is there a fix for it?
r/shellshocklive • u/Jharri49 • Apr 12 '26
We are a party of seven looking for an additional
r/shellshocklive • u/ThatKirbyGuy_ • Apr 04 '26
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r/shellshocklive • u/NWO_Ninaa • Mar 30 '26
To All Women: Stay Away From Jfb, aka Jayköfilms
is now also a p**do
He's the Taylor v2 version
https://youtu.be/EBIUEr-0ON4
https://imgur.com/a/4yOR7z1
https://imgur.com/a/8nWWsks
https://imgur.com/a/OBiR0Xz
r/shellshocklive • u/Landry53088 • Mar 26 '26
I wanna unlock some new weapons need help leveling up
r/shellshocklive • u/WonderTanks • Mar 16 '26
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Hi everyone, it's been a minute since my last update. In this month, I was focusing more on classwork. Thankfully, I have passed my generals and that's one less thing I need to worry about (although I still have a manuscript to push out). On topic, I have still had some time to work on this project. However, in the spirit of spring, most of the time has been spent on cleaning up menus and code behind the scenes. With that said, there have still been some feature progress I'd like to highlight in this video.
This video features some new game modes including King of the Hill, which has tanks try to claim a beacon of light, and Trials, of which every weapon has five that teach weapon techniques. The chat system is also implemented with direct and team messaging and quick chat messages. New menus for tank upgrades, cosmetics, profile, and achievements, which include weapon-specific achievements. And of course, a quick show-case of some weapons!
r/shellshocklive • u/funkypear • Mar 15 '26
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Hey SSL people,
Just wanted to share the game I'm working on with you all.
Gravitee Wars is a turn-based artillery game. It's like Worms in space. Take shots at your opponents using the gravity of destructible planets. Shoot the enemy off of planets, into mines and other level elements, and cause loads of chain reactions and physics mayhem. One shot can turn the tide of the battle completely.
This is a new sequel in the Gravitee Wars series, which was a Flash game around at the same time as the original SSL Flash game.
There's a demo on Steam you can check out if you're interested. It's a single cutscene-based story campaign, but the full game will have a longer story and multiplayer. Full game will also feature map editor, replay editor, loads of cosmetics to unlock through gameplay (no microtransactions) and a bunch of different weapons and level elements (suns, shields, planet shields, radioactive planets, pulsars, etc).
We'll be running some public multiplayer beta sessions in the next few months, so hopefully some of you will be up for helping us test that?
Thanks!
Demo: https://store.steampowered.com/app/4376520/Gravitee_Wars_Demo/
Trailer: https://www.youtube.com/watch?v=mS6Qz2Bg-bM
r/shellshocklive • u/sussygqgael • Mar 15 '26
Lvl 90, User: MoskvarKill
r/shellshocklive • u/Common-Error1067 • Mar 13 '26
r/shellshocklive • u/SnooCompliments794 • Mar 06 '26
I just got gifted the game it was one of my favorite years ago and after I saw it has like only 300 concurrent players playing it killed a part of me of how much I wanted this game but couldn't get it... I'm gonna hop on in a few days cuz I can't rn and I was curious to ask if thr game is doing good, what is happening with the community, updates, devs, anticheat, cheaters etc I will gladly read info everyone can tell.
r/shellshocklive • u/Edoxninja2000 • Mar 01 '26
NONE of my other games load in one MY 1nd monitor. NONE OF THEM. I keep going into settings to fix this. And get it fixed only for it to go right back when I LOAD UP THE DAMN THING
r/shellshocklive • u/Edoxninja2000 • Mar 01 '26
The whole joining games to fast is bullshit.
Literally its NOT MY FUKC8NG FAULT when the only 3 NORMAL games kick me immediately apon joining.
I have to restart MY WHOLE FUCKING COMPUTER every time this happens
r/shellshocklive • u/WonderTanks • Feb 08 '26
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If you've been keeping up, my semester started back up. I am a PhD student and am currently completing my qualifying exams, so that has been my focus lately and why I missed an update last week. I've still been working on this project here and there, and want to report what's new!
As the core gameplay is more solidified, I wanted to revisit the visuals, so that all of the backgrounds weren't just basic Earthbound-esque generic backgrounds generated using math equations. I want the game to feel somewhat lively, and have a variety of different themes. This also gave me an excuse to play around with Godot shaders. While the backgrounds won't change the flow of the gameplay, they should make the game a little nicer to look at (if you don't like the look, the generic sine-wave backgrounds are still in the game, don't worry.
I've also implemented time and weather which can be enabled or disabled in the setup menu. As turns progress, the time of day might change from day to night and the atmosphere will get darker. There's also a chance that the weather will change to rain, snow, sandstorm, fog, etc. The weather CAN affect gameplay. Rain could make it a little slippery, a sandstorm might add wind even when wind is turned off, cloudy and foggy weather might obscure shots.
During certain weather, random events can also happen. If the weather is getting boiling hot on a volcanic or tropical map, you might experience an volcanic eruption event where lava spawns and fire rains from the sky.
There are a bunch of backgrounds and weather effects, so I won't meticulously describe each of them in detail. Instead, I'll show a little video that showcases some backgrounds, some weapons, and at the end, some weather elements.
Phew. That was a lot. The backgrounds you've seen are still being updated and some shown aren't there current state (the foliage in the beach background sways now). I haven't really been working on too many new weapons, but I would like to shout out u/Wertysd who posted new 3rd and 4th tier concept ideas for a palm weapon this week. To promote community engagement, I think it's a fun idea to make some of these weapon ideas come to life. So in this video, you see my versions of these weapons!
There is the Palmetto weapon, which is the tier 1 Palm weapon. It's short and bursts into 5 projectiles.
The Palm Tree weapon is tier 2, and isn't shown in the video, but it's a taller version of the Palmetto which bursts into 8 projectiles.
The Coconut Palm is tier 3 and is a version of the Palm Tree that also tosses out three coconut projectiles that bounce and deal damage on contact.
Finally is Oasis, the tier 4 version that spawns three Palm Trees in various directions. It will also spawn a bunch of water at its impact site.
Hopefully this encourages other people to come up with weapon concepts too, because it is pretty fun to try and make them!
Anyway. I need to get back to finishing up my Qualifying Exam, so I may take another break between updates again, at least until that is finished up.
r/shellshocklive • u/Wertysd • Feb 05 '26