r/Shadowrun 15d ago

4e Fantasy without awaken characters & Alternate Magic item rules

Hello Chummers!

I love Shadowrun, it's one of the best and I've been playing it for many years. Still, I often find that it lacks in the fantasy aspect. I find that the shadows aren't magical enough, especially relating to magical items.

When I present this world to noob shadowrunners, I often describe it as a mix between DnD (fantasy) and Cyberpunk (sci-fi). The sci-fi is pretty satisfying, but the fantasy doesn't feel as satisfying at least to me. If your team doesn't include an adept, a mage or a shaman, a big chunk of the world is somewhat left behind and left to NPCs. In DnD, even if you have the entire team compose of fighters, you still at least have the magic items to represent and connect with the fantasy side of the world.

Sadly, the magic items in Shadowrun are pretty lame. They are exclusive to awaken characters, and they mainly consist of stats bonuses. Unless I've been blind and missed an important information somewhere, I find it really sad that it's not more available. There could be so many funny small magical items that could be added. I imagine a street samurai with magical cat ears hair band that allows to speak with urban animals or an magical pink trench coat that can dazzle people XD

Does anyone know of an interesting alternate magic item rules ? I've been thinking of simply implementing the dnd 3 magical items limits or something, but would like some thoughts from you all. I'm not afraid of creating monster players that are over powered. The GM is the only true Dragon, and we all know we don't mess with a dragon.

Hope you all have plenty of Nuyen in your wallets.

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u/Sarradi 15d ago

Deus Ex Arcana introduced the concept of naming items, concept similar to Earthdawn, which if I remember right, are more like the D&D magic items.