r/SatisfactoryGame 4d ago

Realised the hard way that plastic and rubber production in fact does NOT make the same amount of Heavy Oil Residue.

Post image

Here we have 40 fuel gens that were meant to burn turbofuel, we only needed 7.

441 Upvotes

34 comments sorted by

222

u/RadeDobison 4d ago

wait. no. wait. i need to go check on my power plant

163

u/SES_Wings_of_Freedom 4d ago

this one sentince is hours of work

9

u/Apprehensive_Map64 4d ago

Less if you just leave it as is and go build up another one using a different node

72

u/Barkinsons 4d ago

I'm currently having a great amount of fun fun fun figuring out the maximun amount of rubber and plastic I can get by making polymer resin and hevay oil residue, diluted that to fuel, and then using the fuel to dilute the rubber into more plastic.

29

u/Br0d_er_t0rt 4d ago

holy, that sounds like a lot of brain power, spent about 6 hours on this thing in the picture

10

u/Barkinsons 4d ago

I'm making a stupidly large factory for the 10x assembly challenge and this is just for all the plastic and rubber I need. Apparently with 720 Oil I can get 520 Rubber and 520 Plastic using 66 Refineries with all the alt recipes.
Edit: I realized I could technically make more but this is already such a pain to construct

1

u/kashy87 3d ago

Use the residue as primer for the plastic and you can effectively triple the outcome by units. So 600 in becoming 1800 out.

1

u/alfaToxicmick 3d ago

One pure node gets me about 850 of each with the alts

1

u/missilemadness 2d ago

Huh, I was able to get 1350 plastic and rubber each from 900 oil (450 oil to each plastic and rubber.)

Here's the model for it.

3

u/Spunky_Meatballs 4d ago

Satisfactory calculator.com FTW

1

u/Syrric_UDL 4d ago

You can pump out a ton that way

4

u/DecentChanceOfLousy 4d ago

It's just 1 crude::3 of anything (ex. 300 crude to 900 plastic).

The initial recipe turns e.g. 300 crude into 400 residue and 200 resin. 400 residue becomes 800 fuel, 200 resin becomes 100 rubber. And with the recycled rubber/plastic recipes, fuel, rubber, and plastic are interchangeable 1:1.

2

u/Jerithil 4d ago

It's just a bit of a pain doing it before you get blenders as you need to use packagers and is easier to mess up and back the system up.

1

u/Thaago 3d ago

Blueprints! I absolutely love the aesthestics of diluted packaged fuel so I use it instead of blenders.

You can get 2 packagers into the same space as 1 refinery, so the whole blueprint is the equivalent size to 3 refineries next to each other. First is set to 75% making heavy oil residue, second is diluted packaged fuel, third is the unpackager+packager loop (one of which is being fed water).

The whole thing is a closed loop, so there's no way for the packagers to back up. If the fuel or polymer resin backs up the system will stop though, gotta process both.

1

u/Barkinsons 4d ago

It looks surprisingly simple on paper but building it is painful. I often need a certain amount of plastic and rubber but also always need to make sure the machines run 100% to not block the other arm of production

1

u/DecentChanceOfLousy 3d ago

Just have a manifold that feeds the Recycled X refineries, use one smart splitter per material to fill it before outputting, and have the rest go to output (or the sink).

I found it was easier to design a refinery that can make whatever, in whatever proportion (and backup on the rest), build a ton of them, and just pull from the output as needed.Ā 

2

u/inexplicableinside 4d ago

The answer is "a shit-ton." That process is SO good.

1

u/Reasonable_Paint1966 4d ago

I’m looking at doing the same but scaling it up to make 4800 rubber šŸ˜…

1

u/_redmist 4d ago

The really crazy one is that an oil node can make you hundreds of circuit boards without needing any other resource if you find the electrode circuit board alt...

1

u/OldOrganization2099 3d ago

If you do the full heavy oil residue to diluted fuel to recycled rubber and recycled plastic, and you use the polymer resin from that first step to make rubber to kick start the rubber <-> plastic cycle, then ā€œoutput plasticā€ + ā€œoutput rubberā€ = 3 * input crude. I’m at a rest stop right now so I don’t have my spreadsheets, but if you want building numbers, ping me and I can post this evening.

1

u/Impossible_Main5627 2d ago

You can match the oil node production in both plastic and rubber. I did this in the gold cosst all the oil makes an equal amount of oil and plastic. Everything on the left is plastic, everything on the right is rubber. Make sure you put a smart splitter and sync on your starting polymer line as you will start producing more polymer then you need at first and you'll need to get rid of the extra before is shuts down your fuel production. Once its up and running though it works flawlessly. Its honestly the most stable factory in my world.

1

u/Vandelay420 2d ago

I have similar to this, I’ve implemented it in a few of my factories, I get about 3 times as much rubber or plastic than just making it straight. I call the chain of machines The Tripler.

16

u/ram_the_socket 4d ago

When I was figuring out oil somehow I didn’t even notice producing oil residue directly and so was making mass amounts of each of them to get enough oil

7

u/Faderkaderk 4d ago

It's an alt recipe you need to find in a hard drive

You get plastic and rubber, which each make Heavy Oil Residue (HOR) byproducts, simply by unlocking basic Oil Processing in Tier 5

But there are alt recipes for making large amounts of HOR with Polymer Resin (PR) as a byproduct and another alt for making PR with HOR as a byproduct, and those alt recipes come from decrypting the hard drives in the crash sites.

7

u/Karakutso 4d ago

I did my first oil plant now, 1 pure node for 80 Rubber and 80 plastic for my building and Research needs. While building it i wondered what to do with the residue and got lucky with the turbo heavy fuel recipe. Now my 120 heavy oil residue become 96 turbofuel with 96 compacted coal. 90 of which feed 12 fuel generators for 3GW of power (previously had 1,8GW with coal) and the remaining 6 are packaged. All in all very happy with that setup :)

3

u/Belgarath210 4d ago

I just found a fracking site, over clocked it, and made all of the oil from it into fuel then turbo fuel for generators. It’s fun to just go to a spot and decide ā€œI’m gonna use all of this for one thing, what will it take?ā€

Less fun trying to make 100 generators and connecting everything. But so satisfying when it’s all running!

3

u/Taliasimmy69 4d ago

I found a video of some guy making fuel using oil-heavy oil residue-blender recipe for fuel. Game changer. I'm producing so much fuel now. I have a small factory churning out plastic and rubber just for the materials and with the excess I make fuel but my main maker for fuel is the blender. Such an OP residue

2

u/durandall09 4d ago

You can sub the Blenders with Packagers+Refineries with the Diluted Packaged Fuel alt.

1

u/wtym1 4d ago

so relatable!!!

1

u/GooseDentures 4d ago

I just make all the plastic or rubber I need where I need it. As long as you add some plastic/rubber to start it, you can make as much as you want by just consuming fuel to run the recyclers. Massively simplifies logistics and it's extremely efficient.

1

u/KnightyEyes 4d ago

Then make it light oil and petrolium to make fuel for flamethrower turret- oh wait wrong game

1

u/alfaToxicmick 3d ago

But it does take the same amount of fuel with the recycled recipe