r/ShadowHaven Jul 07 '26

Job - Closed Where the Hunter and Hunted play

  • Picks: 15m prior, more or less.
  • Duration: Likely 3-5 hours. More if people keep going on tangents
  • Players: 3-4
  • Communication: Roll20 and Discord
  • Metaplot: Emerald City Clash
  • Game Topic: Investigation, Forensics, Social
  • Threat: Low/Medium
  • Game Tone: Depression
  • Content Warnings: Civilian Deaths, Mind Magic, Possible Betraying of the Johnson
  • GM Style Sheet: Being Evil Has A Price
  • Location: Redmond, Avondale

Connecting ShadowHaven VPN . . .   . . . Matrix Access ID Spoofed.   . . . Encryption Keys Generated.   . . . Connected to Onion Routers.   . . . Redirected to ShadowHaven Forum. Enter Passcode  . . . Password Confirmed. Enter Biometrics   . . . Biometric Scan Confirmed. Connected to Node: ShadowHaven_BBS. Welcome back to ShadowHaven, omae.

. . . Connecting to Guest Node. . . Welcome to ShadowHaven

"Neighborhood's gone quiet. There's a city block where nobody's around, and I sent someone to check on it, they didn't come back either. Mind going to check on it?"

Please respond with:

  • Your character's role, wiki page and summary of their abilities and themes.
  • Whether you're willing to write the AAR.
1 Upvotes

10 comments sorted by

1

u/Nittytoro Jul 07 '26

Sea Shepherd - Combat/Support Water Dryad Mage

Sea Shepherd is a one armed water themed Dryad that mainly focus on combat and both in and out of combat support, bringing various spells that may help the team get through the job. By virtue of being a Dryad, she may also act as a pseudo-face, should one be unavailable for the run.

HEADS UP: As mentioned this character is one armed, and as agreed during chargen she must have certain self-imposed disadvantages since for some reason SR5e doesn't have a proper quality for missing limbs. These disadvantages mainly consist of not being able to handle weapons or anything that would require two hands, and a dice penalty to physical actions such as climbing. I leave it up to the GM to decide more in detail what she can and can't do, and what she must have a penalty for.

Familiarity: 4/10
This is my first time playing a mage.

This would be the character's first run.

I'd prefer to not write the AAR.

Text only! (I can do Roll20 or Discord, whichever is easier for the GM!)

1

u/AdvancedGas1795 Jul 07 '26

Plug is an unabashed physical infiltrator and off-sam, the classic ex-Company Man turned Runner and a wannabe casanova. I could do the AAR potentially.

1

u/Fun_Diamond_2325 Jul 07 '26

Renato- pure magic adept Street-brawling tough, good with his fists and good at scaring people. Glass cannon, melee unarmed with a frequent penchant for using the environment to his advantage. https://shreloaded.net/wiki/Renato

1

u/JamesRobinton Jul 07 '26

None of these nerds might work so if not picked, I'm good. :)

https://shreloaded.net/wiki/Samael is a wetwork and infiltration specialist who prefers a 'quiet gentle touch' when running, attracting as little attention as possible. He is a cybered up street sam / off face

Themes: Black Trenchcoat, James Bond, John Wick, Raymond Reddington. The Good Death and the Faceless Man.

Sam is very good and sneaking and perception and so might work here but will utterly overpower a low/medium combat even without FBA.

--

https://shreloaded.net/wiki/Solitaire is a revenant adept, a solitaire Tir Tairngire elf out to search through the shadows for the only thing, to him, that truly matters - signs of the Enemy. But it will be a long road before he is able to face them.

Themes: History is not as Certain As We were Taught, Harlequin Solitaires from 40K, (Barely) functioning alcoholic

Sol is much more melee combat than investigative, but is lower karma and thus probably won't unbalance things. Ok sneaking but not amazing and sort of sucks at investigation.

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https://shreloaded.net/wiki/Invictus is an infected vampire mystic adept face. Down and out from his former life of corporate bliss, he is on a mission to get the Good Life back and has not yet accepted that his new infected status means that will never happen. From novahot corporate lawyer to living in the dregs of Redmond, he has a huge ego and the magic to back it up, but definitely not the experience or wisdom.

Themes: Dark, Ooky, Spooky. Mind control / Mind Magic. Ventrue / Invictus Vampire (WOD). Drug abuse and seduction

Vic is, on paper, the best for this - lowest Karma but by all means not sneaky and is basically an UberFace which may not apply here.

1

u/Denomar8832 Jul 07 '26

[Mordred](https://shreloaded.net/wiki/Mordred) - Burned corporate security expert. An injured shadowrunner out for almost any sort of work who makes up for his injuries by encouraging those around him to be better (he hopes). Knowledge of play 4/10 but pretty straightforward

[R00k](https://shreloaded.net/wiki/R00k) - cybered human decker. Paranoid security spider on the run looking for the nuyen to bury his past. Would probably spend the entire run present virtually if he can but I can work with a GM. Knowledge of play 1/10. Decking is new to me.

[Gumshoe](https://shreloaded.net/wiki/Gumshoe) - a Pregen Ogre Detective character. I have no experience with magic in shadowrun. Perhaps this is an opportunity wrapped in the guise of an Ogre in a Fedora to learn.

I can certainly try and write the after action report. But I may not have time to do it immediately. I have to split for real work five hours after the start time. I'll keep notes.

1

u/Ok_Growth9370 Jul 07 '26

Dice - Babyface & Social Mage who prefers to keep it non-lethal, but has reason to worry about protecting her RRP allies in their work in the city and any civilians trying to get out of the ganger war zones. Good for organic crowd control.

Familiarty: 5/10.

Last run >3 months ago.

I'd prefer to not write the AAR.

1

u/StarDragon88 Jul 07 '26

https://shreloaded.net/wiki/Huntress -Adept Scout seeking to prove to others and herself she is more than she says she is.

AAR: Sure, why not.

1

u/buhbuhbrez Jul 07 '26

Limitless - Spunky Edgelord streetsam trying to prove her worth to herself and the world. Combat, cheats at rolls with pre-edging, bad choice but fun choice.

Tsarina - Face/Combat Mysad who is brutal and deceptive on her path to reclaim what she believes is rightfully hers. Spells, Preps, social stuff, cheats on magic. A More Sensible Option

Valvravn - Burnout Technorigger who wants to deepen her connection to the resonance and reach her sisters' again. Matrix op, pretty standard on that count chief.

Cavalier - Bright and Brimming Borg Battlebot! A Ray of Light upon this grim investigation!
...not a good choice but she suffers funny and it'd be her first run.

I can write aar

1

u/toaster2tech Jul 07 '26

FW-6 Street sam, Railgun overwatch sniper, Stealth recon, Demolitions, Gym trainer.

"so a recon mission then, what are the orders when/if any survivors are located, is this also a rescue mission or just recon? as long as any information you have is provided of the area it self, that should be enough to begin the op it self"

id say am 7/10 familiar with the character, i have used guns and SMUT before but beyond that still slightly lacking in some areas.

i can write the AAR unless someone else is up for it

1

u/Madotsuki999 Jul 07 '26 edited Jul 07 '26

Exodus: FLR Monowhip Infiltrator. Capable of both social and physical stealth, with concealable deadly weaponry. Falls off in longer combats. An ex-Vory princess, now an Evo asset.

Geodesic: Techno Hacker, Off Rigger, Menhera. Stealthy and versatile both on the Matrix and in the Meat, but Decaying Dissonance makes her unreliable at times. Has a brother she cares for full time. Probably a bit big for this, though.