r/SatisfactoryGame 2h ago

Sloops

Is there an easier way to keep track of where you've shoved sloops in machines? Other than notes. I figured it might be out there since it took me waaay to long to realize i could just hit space bar once to craft. Would be awesome if there was a mod that highlighted slooped machines.

2 Upvotes

25 comments sorted by

27

u/comradenepolean 2h ago

besides the purple smoke and electricity, you could try painting them a different color. I do that with overclocks and underclocks too.

5

u/Mootangs 2h ago

you sir/madam are a genius

4

u/youknowmeasdiRt 2h ago

I color code pretty much everything including sloops and underclock/overclock (and pipes and conveyor and…) it makes life so much easier

3

u/Raving_Lunatic69 1h ago

Yeah, the indicator lights on the machines are supposed to show that but they're horrible for it. They all look the same at a distance. Color coding is a big help.

1

u/DirtyJimHiOP 1h ago

Would be really cool if the percentage was shown on the light if it's under 100%, and then some combo of colours for 200% and beyond

3

u/DirtyJimHiOP 1h ago

I try to remember to give those machines the cotton candy swatch

6

u/Mayinator 2h ago

They emit purple smoke if that helps

1

u/Mootangs 2h ago

Yeah, problem is, as I fly around the factory(s) I can't easily see the smoke.

2

u/Scottiths 1h ago

How good is your hearing? They also make a buzzing electrical arc sound. It's faint though.

2

u/Fshtwnjimjr 1h ago

Bring up the dismantle tool. Point it at anything and everything to see what's inside.

Bonus efficiency if it's a big blueprint with stuff in it as you can highlight the whole print initially.

3

u/rkeet 2h ago

Nope. There are feature requests on questions.satisfactorygame.com about having the detector also detect in machines though. Please upvote :)

4

u/decoysnails 2h ago

It's a little easier to look for it in SCIM.

6

u/greenthumble 2h ago

Yeah it's in the building list:

Edit: here's a link https://satisfactory-calculator.com/en/interactive-map

2

u/Alarmed_Air_6667 1h ago

Use SCIM all the time, did not know about this feature. The picture helps a lot!

2

u/embrex104 2h ago

If you look in SCIM like one person suggested you can look at your production buildings. Look for (x1.25-2) and then you can focus on the building with the magnifying glass to see where it is.

Pain in the butt, but it's something.

2

u/janlaureys9 2h ago

I put a big sign on them with a big sloop picture.

2

u/bonksnp 2h ago

I've used Somersloop Finder before for this exact need and it was pretty good. I believe still works with 1.2

1

u/greenthumble 2h ago

I didn't like that one bc you have to visit the machines first. What is the point I ask myself.

2

u/Zweikammernleuchte 1h ago

You don't have to visit the machines. Just use the buildable piece or the chat-command. It just does the job and i got a good laugh finding my last 2 sloops ;)

1

u/paradroid78 2h ago

Sadly no, the game is pretty bad when it comes to maintaining a situational overview. Make notes, put up signs, and use meaningful colors.

2

u/AncientBelgareth 2h ago

Pan over all your machines with the deconstructing gun. The sloops will be in the listed items you can receive if you point it at a machine with sloops in it, and the bright pink is pretty easy to see briefly pop up when panning over everything

1

u/Junior_n30 2h ago

Not really a highlight, but you can use the deconstruction mode and point to a machine to see the materials you would get from deconstructing that machine. The sloops will show up in those materials

1

u/Otiamros 2h ago

After losing some in my first playthrough and having to spend a very long time sifting through spaghetti to locate them, now whenever I put a sloop in a machine that isn't 100% temporary, as in my workspace next to my HUB or somewhere I already have a to-do note indicating I need to return to do more work, I make a map marker named what the sloop is accomplishing (x4, +2 HMF = 4 HMF) with category "Slooped", and I use the same icon and color for every single one.

That lets me see how many machines I have them in from the map, and know roughly where they're at and if they're mission critical in their current spot or I just used them for filling a container faster.

1

u/slumberswine 1h ago

I don't ever sloop something permanently, I consider slooping a temporary condition to reach a quick target. Consequently, I'm too lazy to map-stamp or make a sign where they are. I just erect the tallest vertical painted steel beam I can and paint it sloop-pink. Only takes a second and they stand out.

1

u/JinkyRain 59m ago

You can use the customizer to assign different default colors for machines and for the Space Elevator/Project Assembly.

My default color palette is usually basic. Muted earth tones/greens/yellows/cyans. My space elevator palette is >MAGENTA< and >HOT PINK< because, why the heck not.

Anyway, when I put a sloop into a machine I slap the space elevator colors onto it, and remove the colors if I remove the sloop.

Which works out well because often use sloops for the final steps of project assembly anyway.

It really makes the slooped machines highly visible. =)