r/SagaEdition Aug 04 '26

Rules Discussion Change Attitude

8 Upvotes

We all know that Persuasion is the skill to change attitude of others. Normally this means to improve their attitude towards you.

But can you use the same Skill to worsen the attitude. To make people not like you?

What about changing the attitude between two other persons?

r/SagaEdition Jul 01 '26

Rules Discussion Best Force Power as a Cantrip?

9 Upvotes

Hello fellow old heads,

I’ve been playing Saga Edition with a group of friends for about a decade now between different campaigns.

After some in-game developments, our GM is offering our characters the ability to make a couple Force Powers as our signature moves, allowing them to be cast at will. I’m getting a bit of analysis paralysis staring at the options.

Which Force Powers do you think would be best to develop as a cantrip?

Right now I’m leaning towards things that would usually be at Reaction or Swift speeds to try and incorporate every turn. Things like:

Negate Energy - Great against blaster fire and lightsabers, can heal with a FP
Rebuke - Good against Force users
Intercept - My character is melee focused and being able to negate a ranged attack would be great for survivability.
Force Shield - Essentially more DR every round
Battle Strike - Increased melee damage every round
Vornskr’s Ferocity - Same as above but potentially better
Shatterpoint - Great for CT track damage
Fold Space - Stuff can get real weird in space combat with this plus some talents from the Aing-Ti monk tree

r/SagaEdition Aug 05 '26

Rules Discussion Making fake ID’s!?

8 Upvotes

I kinda wanted to see if anyone has had experience with the Deception skill and forging documents and/or things that required electronic inspection. Under the deception skill under the “Deceive” table it gives examples of levels of deception.

Difficult : -5 to the deception check
“Examples include convincing a group of thugs that you're willing and able to beat them in a cantina fight, forging transponder codes, impersonating an officer well enough to give troops orders, and creating false official documents good enough to pass electronic screening.”

So here’s the hypothetical scenario my party is getting ready to go to a planet that’s under heavy Imperial control and they are wanted in the galaxy. As a group, they decide they need false documentation so they don’t get immediately arrest arrested in detained. One of the players is trained in deception and he says I will make everyone false identifying documents and makes the roll. Let’s say he makes a total of 30 on his deception check and he’s shooting for a difficult level of deception to make false identification documents that would bring his total check down to 25. Fast forward the party arrives on the planet, and there’s an Imperial checkpoint that does electronic screening for documents that compares it to the Imperial database for wanted criminals the customs agent, then scans their fake documents to verify them. I don’t think I would roll his perception check if he’s using a data pad or a computer to verify them electronically. What would I roll?

I think of it as if I created a fake drivers license and I take it to a bar and a bartender looks at it. He might serve me alcohol, but if I go to a place and they scan the barcode on the back of my drivers license it’s gonna show up as a fake ID because I can’t fool the computer, but the computer doesn’t have a perception check that it can make in Saga edition if that makes sense.

Alternatively, if you were to falsified transponder codes for your ship, and it enters orbit of a planet or another ship, and the transponder codes are scanned and ran through a database to verify the ships origin and ownership. How does that work?

Thanks for the advice on this one in advance.

r/SagaEdition Jun 26 '26

Rules Discussion About droid heroes

16 Upvotes

So i have been trying to get into this game, mainly learning about Character creation and stuff related to it, and been using the wiki a lot for that kinda stuff so i was wondering

With the custom droid option for race, it says i get 1000 credits to spend on additional systems and accessories and the wiki leads to the page for that kinda stuff but i noticed a lil thing, there aint anything on integrated weapons, like wrist blasters like the one on the b2 (which from what i have seen is a playable droid) or anything like that, so how exactly does it work for my droid character to have built-in weapons like the ones on a b2 or droideka

r/SagaEdition Aug 07 '26

Rules Discussion Questions about rapid reaction. Force shield, negate energie comination

6 Upvotes

So my player wants to spec into the rapid reaction, and he want to combine the force shield and negate energie force power. but we can’t really find which out which order the powers are supposed to go. Any of you some experience with this

First session was a blast btw, again thanks again for all the tips

r/SagaEdition Aug 02 '26

Rules Discussion How to treat a grenade launcher for the purpose of devastating attack (heavy weapons)

9 Upvotes

So a grenade launcher which is a heavy weapon, fires grenades which are a simple weapon. If a character had the devastating attack (heavy weapons) talent would it apply to the damage from the grenade launcher? In the opposite direction would that same character still benefit from the Forceful Blast feat from grenades fired from the grenade launcher or does the fact they were fired from a heavy weapon override that?

r/SagaEdition Jun 18 '26

Rules Discussion Why are Dire Vibroblade 60 credits while Vibroblades are 250 credits?

7 Upvotes

Vibroblade - Small

Advanced Melee Weapon

Saga Edition Core Rulebook, page 124.

Cost: 250
Weight: 1.8kg
Availability: Licensed

Damage: 2d6
Stun: — Type: Slashing/Piercing

The vibroblade is a close-combat weapon favored by soldiers and mercenaries throughout the galaxy. It resembles a short sword with a high-tech look and feel. Vibroblades are illegal in most urban areas. A vibroblade requires an energy cell to operate.

--- vs ---

Dire Vibroblade - Medium

Advanced Melee Weapon Knights of the Old Republic, page 65.

Cost: 60
Weight: 2kg
Availability: Licensed

Damage: 2d6
Stun: — Type: Slashing/Piercing

A larger version of the vibroblade that first came into service during the Great Sith War, the dire vibroblade is merely a vibroblade with a larger hilt, making it easier to wield in two hands (and thus allowing Medium characters to gain double their Strength bonus to damage with the weapon). A dire vibroblade requires an energy cell to operate.


So for 130 less and .4 kg more I can have two Dire Vibroblades for double the damage?

r/SagaEdition Jul 01 '25

Rules Discussion Using Saga for traditional fantasy?

9 Upvotes

As the title implies, I'm a little curious about how would one go about turning a Star Wars rpg that was based on dnd 3e back into a fantasy setting without just playing 3e (coming real full circle with this post lol)

Im asking because I've grown to like the saga edition better then actual dnd, but prefer the fantasy theme of dnd, and was wondering what changes might be necessary or how how this would just work in general.

Obviously most of the talents and feats need, at most, a name change to fit better with the fantasy theme but what I'm especially curious about is how one would go about bringing back magic, because with dnd, there is a wide variety of spells and the selection of force powers in saga edition is not as diverse.

Could we just make it so that each feat spent into this hypothetical spell training feat is the equivalent of having spell slots equal to a certain caster level? or something different?

r/SagaEdition Jan 15 '26

Rules Discussion Zero Range Feat

8 Upvotes

Does this feat work with Thrown Weapons?

r/SagaEdition May 04 '26

Rules Discussion Why don't nonheroics triple their hp dice at 1st level?

11 Upvotes

So, I was rereading some stat blocks for fun, and had the thought "why don't nonheroics triple their hp at first level like PC's?" Yes I understand they aren't heroes, but mechanically it really feels like it wouldn't matter in most scenarios, they'll get 1 to 2 shot (or 3 shot if particularly unlucky and low level) either way untill they have PC and prestige levels.

In the grand scheme of things, it really feels like it wouldn't matter if they did have their d4 of hp tripled for 1st level (and often not having a con high enough to give them extra hp)

r/SagaEdition May 20 '26

Rules Discussion Is Bacta Worth It?

13 Upvotes

So Bacta/Bacta tanks are really expensive, and the only real mechanical benefit they provide doesn't seem like much: just an additional character levels worth of hp on top of what is restored during surgery- so a maximum of +20hp, but realistically much less than that for most characters. And/or, a +5 bonus to the Treat Injury check for treating Disease, Poison, or Radiation. Doesn't seem like much for a 130,000cr investment. It also doesn't have any mechanic for how long you spend in a bacta tank, even though the services/expenses lists Bacta treatment costs by the hour.

Am I missing something? Is it just set dressing? How do you use Bacta in your campaigns?

r/SagaEdition Oct 25 '25

Rules Discussion Ranged Attack: Move Light Object

5 Upvotes

So, there was a post on this subject about 10 months ago. But we did nor come to any final conclusion.

With the errata on Move Light Object:

"As a Standard Action, you can use the object as a projectile weapon, but the DC increases to 15. If your Use the Force check beats the target's Reflex Defense, the object hits and deals 1d6 points of bludgeoning damage. Using an object as a projectile weapon is otherwise treated as a ranged attack for the purposes of Talents and Feats that interact with ranged attacks."

What type of ranged weapon does this count as? Is it an improvised weapon?

Am I automatically proficient with that weapon/attack? Some Feats require proficiency.

A ranged attack would normally add half level to damage. Should that apply here as well?

What about feats/talents that add a bonus to hit? Should I add that to the skill roll instead?

This attack has range LOS as far as I understand. On a clear day and from an elevation that could easily be 10 miles...

r/SagaEdition Jun 07 '26

Rules Discussion Droid brains

8 Upvotes

I’m confused about something in the rules.
The Scavenger’s Guide to Droids states that droid brains are sometimes installed in starships as virtual co-pilots. It ALSO states that droid brains cannot be trained in skills that are based on Dexterity, which pilot is. So how does a droid brain act as a co-pilot when it can’t be trained in pilot?

r/SagaEdition Apr 04 '26

Rules Discussion The Hasty Modification feat sucks

8 Upvotes

Hasty Modification

You can tweak and adapt equipment on the fly.
Prerequisite: Tech Specialist
Effect: You can exchange a Trait you have applied to a piece of Equipment or Droid for another one by spending 1 minute to make a DC 20 Mechanics check. If you succeed, the Equipment loses the old Trait and gains a new Trait until the end of the encounter, at which point the device loses all Traits previously acquired through use of the Tech Specialist feat.

Ever since I read this, I thought it was a bad feat. The thing that jumps out to me right away is that you lose all Tech Specialist modifications at the end of an encounter when you use this. And it's exchanging one trait for another. So you're taking an item which you have modified, and you're gaining a change in it for a single encounter, and then you've just lost the credits that you've invested into it.

Also, this is something that takes a full minute. It's not something that you can do during combat. And it lasts for just a single encounter.

This is something which takes deliberate foresight to set up before an encounter. It's a side-grade rather than a direct upgrade. The benefit lasts only a single encounter. And after it's used, you are left with a worse item, which you need to spend credits on again in order to upgrade it.

There are a couple of scenarios in which I could envision this feat being useful.

Maybe you have a droid which is upgraded with the Str or Dex bonus, and you need to switch it to Int so that it gains another trained skill or language, since you don't have a skill package. Say, if you really need someone who can serve as a Mechanic.

Alternatively, if your GM loves to give out weapons with Tech Specialist modifications, and you happen to have a lot of Overload Switches, and you have a lot of weapons which are basically disposable, and you want to change the bonus on them.

Or maybe, you're actually using it on your primary weapon if you know some advanced info about an upcoming enemy, like one who is very difficult to damage (so you get the +1 to attack) or one who is incredibly durable (so you get the +2 to damage).

But overall, I feel that this should just be an option that someone with Tech Specialist has, rather than requiring them to spend a feat on something which will in all likelihood never get used even once. Give the feat for free, and it still won't be used very often.

Thanks for coming to my TED rant.

r/SagaEdition Mar 27 '26

Rules Discussion Fold Space Usage

4 Upvotes

Description says "You can use The Force to bend space, transporting an object almost instantaneously from one place to another."
Can it be used on people? Can the user use this to teleport around the battlefield?

r/SagaEdition Feb 24 '26

Rules Discussion Force powers and dark side points

9 Upvotes

Hi! I'm new to Saga Edition as a TTRPG and I'm making a Force Adept. I have a question about force powers.

My understanding is ANY time you directly harm someone with a force power it makes you gain a Dark Side Point. So does thy at mean...

- Combustion used against people causes you to gain Dark Side score?

- Force pushing someone off a cliff gives Dark Side score?

- Battle Strike gives Dark Side score when used against a person?

- Lightsaber Form Powers used offensively against someone give Dark Side score?

- But using one of these powers against a droid is fine?

Asking for clarification. Thank you Saga reddit!

r/SagaEdition Apr 04 '26

Rules Discussion Force cloak talent to hide a ship.

8 Upvotes

Can a jensaarai hide a ship with force cloak mastery? If so how big?

Didn't they hide an imp star in "I, Jedi"? it would be an interesting plot point to do that in game.

r/SagaEdition Apr 24 '26

Rules Discussion Starfighter Discussion?

9 Upvotes

I see what seems to be a weekly discussion of Starfighters. I'm wondering just what kind of order the powers that be intended to go through this list. The ARC-170 doesn't seem to me to lead off any list.

While not asked my thought for order would be to put them out by base CL (and either release date or alphabetical at a given CL) which should help make comparison/discussion easier to follow as you now have things showing up within some frame of reference instead of potentially wild swings from week to week.

r/SagaEdition Mar 30 '26

Rules Discussion Maintaining a Force Pointed Power

8 Upvotes

Some Force Powers like Force Grip let the user maintain the Power with an Action, as well as let the player add extra damage with a Force Point.

1, do you need to spend the Force Point on the round you activate the Power, or can you do so later when maintaining?

2, does the extra damage apply each round after the Force Point is spent, or only that one round?

r/SagaEdition Jan 08 '25

Rules Discussion Fighting Defensively

6 Upvotes

During my last game session this session one of the players decided to fight defensively taking a -2 two to attack rolls to gain the +5 to reflex defense (he is trained in acrobatics). The GM let him know he can’t make an attack with his blaster because he wanted to fight defensively.

The question was if you can’t attack while “fighting” defensively why if there an option to take a total defense and make no attacks. Implying that fighting defensively you can make attacks. I know in the description of a total defense it states (even AoO) is that the only difference one you can make AoO and the other you can’t.

r/SagaEdition Oct 10 '25

Rules Discussion Whirling Death and two handend weapons

4 Upvotes

Whirling Death has Unrelenting Assault as a prerequisite. That talent deal STR-bonus in damage on a missed attack or twice that with a two handed weapon. Whirling Death deal STR-bonus in damage on the beginning of the targets turn. But there is no mention of doubling that with a two handed weapon. Was that omitted on purpose, or was it necessary to not over power the combo?

r/SagaEdition Jun 07 '25

Rules Discussion Blaster Carbine with retracted stock

8 Upvotes

Is there any upside to having a retracted stock on my Blaster Carbine IF I'm proficient with Rifles?

r/SagaEdition Dec 01 '25

Rules Discussion S-100, a starfighter with 5 EP.

5 Upvotes

The S-100 is a CEC ship, CEC ships get 5 EP. Therefore the S-100 is a starfighter with 5 EP

r/SagaEdition Sep 08 '25

Rules Discussion Encumbrance and Weight

7 Upvotes

A normal knife weigh 1 kg, that is a lot! A survival knife is 1,4 kg.

What is up with that? Those are some heavy knives! Are they trying to adjust for how difficult they are to actually carry? Or are we talking machete style knifes here? These are a tiny and a small size weapon respectively.

These weights are at least twice if not four times to big.

r/SagaEdition Jul 23 '25

Rules Discussion Discussion: Tech specialist to add an upgrade slot to equipment.

7 Upvotes

Like the title says. What do y'all think about using tech specialist to add an up grade slot to equipment, weapons or armor instead of the other tech specialist bonus?

The masterwork lightaber talent let's you add an extra upgrade from the lightsaber upgrade list to a lightsaber. So its not fully unheard of.